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  #11  
Old April 19th, 2017, 09:30 PM
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Quote:
Originally Posted by Whipsnade View Post
Diameter - noun: a straight line passing through the center of a circle or sphere and meeting the circumference
<Smacks head> He's right. I described Circumference.
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  #12  
Old April 24th, 2017, 03:00 PM
LtBennett LtBennett is offline
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Default answer to Whipsnade....re where I found formula

In another post...I'm hunting it down....this thread has been useful and I appreciate all the feedback....

So far there seems to be unanimity on this thread that as far as TAURUS is concerned...
100D = 1.2 million km = distance to travel to jump point

and I now understand that I need a ship with more than 100 dton size to "jump"..... otherwise I am somewhat limited in my travel options...

Will get back to you on where I found that other formula for measuring distance...
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Old May 4th, 2017, 11:57 PM
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Angry Where did I get that magic x 160,000 for distance to jump?

Just wondering if one of you mathematicians might try...

Earth's x 160,000 = __________________miles
then convert back to Km = _______km

vs

Earth's diameter in km (12,800) x 100 = 1,280,000 km

it's not my number...but someone else had something like this as
a formula using 160,000 as a multiplier for something

All this to arrive at DISTANCE to SAFE JUMP....
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  #14  
Old May 5th, 2017, 12:11 AM
LtBennett LtBennett is offline
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Default ok---Just did math and that 160,000 multiplier sort of works

Don't know where I got this...but
Terra is size 8 (8,000 miles) x 100 = 800,000 miles or 1,287,475 km

and Planet size of 8 x = 1,280,000
pretty good formula for estimating....
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Old May 5th, 2017, 08:22 AM
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Oh, that's just converting km to miles.

Don't know why you want to do that, much easier to stick with km for space distances due to the accel math
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Old May 5th, 2017, 11:15 PM
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Default Using the simple formula for distance....WHY? because simple

Isn't it easier and only one step to take planet size 8 and
multiply by 160,000 ONE STEP ONLY gives you total km....
I'm prepared to be told NO...but it looks easier to me...
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Old July 27th, 2017, 01:22 AM
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MANY MANY THANKS to whoever will answer this for me.
did all your questions get answered?
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Old July 27th, 2017, 02:26 AM
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Cool Some thoughts.

Quote:
Originally Posted by LtBennett View Post
Here's another simple concept....but I'm not great at grasping the simple rules sometimes in the Rulebook...

Ok...we're all standing around the bar in the space port.....
(1) We get called into action and run to our ship
(2) HOW EXACTLY by what what steps to lift off for our "jump point"
What task roll does our PILOT roll?
Do we just assume he is fully fueled?
(3) To get to the "jump point" the ship must travel to 100 x diameter???
right?
(a) what does that "diameter" mean?
(b) let's say we have a 20 ton ship....how fast does it travel...?
and how long does it take to reach "jump point"?
MANY MANY THANKS to whoever will answer this for me.
Well, first there is signing in at the ship so the CO or Captian knows when everyone is present.

Next there is the walk around inspection for problems, as well this is when base/port power is disconnected along with life support/waste.

We assume fueling was done after landing, unloading, connections for the above are made.

If a combat ship armament will checked and loaded.

Then it is final tight checks of externals, then on board and button up.

Once crew are on board and ship is sealed, checks are made to ensure proper fuel, life support, and weapons loaded and stowed as needed. Bridge begins comm/scan and computer checks, while engineering fires the power plant to operational from idle as well as testing drives and power distribution. Gunnery and Vehicle crew check their stations and gear.

Once all stations report ready, comm calls traffic control for outbound vectors, does final aero control checks and once cleared by local traffic control lifts and enters their departure vector.

At orbit they check in with orbital traffic control for final vector to jump point.

Not so much task rolls, but that is the basics of a scramble or just lift-off.

Hope it helps, I mean you did ask...
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  #19  
Old July 27th, 2017, 04:10 AM
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Quote:
Originally Posted by LtBennett View Post
Isn't it easier and only one step to take planet size 8 and
multiply by 160,000 ONE STEP ONLY gives you total km....
I'm prepared to be told NO...but it looks easier to me...
Not all worlds with the same size code have the same diameter. Each size code covers a range of diameters. A size 8 world is between 11,201 km to 12,800 km. It isn't like there will be a big difference, but the actual 100 diameter limits would be different. "Size Code x 160000" is a close enough approximation however.

And doing it the normal way is still only a single step. "World diameter x 100". Basically, just adding 2 extra 0's to the end of the diameter. Far easier and faster than multipling a number by 160000.
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  #20  
Old July 27th, 2017, 04:12 AM
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Quote:
Originally Posted by LtBennett View Post
Here's another simple concept....but I'm not great at grasping the simple rules sometimes in the Rulebook...
Try this for the tasks (from T5) related to in-system travel. There's a complete list, then a truncated version at the bottom if you want to test the characters without going through the whole thing.
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