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The Fleet Ship designs, strategies, and tactics.

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Old May 17th, 2016, 09:53 AM
AnotherDilbert AnotherDilbert is offline
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Default Modular Fighter (MgT2 ▀)

To illustrate some options from MgT2 HG ▀:

A modular medium fighter with two mission modules: a ventral 5 dT module and a dorsal 7 dT module.

The intention is to produce a fairly cheap fighter that can be operated from a carrier, but also can be used as a patrol fighter based in a system.

It uses an additional reaction drive to quickly close in to the enemy and fight at point blank range.

It has a small m/3 computer with a m/2fib backup and a limited library of software to save cost. Virtual Crew/0 software allows autonomous operation, but with limited skill. A Sensor Operator AI has better skill. Doctrine dictates using the superior skill of a sophont pilot at visual range to compensate for the limited computer support.

The heavily armoured 35.5 dT hull contains the cockpit and the drives (9 G Manoeuvre + 16 G reaction).
The ventral module can contain weapons, additional sensors, or even forced boarding equipment.
The dorsal module can contain reaction fuel, ECM, screens, staterooms, etc.
It can also carry up to 4 drop tanks with 4 dT reaction fuel each. Drop tanks are not used when based on a carrier to conserve space in the carrier.

Basic crew is 1 Pilot/Commander with additional Gunner(s) and Sensor Operator(s) in the modules.

A basic carrier strike squadron could look like:
1 fighter with a Recon Module and a Fuel Module.
11 fighters with a Fusion Barbette Module and a Fuel Module.

If we expect to meet missile fire the squadron might look like:
1 fighter with a Recon Module and a Fuel Module.
5 fighters with a Point Defence Module and an ECM Module.
6 fighters with a Fusion Barbette Module and a Fuel Module.

Patrol group might look like:
1 fighter with a Advanced Recon Module and an ECM Module.
1 fighter with a Fusion Barbette Module and a Fuel Module.

A small boarding party might use:
1 fighter with a Assault Module and a Fuel Module.
1 fighter with a Fusion Barbette Module and a Fuel Module.


A long range patrol group based in a system might look like:
1 fighter with a Recon Module and a Twin Habitat Module with a couple of drop tanks.
1 fighter with a Point Defence Module and a Triple Habitat Module with a couple of drop tanks.
2 fighters with a Fusion Barbette Module and a Twin Habitat Module with a couple of drop tanks.

A base defence squadron might look like:
12 fighters with a Fusion Barbette Module and a Damper Module with a couple of drop tanks.

An autonomous sensor mission might use:
1 fighter with a Advanced Recon Module and an ECM Module. (No crew)


The basic Fuel Module is cargo space with foldable acceleration benches and collapsible fuel tanks. It can also carry cargo or passengers for a short trip. We can use the fighter as a troop transport or assault lander but the lack of reaction fuel limits performance to 9 G acceleration.
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Old May 17th, 2016, 09:53 AM
AnotherDilbert AnotherDilbert is offline
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Code:
TL 15          Hull  17                                        33,8           Sensor DM    -4    
                         Desired    ∆TL    Rat    #    dTon    Cost    Power    FirmP    Crew    
Hull                                                 35,500             7,10       2        
Config  Close Structure       4             4                 3,800                
Hull strength  Reinforced     3             3                            
Armour    Bonded Superdense  15            15         4,260   4,560                
Radiation Shielding           1             1                 0,888                
                                            
ManťuvreD     Very Advanced   9      2      9     1   2,556   6,390    31,95              0      Decreased Size
PowerP  TL12  High Technology        3            1   2,590   3,885    55,50              0      Decreased Size
                                            
Drop Tank Collar   4 dT       4      4            4   0,064   0,032                
Drop Tanks                                            
Fuel, Power                   4            15     1   1,000                    
                                            
ReactionDrive Very Advanced  16      2     16     1  11,360   2,840                       0      Fuel per round
Reaction Fuel    1 turns      0             0         0,170                                      0,994
                                            
Cockpit                       1                   1   1,500   0,010                
    Holographic               1                   1           0,003                
Comp           m/15           3            15     1           2,000                
Backup Comp    m/10           2            10     1           0,240                              fib
                                            
Sensors    Basic                                  1                        

                                            
Dorsal Module         5 dT    1                   1   5,000            10,00       2        
Ventral Module        7 dT    1                   1   7,000            10,00            
                                            
                                            
                                            
                                            
Software                                                      9                
Evade/2               15      2             2     1           2                
Fire Control/3        15      3             3     1           6                
Virtual Crew/0         5      1             1     1           1                
     
Sensor Operator AI     
Intellect/1            1                                      0,002           
Expert/3 Elec(Sensor)  3                                      0,100            
                                        
                                        
                                        
Drop Tanks    Performance, Gs    
0              25,00    9,00
1              22,48    8,09
2              20,42    7,35
3              18,71    6,74
4              17,27    6,22




DORSAL MODULES                                        

Fusion Module  Fusion Barbette (Long Range, EneEff)   5,0     6,0      10          2      1
                                                      5,0     6,0      10,0        
                                        
Tachyon Module Tachyon Barbette                       5,0     5,0       4,5        2      1
                                                      5,0     5,0       4,5        
                                        
Plasma Module  Plasma-pulse Barbette (Long Range)     5,0     7,5      15          2      1
                                                      5,0     7,5      15,0        
                                        
Missile Module Missile Barbette, HiTech               3,5     6,0                  2      1
               Missile Magazine    26 missiles        1,5                
                                                      5,0     6,0            
                                        
PD Module      2 Pulse Laser turret (Acc,EneEff)      2,0     3,4       8          2      2
               3 dT reaction fuel                     3,0                
               Point Defence/2 software                      12,0            
                                                      5,0    15,4       8,0        
                                        
Recon Module   Military Sensors    Sensor DM ▒0       2,0     4,1       2        
               Enhanced SP         Sensor DM +4       2,0     8,0       2        
               Sensor Station                         1,0     0,5                         1
                                                      5,0    12,6       4,0        
                                        
Advanced Recon Module    
               Advanced Sensors    Sensor DM +2       5,0     5,3       6        
               Use with ventral                                  
               Recon or ECM module                                  
                                                      5,0     5,3       6,0        
                                        
Assault Module Acceleration benches, 0                0,0     0,0            
               Forced Linkage                         2,0     0,5            
               Breaching Tube                         3,0     3,0            
                                                      5,0     3,5            

Fuel Module    Cargo                                  4,95                
               Acceleration Bench, foldable    16             0,0            
               Collapsible Fuel Tank                  0,05    0,0            
                                                      5,0     0,0            
          
          
                                        
VENTRAL MODULES                                        
                                        
Fuel Module    Cargo                                  6,9                
               Acceleration Bench, foldable    24             0,1            
               Collapsible Fuel Tank                  0,1     0,0            
                                                      7,0     0,1            
                                        
ECM Module     CM Suite    ECM DM +2                  2,0     4,0       1        
               Enhanced SP    Sensor DM +4            2,0     8,0       2        
               Broad Spectrum EW software                     0                    
               Sensor Station                         1,0     0,5                         1
               Fuel                                   2,0                
                                                      7,0    12,5       3,0        
                                        
Screen Module  Deflector Screen (2*DecreasedSize)     4,0     6,3       5                 1
               Fuel                                   3,0                
                                                      7,0     6,3       5,0        
                                        
Double Screen Module    
               Deflector Screen (3*DecreasedSize)     7,0    15,0      10                 2
               Fuel                                   0                    
                                                      7,0    15,0      10,0        
                                        
Damper Module  Nuclear Damper                         7,0    15,0      10                 1
               Fuel                                   0                    
                                                      7,0    15,0    10,0        
                                        
Twin Habitat Module    
               Stateroom                              4,0     0,5            
               Fuel                                   3,0                
                                                      7,0     0,5            
                                        
Triple Habitat Module    
               Stateroom                              4,0     0,5            
               Barrack                                2,0     0,1            
               Fuel                                   1,0                
                                                      7,0     0,6
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