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The Fleet Ship designs, strategies, and tactics.

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Old September 16th, 2017, 12:14 PM
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Thunderbolt Thunderbolt is offline
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Default Ship Designs where Jump tech is big and really expensive

After watching and enjoying Killjoys, and most recently The Expanse, it's got me thinking again about settings where the action is primarily within systems, a seed set long ago by JTAS #18 'Travelling without a starship'.

Killjoys alludes to other star systems beyond the Quad, so I was thinking about how jump drive could be made much rarer, perhaps making drives much larger, fuel requirements even larger still, and drives perhaps an order (or two) of magnitude more expensive.

Interstellar travel would become much rarer, ships would be much larger and infrequent, systems would be more self sufficient (shipping food between the stars would become unthinkable).

The PC ships would at a stroke become system bound, nobody but governments or their corporate counterparts can afford jump ships.

Has anyone else explored this idea, what worked, what didn't work?
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Last edited by Thunderbolt; September 16th, 2017 at 12:15 PM.. Reason: typo
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