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The Fleet Ship designs, strategies, and tactics.

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Old April 9th, 2005, 12:13 PM
mike wightman's Avatar
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What if hardpoints and their associated weapons were limited by available surface area only?

No need to worry about EPs and all that, can you fit them on your hull and in your hull?

A bit like LBB2 really

I dug out FF&S and put this together:
hull..hp
100 2
200 3
300 4
400 5
500 5
600 6
700 7
800 8
900 9
1000 9
2000 14
3000 19
4000 23
5000 26
6000 30
7000 33
8000 36
9000 40
10000 43
20000 66
30000 86
40000 106
50000 123
60000 140
70000 156
80000 170
90000 183
100,000 196
200,000 313
300,000 406
400,000 495
500,000 576
600,000 650
700,000 720
800,000 786
900,000 850
1,000,000 913

1 hardpoint can mount either a 1 ton turret, a 5 ton barbette, or up to a 35 t weapon bay.

50 and 100t bay weapons cost two hardpoints to install.

Note, one hardpoint requires 300 square metres of hull area. I chose this so that the Gazelle becomes legal

My idea is to use this table for LBB2, High Guard, and T20 design systems. TNE, and T4 already use surface area in their design systems.

edited note - GT:ISW does something like this with the configuration modifier that pops up later in the thread which I will add now for completeness - thanks to Dan
hp mod
x2.0 for Open Frame/Dispersed
x1.3 for Needle
x1.5 for Slab/Wedge
x1.1 for Cylinder
x1.2 for Box
x1.0 for Sphere
x1.2 for Disc/Flattened Sphere
x1.4 for Close Structure
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.

Last edited by mike wightman; January 12th, 2018 at 01:03 PM..
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