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Referee's Lounge Discussion of how to (and not to) Referee Traveller and Cepheus Engine games. No edition warring allowed.

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  #11  
Old September 24th, 2017, 02:56 PM
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Quote:
Originally Posted by JimMarn View Post
None of my worlds have a trillion people on it yet.
It's pretty rare.

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Old September 24th, 2017, 03:09 PM
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Originally Posted by ShawnDriscoll View Post
You're generating worlds for your subsector, when you end up with a Liquid or Hell world that has a population of a trillion on it. The chances of this occurring using real dice are very slim. But when it happens, what explanation/plot/hook do you give such a world at that moment?
Huge underwater stations.
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Old September 27th, 2017, 05:50 PM
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The red-named worlds here have populations over a trillion.


Last edited by ShawnDriscoll; September 28th, 2017 at 05:45 PM..
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Old September 28th, 2017, 12:17 AM
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Hmmm, perhaps on worlds with weak magnetosphere and therefore atmosphere protection, living beneath the waves provides radiation shielding.
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Old September 28th, 2017, 08:05 AM
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I'm gonna do a Mongoose version of the worldgen to see how often the trillions comes up. I think that number was an option in the rules though.

ADDED:
A trillion barely shows up in Mongoose worldgens. As in never.

Last edited by ShawnDriscoll; September 28th, 2017 at 05:47 PM..
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Old October 9th, 2017, 10:25 AM
Keklas Rekobah Keklas Rekobah is offline
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I would've expected greater clustering among the garden worlds.
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Old October 9th, 2017, 05:15 PM
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Quote:
Originally Posted by Keklas Rekobah View Post
I would've expected greater clustering among the garden worlds.
There is a huge cluster around garden worlds. But in this chart, I filtered it out so the garden worlds aren't buried.
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