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Cepheus General General discussion of Cepheus Engine products.

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  #11  
Old June 3rd, 2017, 10:41 PM
infojunky infojunky is offline
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Hum.... In some ways I kinda like Defualt skills.

Like Pilot defaulting to Shipboat.
Or Robotics defaults.
Etc...

It allows for some flavored Differentiation between characters. While allowing access to to the same broad skill capabilities.

But I don't have a easy and clear way to do it, without fractionating skills.
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Old June 4th, 2017, 12:33 AM
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Quote:
Originally Posted by mike wightman View Post
My first stab at trimming the skill list down to something more CT like:
Does CT not have a Medical skill?
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Old June 4th, 2017, 12:35 AM
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Now, we notice that there are still no skills for stealth, perception, deception, persuasion, searching or various other mundane activities.
[/QUOTE]

I assume that's a deliberate choice for the social skills, as old-school games just left that stuff to roleplay.
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Old June 4th, 2017, 03:24 AM
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Quote:
Originally Posted by Adam Dray View Post
Does CT not have a Medical skill?
Yes, and it's in my list.
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Old June 4th, 2017, 05:37 AM
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My thinking is that skills are more than just 'skills' - they are a measure of training, experience and yes skill. They should be broad and applicable in many situations, not just the situation the skill name suggests.
Nor do I think you should be using skills as 'tasks' - players should role play and the referee and players only turn to the dice to resolve a critical situation.
In a critical situation the player or referee could find an unexpected reason why a particular skill could affect the outcome.

Back to skills:
admin - could include bribery, forgery, trader, broker, legal, reaction rolls etc.
computer - include programming robots/cybernetics, the usual hacking etc.
electronics - includes fixing the electronic bits of robots/cybernetics, computer and communication systems etc.
engineering - reactors, jump drives, gravitics, maneuver drives; offers some mechanical and electronic crossover
forward obs/recon - this is the advanced infantry skill, could include tactics as well
gunnery
jot
mechanical - includes fixing the mechanical bits of robots/cybernetics, engines, gearboxes etc.
medic
pilot - now includes navigation
steward
streetwise - can include bribery, forgery, reaction rolls
tactics - do I need this?
vac suit - includes zero-g
vehicle - cascade that also includes ship's boat and battledress/mecha
weapon - brawling, 1h-melee, 2h-melee, bow, handgun, rifle
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Last edited by mike wightman; June 4th, 2017 at 03:24 PM..
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