Adventurers Tell us your Traveller character stats, skills, and details. |

July 7th, 2015, 11:28 PM
|
 |
Citizen: SOC-14
|
|
Join Date: Aug 2002
Location: desert
Posts: 6,887
|
|
imperial marine combat battalion
marine combat battalion
the 19000 dton alice-class transports carry 4900 dton cargo modules to supply the fleet. some of these modules are outfitted to carry one battalion of combined arms fleet marines and navy support for use in limited small-scale operations as needed. the unit is fully mounted and has ew, drone, and armor capability, along with some specialty units for drones, eod, and sniping. it also has organic front-line ambulance, medical, and maintenance and recovery support. notably the unit lacks submarines and meson screens. large-scale fire support is provided by an overhead cherry-class destroyer deploying a factor 9 beam laser battery.
every individual in the unit has available 0.5 dtons for combat gear, a 0.5 dton personal lowberth, and 3 dtons of other living space separate from office, work, supply, long-term endurance cargo, unit assembly, and other spaces. holobooth facilities enable discreet individual or simultaneous interactive training and practice for up to 60 individuals - one platoon.
Code:
fleet marine combat battalion
marine battalion hq
cmnd 65M
offc 2sc
s1 2sc
s2 3Ss
s3 4FS
s4 3Ss
A Co infantry
14 hueys (infantry transport gigs - see link to deckplans below)
32FSc[s][C][CfPf] ([s]-co comms, [C]-co medic, [CfPf]-mech/elec techs)
1plt 1Sp[c][P] ([c]-plt comms, [P]-plt medic
1sqd s cppp cppp cppp[pf] ([pf]-sqd comms, sqd medic)
2sqd s cppp cppp cppp[pf]
3sqd s cppp cppp cppp[pf]
4sqd s cpp cpp [Pff] (cpp-tacmiss, cpp-fgmp14, [Pff]-comp/weap/armr techs)
2plt 1Sp[c][P]
1sqd s cppp cppp cppp[pf]
2sqd s cppp cppp cppp[pf]
3sqd s cppp cppp cppp[pf]
4sqd s cpp cpp [Pff]
3plt 1Sp[c][P]
1sqd s cppp cppp cppp[pf]
2sqd s cppp cppp cppp[pf]
3sqd s cppp cppp cppp[pf]
4sqd s cpp cpp [Pff]
B Co infantry
14 hueys
32FSc[s][C][CfPf]
1plt 1Sp[c][P]
1sqd s cppp cppp cppp[pf]
2sqd s cppp cppp cppp[pf]
3sqd s cppp cppp cppp[pf]
4sqd s cpp cpp [Pff]
2plt 1Sp[c][P]
1sqd s cppp cppp cppp[pf]
2sqd s cppp cppp cppp[pf]
3sqd s cppp cppp cppp[pf]
4sqd s cpp cpp [Pff]
3plt 1Sp[c][P]
1sqd s cppp cppp cppp[pf]
2sqd s cppp cppp cppp[pf]
3sqd s cppp cppp cppp[pf]
4sqd s cpp cpp [Pff]
C Co armor
6 AFV's ("tanks" - see link to deckplans below)
ateam 3p[ww] sp[ww] ([ww] - assigned navy flight officers)
bteam 1p[ww] sp[ww]
cteam Fp[ww] sp[ww]
D Co special teams
2 hueys
cmnd 3F
exod 1S scpp scpp scpp
snip 1S scpp scpp scpp
E Co electro-magnetic spectrum
3 ew gigs (see deckplans link below)
cmnd 32F
ew 1S
scp[ww] scp[ww] scp[ww]
comm 1S
ACo(s cppp cppp cppp) (deployed with A Co)
BCo(s cppp cppp cppp) (deployed with B Co)
s cppp cppp (assigned as needed)
ops 1S
scc scc scc (combat operations center)
bots 1S
scpp scpp scpp (drone operations)
navy combat support department
navy dept hq
cmnd 54M
offc 2CP
s1 1CP
s2 2CP
s3 3CP
s4 2CP
ops 2C
Pf Pf Pf (naval operations center)
maintenance division
2 cargo, 2 hueys, 2 gig recovery vehicles
offc 3CP
general 1C
mech (C) Pff Pff(Pff) ((Pff) - deployed with infantry)
elec (C) Pff Pff(Pff)
comp C Pff(Pff Pff)
combat 1C
weap C Pff(Pff Pff)
armr C (Pff Pff Pff) (one Pff team deployed on ambulances)
boats 1C Pff Pff Pff
medical division
3 ambulances (see deckplans in link below)
offc 3CP
hosp 1C
doct 5 432 432
nurs 3 1www 1www
aide C PPPP PPPP
medics 1C
evac C PP[P][ww] PP[P][ww] PP[P][ww] ([P][f] - armor techs)
A Co (C Pfff Pfff Pfff) (deployed with A Co)
B Co (C Pfff Pfff Pfff) (deployed with B Co)
C Pfff Pfff (deployed as needed)
flight
2 lear gigs for senior officers
offc 4CP
flt1 3C 2www 1www 2www 1www
flt2 3C 2www 1www 2www 1www
flt3 3C 2www 1www 2www 1www
flt4 3C 2www 1www 2www 1www
flt5 3C 2www 1www 2www 1www
flt6 3C 2www 1www 2www 1www
facilities and equipment
2157 dtons personal living space/lockers/lowberths
50 boats and bays
assembly area 360 dtons
hospital 250 dtons
2 26 dton boat bay receiving
20 dton intake deck
40 dton triage deck
40 dton operating theaters (2)
48 dton icu decks (8 rooms)
32 dtons staterooms (8 rooms)
30 dtons lowberths (30)
40 dtons stores
endurance cargo (10 months) 245 dtons
maintenance facilities 180 dtons
60 dtons boat repair bay
60 dtons repair shops (3)
60 dtons stores
training facilties 154 dtons
150 dtons holobooths (60)
4 control center
office spaces 108 dtons
operations centers 40 dtons (2)
robot bays 40 dtons
12 dtons combat drones (2)
12 dtons recon drones (4)
4 dtons stealth drones (24)
12 dtons deployment bay/airlock
Last edited by flykiller; July 10th, 2015 at 09:40 PM..
|

July 9th, 2015, 10:01 PM
|
 |
Citizen: SOC-14
|
|
Join Date: Aug 2002
Location: desert
Posts: 6,887
|
|
I didn't think there'd be many comments, but ... none? geez.
|

July 10th, 2015, 01:43 AM
|
 |
Citizen: SOC-13
|
|
Join Date: Jun 2014
Posts: 602
Gallery :
0
|
|
having a hard time translating the abbreviations.....
Not sure but it looks like there may be a need for integrated fire support and artillery.....Having a dedicated destroyer is great but call me paranoid....
a standard load out for each type of trooper would be a spiffy addition as well.
since traditionally (as I understand it) marines are an offensive force, I am under the impression they would have a pretty heavy punch integral to the unit.
__________________
nihil novi sub sole
nil mortalibus ardui est
Nothing is new, nothing is impossible...
|

July 10th, 2015, 05:16 AM
|
 |
Administrator
|
|
|
|
Quote:
Originally Posted by flykiller
I didn't think there'd be many comments, but ... none? geez.
|
The only thing I see that's an issue, and it's a minor one, is that the 4th squad is short - and that means that, in parade column, right side is ragged.
your parade formation will look
Code:
ssss L
cccc S
pppp
pppp
pppp
cccc
pppp
pppp
pppp
cccp
pppf
ppp
ppp
ppp
fff
Plus, one private will probably be assigned as guidon bearer -
Also, the platoon assets (medic, comm) don't include enough to even out squad 4, nor even enough to make a separate rank with the guidon bearer.
It's a niggle, but it's the kind of niggle that tends to get squished at the organizational level.
There are lots of records in the US army records from WW I and II (and the USCW) that show privates reassigned in platoon to even out squads... In all cases, to make the platoon a rectangle, less one or two men. (if short, always in squad 4 first, squad 3 second, squad 2 third...)
__________________
~ Aramis
 | aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!
| Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
| Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326) | IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+- | Unless there is bold red text, presume my posts to be my personal material only. |
|

July 10th, 2015, 12:01 PM
|
 |
Citizen: SOC-14
|
|
Join Date: Aug 2002
Location: desert
Posts: 6,887
|
|
Quote:
having a hard time translating the abbreviations.....
|
p=private, c=corporal, s=sergeant, S=staff sergeant, F=first sergeant, 1 2 3 etc, officers, f=navy lower rank, P=petty officer, C=chief, w=warrant officer (yes, I'm biased to the u.s. system). there are of course other ranks but I wanted to text-graph the unit and there are only so many symbols to use.
Quote:
Not sure but it looks like there may be a need for integrated fire support and artillery.....Having a dedicated destroyer is great but call me paranoid....
|
very much wanted to, tried, but there just isn't room in the 4900 dtons unless something else is removed. in any case I envision them as being deployed mostly in "urban" habitat areas, not open field (a major target in the open field may be engaged by any number of naval weapons), so there is in fact little need for artillery or even armor (though there is some armor anyway). I envision fleet marines as being used in a target space that the commander in fact does not wish to destroy.
Quote:
a standard load out for each type of trooper would be a spiffy addition as well.
|
most people would resist this and supply their own loadout anyway. the 0.5 dton equipment locker is sufficient for just about anything you would wish them to have. I envision them as being mostly in combat armor, just so they can fit into their anticipated operating environment. the fgmp14 will of course be mounted on battle dress.
Last edited by flykiller; July 10th, 2015 at 12:18 PM..
|

July 10th, 2015, 12:10 PM
|
 |
Citizen: SOC-14
|
|
Join Date: Aug 2002
Location: desert
Posts: 6,887
|
|
Quote:
The only thing I see that's an issue, and it's a minor one, is that the 4th squad is short - and that means that, in parade column, right side is ragged.
|
... I see your point about the organizational level view (now that it's pointed out to me, never would have thought of it myself). unfortunately there are two hard limits. 1) 4900 dtons. there is only so much room to go around. 2) the boats. each can hold 15 troops, that's it, so sorry (in fact that's packing them pretty tight especially in combat armor, might even be unrealistic). this permits each platoon of exactly 60 men to fit into 4 infantry gigs (hueys). if the platoon were any larger this would require 6 extra boats, 1 for each platoon, and there absolutely positively is no room for them unless something else very significant is removed.
|

July 10th, 2015, 06:22 PM
|
 |
Administrator
|
|
|
|
Quote:
Originally Posted by flykiller
... I see your point about the organizational level view (now that it's pointed out to me, never would have thought of it myself). unfortunately there are two hard limits. 1) 4900 dtons. there is only so much room to go around. 2) the boats. each can hold 15 troops, that's it, so sorry (in fact that's packing them pretty tight especially in combat armor, might even be unrealistic). this permits each platoon of exactly 60 men to fit into 4 infantry gigs (hueys). if the platoon were any larger this would require 6 extra boats, 1 for each platoon, and there absolutely positively is no room for them unless something else very significant is removed.
|
Then the standard op model would be to change platoon size/squad size.
You can free up 3 by making the sergeant for each squad replace a corporal rather than in addition to the three (reducing squad size by 1).
so squad= spppcpppcpppmr
Plt Cadre: LS mr
(using m=medic and r=radioman privates)
Gives you a 60 man 4 even platoon plus 4-man cadre, with the guidon bearer being an honor job for a private from the ranks.
If you lack officer-per-platoon, then the guidon bearer likely is a private in the cadre.
__________________
~ Aramis
 | aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!
| Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
| Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326) | IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+- | Unless there is bold red text, presume my posts to be my personal material only. |
|

July 10th, 2015, 09:26 PM
|
 |
Citizen: SOC-14
|
|
Join Date: Aug 2002
Location: desert
Posts: 6,887
|
|
Quote:
You can free up 3 by making the sergeant for each squad replace a corporal
|
that would do it. but that would 1) make the squad leader a fire-team participant when he should be running the squad, and 2) tie the squad leader to a particular fire-team when he should be free to follow the action as and however it develops. uneven parade formations or no, I just can't see any field-experienced military doing this.
of course, everyone is free to alter this arrangement as they see fit. sometimes in people's games "the imperial marines" show up, and I just wanted to supply referees with a tool for what that means, and illustrate what they have, and show the reasons why. "the marines" arrive - how many are there? 15, three teams. is there a medic? yes, right there with the squad. is there medical service? yes, via ambulance. are special weapons available? yes, with the company. is tech support available? yes, with the platoon. is transport available? yes, but maybe not immediately. are there eod specialists? as a matter of fact, yes. etc.
|

July 10th, 2015, 10:06 PM
|
 |
Absent Friend
|
|
Join Date: Feb 2001
Location: Copenhagen, Denmark
Posts: 12,238
|
|
Quote:
Originally Posted by flykiller
that would do it. but that would 1) make the squad leader a fire-team participant when he should be running the squad, and 2) tie the squad leader to a particular fire-team when he should be free to follow the action as and however it develops. uneven parade formations or no, I just can't see any field-experienced military doing this.
|
Want to bet that there have been professional militaries that did it like that? Not that I know of any or know how to google it, but I just have a hunch that some militaries are/were less NCO heavy than others.
Quote:
of course, everyone is free to alter this arrangement as they see fit. sometimes in people's games "the imperial marines" show up, and I just wanted to supply referees with a tool for what that means, and illustrate what they have, and show the reasons why. "the marines" arrive - how many are there? 15, three teams. is there a medic? yes, right there with the squad. is there medical service? yes, via ambulance. are special weapons available? yes, with the company. is tech support available? yes, with the platoon. is transport available? yes, but maybe not immediately. are there eod specialists? as a matter of fact, yes. etc.
|
According to GT, when the Imperial Marines show up, it's game over. Which is why the Imperial Marines don't show up in my games.
Hans
__________________
[I]"It also has to make sense."[/I]
|

July 10th, 2015, 10:22 PM
|
 |
Citizen: SOC-14
|
|
Join Date: Aug 2002
Location: desert
Posts: 6,887
|
|
Quote:
Want to bet that there have been professional militaries that did it like that?
|
well, I'm sure they marched well ....
actually, when I first set this up I did it entirely differently because of the space limitations. but an experienced u.s. marine told me the way it needed to be, and explained why, in detail, so I took out a bunch of stuff (and redesigned my boats) in order to get the s cppp cppp cppp lineup.
I very much would like to hear, not just, but also why, in detail, it is done any other way. I'm sure other readers would like to hear it as well. it would make for great roleplaying gaming action, back- or fore-ground.
Quote:
when the Imperial Marines show up, it's game over.
|
imtu when the marines show up it is indeed game over for somebody, but the reason they show up is to keep it from being game over for everybody. lot of room in there for lots of action.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|