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Old April 11th, 2014, 10:52 PM
Narl Narl is offline
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Default Need an Initiative System

I have realized very quickly that the simultaneous combat in CT does not work for my GMing style. I like to narrate events, attacks, wounds, etc. as they happen, and resolving everything at once does allow me to do that. It just doesn't work for me.

So, I want an initiative system. I have a few ideas:

1. Use the surprise roll rule as written to see who goes first, and just alternate which side goes from there. No distinction of who goes in what order within each side. Fast, easy.

2. Roll a D6 each round, add best Tactics and Leadership in each group. Winning side goes first that round. Reroll each round. Fast. Adds some tension each round.

3. Use TTB drawing rule. Everyone rolls 2D6 plus Dex. Write out order. This means a big pause at the start of combat to sort out the order. Sensible and acceptable to modern gamers.

4. Use Snapshot rules for order. Dex plus End. With Snapshot you go from lowest total to highest, with higher totals able to pre-empt lower ones. Without a map, there is little advantage to going later, so I would probably just run down the initiative from highest to lowest. Static, which is a downside to me. On the plus side, I may use Snapshot for some battles so it would be consistent.

Any other ideas or possibilities? Which would you prefer as a player? I am open to any thoughts that will help me make a decision on this. Thanks!
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