Traveller Store CotI Features New Posts Mark Forums Read Register

Go Back > Citizens of the Imperium > General Traveller Discussions > The Fleet

The Fleet Ship designs, strategies, and tactics.

Thread Tools Display Modes
Old August 16th, 2017, 01:39 PM
Hal Hal is offline
Citizen: SOC-14
Join Date: Sep 2002
Location: Buffalo, New York
Posts: 1,274
Gallery : 0
Hal Citizen+Hal Citizen+
Default Difference beween Escort Destroyer and Fleet Destroyer?

Hello Folks,
Just tapping into the group mind on a minor question...

Fleet Destroyers are usually defined as those that can keep up with some sort of arbitrary Fleet speed (in this case, I think Jump-4). Generally, in order to be able to have a Jump-4 capability AND be able to engage in Destroyer activities, the ship's volume has to be somewhere in the vicinity of about 5,000 dTons right?

What about Escort Destroyers? Per Traveller's Aide #7, it seems that the definition of an Escort Destroyer is something that the Fleet Destroyer is not. It also seems to imply that it is any destroyer hull less than the 5,000 in the sense that tonnage can be between 1,000 to 5,000 dTons.

There was also mention of the fact that certain Destroyers tasked with escort duties tend not to have the heavier weapons, while the Fleet Destroyers tend to have heavier weapons.

So, if civilian ships tend not to be any faster (as a rule) than Jump-2, might not the Escort Destroyers be built more along the lines of either a smaller hull with Jump 2 capabilities and lighter weapons (More turret batteries than weapon bays or heavy weapons) - or both, while the fleet versions tend to be Jump-4 and have a mix of either heavier armor, heavier weapons, or some combination of both (where possible)?

I've created a Neyahuu class Destroyer, tentatively intended to be a Fleet Destroyer. Now I have to create some Destroyer Escorts for my TO&E for my Traveller Universe.

So, what are your thoughts on what a Fleet Destroyer should be versus what a Destroyer Escort should be - whether using CT ship building rules, MT ship building rules, GURPS Traveller ship building rules, or any other game version of Traveller.

Let's see what we can come up with here shall we?

Note: Just for giggles? Try to imagine life aboard the ships you're proposing or designing. Try to imagine having to set up a perimeter watch around your ship in the event you are in a neutral port or a civilian port or what have you. Try to imagine having to set up a watch bill to schedule what crew are on duty at any given time in order to run your ship 24/7.

Reply With Quote

To see more of this thread, please login or register.


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
5,000-ton Neyahuu Fleet Destroyer-class Destroyer, Hull 48113 (TL11) Hal GURPS Traveller 2 November 1st, 2017 10:12 PM
MGT Only: 1000-ton destroyer escort Brandon C The Fleet 3 November 26th, 2015 08:31 PM
CONAN THE DESTROYER Supplement Four Random Static 1 April 25th, 2013 05:38 AM
STAT THAT SHIP! PART 19- The TP Intrepid Class destroyer escort bryan gibson The Fleet 2 August 26th, 2006 10:11 PM

This website and its contents are copyright ©2010-2013 Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.