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Traveller for Hero Forum for the discussion of the (now out of print) Adaptation of the Traveller setting to the Hero System rules.

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  #21  
Old December 15th, 2015, 02:08 AM
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Originally Posted by Blue Ghost View Post
I didn't even know one was produced.
The first Star Hero was for Hero 3rd, IIRC. It tried to evoke the Pulp serials, 60s classic SF, and 80s cheesy team cartoons *all at the same time*. The resulting mess makes Robot Warriors look like a model of unity and clarity.
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  #22  
Old December 15th, 2015, 02:19 AM
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That's unfortunate.

I seem to recall that HERO was (or is) an Experience based system like D&D and T&T. The more you fight and adventures you go through, the more experience you earn to buy off your disadvantages.

It sounds like this was changed for some reason. But, to me at least, it seems like the experience aspect alone would alienate it from being able to absorb or mimic other systems, much less Traveller.

p.s. HERO (Champions) was developed by some guys here locally in San Mateo in an office above a wedding boutique run by Koreans and a movie theatre where I saw "The Land that Time Forgot"

They've sine moved many years ago.
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  #23  
Old December 15th, 2015, 02:21 AM
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Quote:
Originally Posted by GypsyComet View Post
The first Star Hero was for Hero 3rd, IIRC. It tried to evoke the Pulp serials, 60s classic SF, and 80s cheesy team cartoons *all at the same time*. The resulting mess makes Robot Warriors look like a model of unity and clarity.
Wow, okay. I'm glad I missed it then.
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  #24  
Old December 15th, 2015, 02:35 AM
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Originally Posted by GypsyComet View Post
The first Star Hero was for Hero 3rd, IIRC. It tried to evoke the Pulp serials, 60s classic SF, and 80s cheesy team cartoons *all at the same time*. The resulting mess makes Robot Warriors look like a model of unity and clarity.
It still worked just fine. The real problem was that it also did some things differently than the other 3rd edition era games (Champions, Fantasy Hero, Danger International 2e, Robot Warriors).

But, for some reason, I find point based characters bug me in sci-fi more than class and level does. Unless... they build over time in a lifepath metric of some form.

And Robot Warriors, for all its schlock, worked REALLY well as a game.

Both RW and SH for 3e failed right off for lack of an instant setting. Too hard to run without major prep, because neither easy to drop-in to reality.
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  #25  
Old December 15th, 2015, 02:40 AM
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And Robot Warriors, for all its schlock, worked REALLY well as a game.

Both RW and SH for 3e failed right off for lack of an instant setting. Too hard to run without major prep, because neither easy to drop-in to reality.
RW worked, but the book had a few unfortunate layout errors. It remains a favorite of mine simply because it was completely unapologetic about Effect Over Cause.
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  #26  
Old December 15th, 2015, 02:53 AM
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Originally Posted by Blue Ghost View Post
p.s. HERO (Champions) was developed by some guys here locally in San Mateo in an office above a wedding boutique run by Koreans and a movie theatre where I saw "The Land that Time Forgot"

They've since moved many years ago.
"Moved" is an understatement. None of the guys who once formed Hero House in Belmont are or have been seriously involved since 4th Edition. A couple were part of the New Millennium project, but the company name and game(s) were dormant until Steve Long bought up the rights and produced the over-lawyered 5th, then 5th Revised. Steve and his team were then supposedly muscled out by the guys who produced 6th. I have no unbiased information sources (but several biased sources) for that transition, so I may be mischaracterizing it.

The New Years parties at Hero House were legendary.
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  #27  
Old December 15th, 2015, 03:56 AM
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I missed a lot of the drama because the parental unit, misinterpreting my gaming hobby as an escape from reality, when in fact I was trying to prepare myself for a media career and using games as an organic story telling device, intentionally kept me away from a lot of gaming groups with the aid of two Italian brothers who were gamers, but heavily into religion. But I digress ... rather bitterly.

I'm glad Traveller seems to have escape some of those battles, which makes me wonder what advantage there is of porting one system to another. GURPS I can kind of understand, as GURPS has a strong database for various backgrounds.

But Champions / HERO seemed like an odd duck to me, unless the whole burgeoning superhero craze was going to infect Traveller (which is what I thought was going to happen).

In my personal judgment, as interesting as a translation from one system may be, it strikes me as an academic exercise, because unless you're publishing new material for your target market, you're not really expanding your market as such (at least in my judgment). It almost strikes me as a marketing ploy, because it would seem to make more sense to not only publish the rules, but also sample adventures showing both sets of stats for both systems for weapons, equipment and characters.

Just me. I could go on about this subject, but will refrain. I guess both games lend themselves to law enforcement themes, so maybe there's a kind of connection there or something.

Interesting.
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  #28  
Old December 15th, 2015, 06:16 AM
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Quote:
Originally Posted by Blue Ghost View Post
I missed a lot of the drama because the parental unit, misinterpreting my gaming hobby as an escape from reality, when in fact I was trying to prepare myself for a media career and using games as an organic story telling device, intentionally kept me away from a lot of gaming groups with the aid of two Italian brothers who were gamers, but heavily into religion. But I digress ... rather bitterly.

I'm glad Traveller seems to have escape some of those battles, which makes me wonder what advantage there is of porting one system to another. GURPS I can kind of understand, as GURPS has a strong database for various backgrounds.

But Champions / HERO seemed like an odd duck to me, unless the whole burgeoning superhero craze was going to infect Traveller (which is what I thought was going to happen).

In my personal judgment, as interesting as a translation from one system may be, it strikes me as an academic exercise, because unless you're publishing new material for your target market, you're not really expanding your market as such (at least in my judgment). It almost strikes me as a marketing ploy, because it would seem to make more sense to not only publish the rules, but also sample adventures showing both sets of stats for both systems for weapons, equipment and characters.

Just me. I could go on about this subject, but will refrain. I guess both games lend themselves to law enforcement themes, so maybe there's a kind of connection there or something.

Interesting.
See, the thing is you're trapped with a mid-80's to maybe 1992 view of the Hero System... a view that Champions is the primary version played...

Many of the Hero System gamers since the mid 80's don't play supers with it. My experience is that Champions players are about 1/3 of the Hero System players I know. The other 2/3 won't do supers at all. They play westerns, they play Fantasy, they play espionage, they play various forms of sci-fi...
When it comes down to it, Champions is the largest genre for the game, but it's not the majority of what I'm seeing played/discussed.

Mind you also: I've not been active in the Hero System community online since the WWIVnet days, and haven't run it since about 2004. I've only run it as champions for maybe 6 hours, but have run two half-year-long Fantasy Hero (HSR4e edition) campaigns, a 2 month Robot Warriors game, several one shots of Danger International...

it's a VERY robust engine. But it works best when everyone playing understands the system. And it really helps for all players to have a strong grip on the setting as well as the rules.

There are really 8 generic games of note (GURPS, Hero, BRP, Storyteller, d6, Fate Core, CORPS, and EABA), and several others less well known (Plainlabel, Cortex Hackers Guid, Cortex System Guide, Masterbook), and some traveller fans have ported traveller to them, and other games as well. I've ported Traveller to Storyteller and EABA... CORPS had a detailed conversion at one point. There was a GURPS conversion 3 years prior to Loren's, floating around WWIVnet. There was an unofficial hero version by 1994, but it wasn't very thorough. BRP Traveller is older still - and was published with the serial numbers filed off as "Worlds Beyond"...

Fans of generic systems tend to pull everything into it. Just like many Classic Traveller fanboys port Star Trek to Traveller, and there are half a dozen released fantasy versions of Traveller based upon the MGT engine.
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  #29  
Old December 15th, 2015, 06:42 AM
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*nods*

I actually played the HERO system about six years ago in a fantasy-supers hybrid game. It was interesting, and actually had the same feel of the classic Champions system I learned way back when ... but I guess I didn't read much of the HERO rulebook to check for changes.

Thanks for the listing of generic systems. I've always considered Traveller as a "generic" system as per the text, so that also added a layer of bafflement as to the porting to other systems. But I guess it's just exposing the game to other venues.
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  #30  
Old December 15th, 2015, 03:26 PM
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Quote:
Originally Posted by Blue Ghost View Post
*nods*

I actually played the HERO system about six years ago in a fantasy-supers hybrid game. It was interesting, and actually had the same feel of the classic Champions system I learned way back when ... but I guess I didn't read much of the HERO rulebook to check for changes.

Thanks for the listing of generic systems. I've always considered Traveller as a "generic" system as per the text, so that also added a layer of bafflement as to the porting to other systems. But I guess it's just exposing the game to other venues.
1977 CT was intended to be generic in the same way as D&D or T&T... matching a large chunk of genre, but specific to a genre not a setting . But, by 1980, most new games were having settings, and Traveller was starting to build an actual setting... The Emperor's list, the definition of how tyhe imperium organized its navy in Bk5 and scouts in bk6.

Palladium was making waves with the Mechanoids, Bard Games was about to release the first edition of The Arcanum (set in a Hyborea of their creation), C&S was in development, Chaosium was releasing a hot new setting-based game, Call of Cthulhu...

1980 changed the industry. By 1984, when I started, the view of Traveller was, with most people I knew, as a game with its own setting, inspired by but different from, Niven's Known Space, Asimov's Foundation, Heinlein's SST, and all kinds of Pulp Sci-Fi. So, for me, who's first rulebook was TTB, the OTU was in the books from the get go. It wasn't a generic game.

And by 1987, with MT, the rules explicitly became the OTU focused game.
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aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!
Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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