Traveller Store CotI Features New Posts Mark Forums Read Register

Go Back > Citizens of the Imperium > General Traveller Discussions > The Fleet

The Fleet Ship designs, strategies, and tactics.

Thread Tools Display Modes
Old March 15th, 2003, 10:58 PM
eclipse's Avatar
eclipse eclipse is offline
Citizen: SOC-13
Join Date: May 2002
Location: Westborough
Posts: 565
Gallery : 0
eclipse Citizen

I threw this together using the shipyard program with the T20 switch flipped. A player is working on deckplans.

Ship: Hidalgo Class: Wanderer Type: Scout Architect: MU
Tech Level: 14

MX-2323321-130000-00002-0 MCr 130.943 200 Tons
Bat Bear 1 1 Crew: 5
Bat 1 1 TL: 14

Cargo: 24.900 Emergency Low: 1 Fuel: 46 EP: 12 Agility: 2
Craft: 1 x 5T air/raft
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 1.309 Cost in Quantity: MCr 104.754

Detailed Description: (T20 Design)

HULL: 200.000 tons standard, 2,800.000 cubic meters, Streamlined Airframe Cylinder Configuration, 100.000 Structure Points
CREW: Pilot, Engineer, Medic, 2 Gunners
ENGINEERING: Jump-2, 3G Manuever, 12.000 Ton Power Plant, 12.000 EP, Agility 2
AVIONICS: Bridge, Model/2 Computer, Model/1 Flight Avionics, Model/3 Sensors, Model/3 Communications

HARDPOINTS: 2 Hardpoints
ARMAMENT: 1 Dual Missile Turret organized into 1 Battery (Factor-2)

DEFENCES: 1 Dual Sandcaster Turret organized into 1 Battery (Factor-3), Armored Hull (Factor-1)

CRAFT: 1 5.000 ton air/raft (Crew of 0, Cost of MCr 0.000)

FUEL: 46 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS: 5 Double Occupancy Staterooms, 1 Emergency Low Berth, 1 Sick Bay, 2 Autodocs, 3 Additional Airlocks, 24.900 Tons Cargo

COST: MCr 132.252 Singly (incl. Architects fees of MCr 1.309), MCr 104.754 in Quantity (Hardpoints and Turrets charged)
CONSTRUCTION TIME: 57 Weeks Singly, 46 Weeks in Quantity

COMMENTS: It's an airframe cylinder. I'm picturing with variable wings (like I said, a big Serpent) with a clamshell cargo door in the nose (under the bridge). I want drive in/drive off cargo bay access.
Laser turret up top, the sandcaster turret on the bottom. One of the additional airlocks should connect to the Air/Raft bay.
Reply With Quote

To see more of this thread, please login or register.


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

This website and its contents are copyright ©2010-2013 Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.