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In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

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Old July 19th, 2017, 05:27 PM
Thot Thot is online now
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Default Using Traveller ships and deck plans for ships with reaction drives

I have an idea about a campaign I might be running - one with actual Newtonian spaceships. Given the enormous treasure of Traveller deck plans I own, and the fact that they all set aside vast amounts of internal space for fuel, I figured this should be possible:

A Jump-1-Ship in Traveller will have 10% of its volume (and as a gross simplification, also 10% of its mass) available as fuel (I think I will use water) for the reaction drive. I played around with the numbers a bit, and found out that, in order to reach escape velocity (and then some) with that amount of fuel, I'll need an exhaust velocity (so a delta V of around 12 km/s) of the rocket of 120 km/s, which is the upper range of what is given in public sources for the VASIMR ion drive. (Of course I won't use VASIMR, but some kind of electric propulsion it is). A 1,000 ton-ship would need something like a 2GW reactor for that with an acceleration of 20m/sē, which should be doable with some good compact advanced fission reactor.

The longer the campaign lasts, the more ships they will encounter, so

Anything I should think about when trying this?
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