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In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

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Old July 15th, 2016, 05:40 PM
Brandon C Brandon C is offline
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Default Setting up a pocket empires campaign

I am planning on starting a pocket empires campaign, which is my general preference with Traveller. I will be using MgT/1e, but I have access to some CT, MT and GT material to mine for ideas.

1) I want 4-5 major empires (8-12 worlds each) and 3-4 minor empires (4-7 worlds each). One major empire will be TL 15 and it's main rival TL 13 (with prototype warp drives). I will use four subsectors at spiral arm density (50% chance of world per hex). This should give me about 160 worlds.

2) The data for each system will be randomly generated. However, mainworld data will be divided into physical (size, hydrographics, atmosphere) and social (population, government, law level). Social data will be paired with each world based on highest population going to the most habitable world. After this is done, tech level and starport are determined.

3) I want a small ship universe and will enforce this through economics (population). A population of 7-8 is reduced by one and population 9+ is reduced to 8.

4) I plan on having the campaign set some time after the Rebellion, but without the Virus. Most ships under 1000 tons are very similar to their 3I equivalents. As for races, the TL 13 empire above are bipedal reptilians (I need to make them less Gorn-like than they were when I originally used them, perhaps replacing them with the hhkar). Of the 3I major races, I like the aslan, vargr, and droyne. I might use the k'kree. Of the minor races, the virushi, ael yael and bwaps come to mind.

Any suggestions or comments?
A generous and sadistic GM,
Brandon Cope

My website:

Last edited by Brandon C; July 15th, 2016 at 05:53 PM..
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