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Cepheus General General discussion of Cepheus Engine products.

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Old June 16th, 2017, 05:00 PM
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so the referee is a facilitator of game progress rather than a rules administrator? he influences, or decides, whether or not the player succeeds or fails?
Aren't they always both? Doesn't the referee always do this in a role playing game?
(sorry, failed to see your question earlier) yes, in response to the inevitable gaps in any ruleset and developing complexity in any game. but when you said "To that end there is no task system, rather there should be a referee's guide ... The referee should decide on the target number" and mention a "free form approach" it sounds as if any rules - that is, milieu structure and consistency - were to be deprecated out of relevance and replaced with free-form consensus-of-the-moment. so I thought some explication might be worthwhile.

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Old June 16th, 2017, 06:37 PM
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Originally Posted by flykiller View Post
(sorry, failed to see your question earlier) yes, in response to the inevitable gaps in any ruleset and developing complexity in any game. but when you said "To that end there is no task system, rather there should be a referee's guide ... The referee should decide on the target number" and mention a "free form approach" it sounds as if any rules - that is, milieu structure and consistency - were to be deprecated out of relevance and replaced with free-form consensus-of-the-moment. so I thought some explication might be worthwhile.
As an alternative view, rules are just an expression of the reality of the setting of the campaign. In the absence of rules the referee has the setting on which to base his decision. For Traveller the setting assumes that the real world physics hold sway especially at the level of individual action. That people are still are still people. Both of these and other aspect of the setting can serve as solid foundation for adjudication as a set of game rules.
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