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The Fleet Ship designs, strategies, and tactics.

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  #1  
Old August 4th, 2015, 10:03 PM
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Default New Zhodani 10 fighter, (Feedback applied)

I am working on a rework of the other desing, trying to incorporate some feedback from the readers.However i tried an angular desing, with the nice little swept forward structures and angled wignlets to try and giveit a more Zho-ish look..what do you think?


Zhodanii Type 127 Fighter.
One of the newest fighters deployed by the Zhodanii fleet, client states, and Allied forces. Type 125 Sh'zahg ( "Frightful shape", Imperium Code Name Zack) Is a Swift agile, and lethal fighter. reserved for More experienced pilots The Sh'zahg is named after a lethal ray like aquatic predator revered by the minor race native to the designers homeworld. The Sh'zahg made it's debut during a border dispute between a large mining concern and a Zhodani corporation. When The mining Concerns mercenary security forces fired on a transport severely damaging it. A single Zhodani Carrier and it's escorts were dispatch.

The Flights of Fighters launched by the Squadron disabled and nearly destroyed the four Mercenary cruisers in the area, and flattened the ground installation being contested by the two companies. Even with fighter support the four Broadswords were unable to deal with he massed missile and laser fire put out by several squadrons of fighters. In the end the mercenary cruisers were able to destroy several fighters, but they inflicted no harm what so ever on the carrier or its escorts as they hovered well outside of weapons range.

Like the Older 10 ton trilobite the Sh'zahg is lightly armoured, and has few defences, he pilot also sets in a sealed cockpit, with only narrow blow out panels covering vision slots to allow the pilot to operate if his electronics are destroyed, The Fighter does however have some pilot survival hardware built in to allow the pilot to eject in safety and survive for an extended period while waiting for pickup by his carrier vessel.

While more sophisticated than the Trilobite, the type 125 is still highly vulnerable to hostile fire, and it's pilots have only a marginal survival advantage over the older fighters. The Zhodani have put more attention to the weapons, and firecontrol systems of the newer fighter, but still seem to consider even experienced pilots as unfortunate casualties.

Notes: the type 125 is better suited to atmospheric combat, and has no penalties applied to sensors. When firing in fighter wings due to the accurate modification of the pulse laser the barrage fired by a fighter flight has an additional +1 modifier.

Hull/structure 0/1
Armour 4
performance
Thrust 12
Jump ---
Endurance 1 Day
Crew 1
Attack DM +2/-1 when firing Pulse lasers)
Evasion ---
Sensors -0
Marines ---





------
component notes rating tons cost
HullHull / Structure0/1 101
Configurationstreamlined
Armour Crystaliron 4 pts0.50.2
Hull Modificationsnone
M-driveType sF1236
Power PlantType sG1236
Reactor Fuel one day0.1--
Bridgecockpit--1.50.05
ComputerType II10---0.16
ElectronicsBasicCivilian-0 DM10.05
TurretsFixed Single,Pulse Laser,TL-10, Accurate High yield ,fire control--- 11
Cargo Holdnone ------
Escape Podpilot0.50.1
Base Airframebase cost--- 14.56

Total Cost With programs: 18.56
10% Standard Design discount.16.704
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Old August 4th, 2015, 10:12 PM
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Very nice, my character would almost feel bad blowing one up. Almost.
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Old August 4th, 2015, 10:24 PM
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very dramatic. atmospheric?

I recognize the zho "theme", but I can't put my finger on what it is. perhaps the psi hazard they pose is best represented by the bio-hazard symbol, and this fighter begins to approach that shape. pointy, injecty, like a needle or probe ....
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Old August 4th, 2015, 10:28 PM
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Quote:
Originally Posted by Spartan159 View Post
Very nice, my character would almost feel bad blowing one up. Almost.
That's as good a compliment as I could hope for
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Oh great I invented the fighter Version of Ali....well maybe Sugar Ray..Ali was a Heavy Weight.
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Old August 4th, 2015, 10:30 PM
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Quote:
Originally Posted by flykiller View Post
very dramatic. atmospheric?

I recognize the zho "theme", but I can't put my finger on what it is. perhaps the psi hazard they pose is best represented by the bio-hazard symbol, and this fighter begins to approach that shape. pointy, injecty, like a needle or probe ....
Thanks, oh yeah it'll get in Atmo with the best of them.I need to tweak it a bit to get things just right, but It's a good start.
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Old August 5th, 2015, 11:45 AM
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Quote:
Originally Posted by wbyrd View Post
INotes: the type 125 is better suited to atmospheric combat, and has no penalties applied to sensors. When firing in fighter wings due to the accurate modification of the pulse laser the barrage fired by a fighter flight has an additional +1 modifier.
See that the high yeld upgrade also gives a +1 to the barrage table (for a total of +2)

Being (according with description) one of their newer fighters, I wonder why the laser is TL 10 (the Zhodani being TL 14). With higher TL it could be upgraded to very high yeld (another +1) and variable range (allowing it to fire without modifier from close to médium range). Remember pulse lasers have an intrinsical -2 to fire (I guess the modifier in Changes to Core Rules Book, in HG page 47 applies), that is partially offset by having 2 dice damage, so avoiding DMs for distance could be quite helpful...
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Old August 5th, 2015, 03:20 PM
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I restricted it to the +3 tech level rule...TL-7 base +3 tech levels.

I didn't specifically mention the intrinsic -2Dm, since it's assumed. When I figure up a ships attack modifiers for the chart I add in all the bonuses and penalties( programs, modifications, etc...) and put that number in one place or easy reference.
Quote:
Attack DM+2/+1 (when firing Pulse lasers)
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Old August 5th, 2015, 08:22 PM
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And here is my take on the innards.

Full plans over at http://woolshedwargamer.com/2015/08/...r-zho-fighter/



Cheers
Brian

PS - just have to say that I am really enjoying these collaboration efforts. I have another deckplan I am working on for a fat merchant freighter from a concept by David Mueller. Lots of fun. Keep em coming.
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Old August 5th, 2015, 08:31 PM
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Not bad, looks fine to me....the next one i am working on might be a bit more challenging
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Old August 5th, 2015, 08:36 PM
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Challenging. That sounds challenging

I fixed the spelling mistake I noticed on the plan. No spell checker in MS Paint.
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