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Old July 12th, 2018, 08:33 AM
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Bob Weaver Bob Weaver is offline
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Default Damage Control house rule

Under Bk2 rules, the larger starships (1000+ dtn) always have a lot of extra space - there's only so many drives you can fit in.
How would it affect space combat if we included the following:

If a ship has aboard twice the required compliment of dedicated Engineering crew, the ship may make two damage control/repair rolls per combat turn, at the usual difficulty of 9+, with skill serving as a positive DM.

That would be an advantage for larger ships when engaging smaller ones, for a start. But 9+ is only 28% success, and throwing twice has only an 8% chance of both succeeding. That's far from guaranteed.

This idea just came to me this morning, and before I incorporate it into my body of house rules, I should get some other perspectives.

Best regards,
Bob W.
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