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Liftoff Unofficial discussion related to 13Mann's Traveller: Liftoff set. For official discussion, go to http://forum.13mann.de/wbb/index.php?page=Board&boardID=67.

Note: The project has been cancelled, but the Beta-1.3 files are still available from 13 Mann.


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Old May 5th, 2014, 04:30 PM
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I wonder if this is the best place to put Lift Off Eratta, as the official forum is all German it seems? I cant speak German myself. Or is the Mongoose forum the best place? Need some indication from 13Mann or DonM who is the non-German representative I guess.

[PS Very exciting to see a new version of Traveller appear on these boards (even a MgT derived one) - a cause for some celebration I think. Reading the rules there are some really interesting things in there that I have to say I might be adding into my MgT rulesbook]
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Old May 5th, 2014, 05:12 PM
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I'd say it goes to 13mann's site. Most Germans are at least conversational in English.
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Old May 5th, 2014, 08:31 PM
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I post on their forum, in English, and Google Chrome translates the posts for me.
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Old May 5th, 2014, 08:33 PM
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Quote:
Originally Posted by nats View Post
I wonder if this is the best place to put Lift Off Eratta, as the official forum is all German it seems? I cant speak German myself. Or is the Mongoose forum the best place? Need some indication from 13Mann or DonM who is the non-German representative I guess.
It isn't. Rouven and I aren't looking here or at Mongoose's forum. 13Mann has their own forum, and you can register and tell it you're posting in English. I'll post a link for the Liftoff forum at 13Mann as soon as Rouven makes it public (it's not at the moment -- I can see it but no one else can, we used it for discussions before the draft went public).

So hang on...
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Old May 5th, 2014, 09:21 PM
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This project has me very excited. After my first read-through, I have some questions:

First a comment - please don't forget to put animal mass (kg) on the creatures. Also, animal movement rates should be addressed. Using CT's "how many times faster than a human" should be fine. Really, all we need to know is if the creature can outrun us.

Now:

What benefit does Aimed Fire give? I saw a reference to a to-hit bonus, but couldn't find that bonus anywhere.

Also, damage is a confusing blend of CT and MgT at the moment. As written, it's not clear to me how you are meant to apply single dice of damage after using armor and weapon bonuses to modify the total damage.

If I may be so bold, I'd like to suggest:

Aimed Fire applies the TOTAL of the roll to a single stat, spilling other points over to the next stat, etc. The target gets to pick the stat(s) involved.

Snap Fire applies each die to the stat of the target's choice (as written), but any armor or weapon bonus is allocated to those dice by the target.

For example, rolling 3D+3 to get <3,4,5> and hitting Armor-4. First, the +3 reduces the armor to -1. Then, the player get to choose WHICH dice gets the -1. So the player might choose <2,4,5> or <3,4,4>, depending on how they plan to spread their damage.

Had that shot been an aimed shot, the total points minus armor (11) would come off ONE stat of the player's choice, probably the highest one. Any left over points would go somewhere else.

I think this gives a big advantage to aimed fire to help counteract the big disadvantage of shooting last and being interruptible. Snapshots will probably not kill anyone, but will wear them down. Of course, snap shots with automatic weapons can still throw enough damage that the target could easily wind up shredded if they're not armored enough, but that's not a bad result.
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Old May 5th, 2014, 10:15 PM
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...and it seems I completely inverted the logic of DonM's message above.

Sorry, I'll hold of until the correct forum is active.
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Old May 5th, 2014, 11:10 PM
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Thanks. I can see the 13Mann forum, but it's still private access. So... hopefully as soon as Rouven or Christian read their e-mails
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Old May 6th, 2014, 02:34 AM
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The Liftoff forums are open: http://forum.13mann.de/wbb/index.php...ard&boardID=67
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