Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Play By Post > Space Badger's Reaver's Deep

Space Badger's Reaver's Deep SpaceBadger's SBRD game

Reply
 
Thread Tools Display Modes
  #1  
Old January 20th, 2014, 07:15 PM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 4,645
Gallery : 0
Visit timerover51's Blog
timerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizen
Default T51:1889 Campaign Precise & OOC #1

This thread covers Character Generation and all discussions of the same. The following is the basis for Character Generation. Feel free to ask questions.

Character Generation for Timerover51
Space: 1889 Campaign

1. In order to play this adequately, I would suggest having access to the basic Space: 1889 rule book and also Conklin’s Atlas of the Worlds. I will be referring to them regularly, and it would be helpful if I could simply say check a certain page, rather than spend a lot of time typing. They are available for download on DriveThruRPG. Besides, it will make Frank happy.

2. When it comes to weaponry and artillery, I will be the ultimate judge. For naval weapons, I will be using the 1887 Brassey’s Naval Annual. I do have a collection of the original Brassey books. Lots of information on power plants too.

3. All players will have 21 points to assign to attributes. No attribute may be given a 6 in the initial assignment. Once the Character has been approved, I will assign a 6 to a random attribute, after all career choices.

4. As the game design assumes British or European characters, American characters need some adjustments. I have looked at the article by Loren Wiseman, but think that I will use something different.

At this time, most American army and naval officers, and also Marine officers, will be the products of either West Point or Annapolis. As such, they will receive automatic skill points over and above any career skill points. All US Army officers may choose the technical services as well as the line, and will receive a Fortification Skill of 3, this covering both earthworks and heavy coastal fortifications, and a Mapping Skill of 1, reflecting the strong engineering curriculum of West Point. Surgeons do not enter the Army through West Point and will not receive this benefit. All officers and men with background in the Cavalry will receive a Riding Skill of at least 3, reflecting the continuous use of cavalry during the Indian Wars. Naval and Marine Corps officers will receive a Small Boat Piloting Skill of 1 in addition to any other skills, and there are no society requirements for engineering or line service for naval officers. Marine Corps officers may not choose engineering. The Gunnery Skill for all US naval personnel covers both muzzle-loading and breech-loading cannon, as most ships carried a mixture of types, but there will be no Machine Gun Skill. Gunnery skill for persons with an Army background covers muzzle-loading and breech-loading weapons, along with Gatling Gun skill. Marines may have the Gatling Gun Skill as well. The Gatling Gun skill does not cover any other type of Machine Gun except the Hotchkiss Revolving Cannon, which has similar functioning. The Small Boat Piloting Skill is distinct from the standard Piloting Skill, and is needed in order to handle small boats. It covers both sailing and steam small craft. If prior service in the Scouts, the player will have a second career with the Grounds Keeper Skills added to his own.

Players who wish to pursue two careers prior to participating need to furnish me with the two careers so that Skill Points may be adjusted. The six additional skill points for one career will be used, while for two careers, that will be treated on an individual basis, depending on how related the careers are.

Unfortunately, there is no provision for Merchant Marine officers in the game, so those players wishing for a Merchant Marine background will use the naval petty officer and officer careers, with reduced Weapon skills, and enhanced ship-related skills, with the officers receiving Bargaining Skill 2 and Linguistics 1.

Player characters who choose a Western background, possibly Shootist or Detective (think Pinkerton and railway detectives here), will receive increased Riding and Marksmanship skills with pistols, with the Detective receiving benefits for Rifle and Shotgun as well. Bow Skill is a separate Marksmanship skill.

Continued below.
__________________
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

Nail to the mast her holy flag,
Set every threadbare sail,
And give her to the god of storms,
The lightning and the gale!
Reply With Quote
  #2  
Old January 20th, 2014, 07:30 PM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 4,645
Gallery : 0
Visit timerover51's Blog
timerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizen
Default Timerover Space: 1889 Campaign Precise

The following are the possible adventures for the Space: 1889 campaign. As I cannot make a poll on this thread, those interested are going to have to vote by posting to the thread. Once all votes are in, and everyone has their character generated and approved, I will see how the character cast matches the adventure. If it can be managed with judicious addition of a NPC or 2, we will press on. If it looks like too great a mismatch, adjustments will be made.
There are 6 possibilities currently. One each on Mercury, Venus, and Earth, and 3 on Mars.

Gentlemen and Ladies, have at it.

1. Mercury: Thomas Edison has heard rumors of naturally occurring energy cells called “glow crystals” on Mercury and desires some for examination in order to possibly produce them on Earth. He will sponsor a group to proceed to Mercury to search for the crystals, with the approval of the British government, and starting from the Princess Christiana Station located at Mercury’s North Pole. The group must include at least one Geologist and at least one person with experience with small boats for travel on the World River. The US government has an interest in the expedition as well, desiring more information as to what may be found on Mercury. The party will have the use of a wood-powered steam launch while on Mercury. As an alternative, a sailing launch can be provided, which will do away with the necessity of spending time every two days cutting wood for fuel.

Referee Note: At least one character must be an American with maritime experience, either with the Navy or Marine Corps. If this is chosen, I will put out some additional information on Mercury which is slightly different from the published text.

2. Venus: Leon Sharps, son of the noted gun inventor, Christian Sharps, has developed a breech-loading Sharps rifle using a special bronze alloy for use on Venus, so as to reduce the problems of rust and corrosion in the extremely humid Venusian atmosphere. He wishes to demonstrate its capabilities on Venus and is looking for a group of adventures to travel there and use his new rifles, hoping that they will be adopted by one of the colonies for military and civilian use. The special alloy has also been used to make a small number of edged weapons for use as well, along with machetes. A number of extra daggers and machetes will be carried by the expedition to use as trade items with the Lizard-men. Half of the profits of any trade will be paid to the adventuring group. The starting point for any group may be the British, Russian, or Italian colony, and the group may be American in origin. Sharps will sell to any country, but the Germans sneer at his “obsolete” single-shot rifle compared to their magazine Mauser.

Referee note: While exploration is not the object of the expedition, any finds will be valuable to the appropriate government. Travel may be on land or sea. The Hotchkiss gun company has purchased a license to use the Sharps alloy for the production of light cannon, and if desired, will supply any expedition with a test sample in either 37mm caliber or a bronze version of the US Army 1.85 inch/2 pounder mountain rifle, along with ammunition. Travel near the German colony is not advised.

3. Earth: Brazil is greatly desirous of increasing its exports of rubber, but rubber collectors in the western Amazon region have been reporting the presence of extremely large snakes that have attacked, at times, travelers in boats and near riversides. As the primary means of travel is via river, these tales have greatly reduced rubber collections, and Brazilian exports (and government revenues). The British Royal Society and the newly formed US National Geographic Society have been asked by the Brazilian government to send an expedition to the area to disprove the claims of large and dangerous creatures. The Brazilian government believes (quite rightly) that any pronouncement on its part will not be believed, but thinks that an outside party investigating would have its report accepted as true. Travel will be by boat, so some knowledge of small watercraft will be needed in the party. C. Sharps and Company may be prevailed to furnish some of their new bronze alloy rifles to the party so demonstrate their use in the humid and hot Amazon climate. Both Peru and Bolivia have claims on the area to be explored, so will be also watching with great interest. Weapon Skills are greatly warranted.

Continued Below.
__________________
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

Nail to the mast her holy flag,
Set every threadbare sail,
And give her to the god of storms,
The lightning and the gale!

Last edited by timerover51; January 20th, 2014 at 07:42 PM.. Reason: Added continuation Notice.
Reply With Quote
  #3  
Old January 20th, 2014, 07:36 PM
Jame's Avatar
Jame Jame is offline
Citizen: SOC-14
 
Join Date: Dec 2002
Location: Generally, Damascaa Towns
Posts: 7,734
Gallery : 0
Jame Citizen
Default

I vote for #2. Venus seems most interesting, barring a visit to Mars.
__________________
Member #5, Bring Back T5 in LBBs.

"Unfortunately, the Publishers regret that they can enter into no correspondence on this matter. If the Publishers are involved in any correspondence, they shall trace and revoke your mail priveleges."

Baron Damaascaa Towns, Kiikigulii, 1735 Sakhag/Antares
Reply With Quote
  #4  
Old January 20th, 2014, 07:40 PM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 4,645
Gallery : 0
Visit timerover51's Blog
timerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizen
Default Space: 1889 Campaign Continued

Here are the three possibilities for Mars.

4. Mars: The war between Britain and the Oenotrian Empire has bogged down, and British resources on Mars are stretched thin. With the recent publication of the Century series on the Battles and Leaders of the Civil War, the US Navy histories, and Sharf’s History of the Confedrate States Navy, considerable knowledge of Confederate ship-building techniques is now available. A mixed group of former Confederates, Union naval veterans, and British mariners has come together and proposes to build an aerial warship, similar in design to the CSS Albemarle, for use as a convoy escort and raider under a Letter of Marque from the British. Young Francis Bannerman has made a small fortune through the purchase of surplus US Civil War military goods and cannon, and is willing to supply cannon for the vessel (of course, for a cut of the proceeds). The players will need to convince the British authorities on Mars of their ability to carry this out, and get the ship built. Then, the fun starts.

Note: If this option is chosen, I will determine whether or not the game will use the aerial combat rules in the basic rulebook, the rules for Sky Galleons of Mars, or the rules for Cloudships and Gunboats. They are all slightly different.


5. Mars: The US Navy is very desirous of obtaining a reliable source of liftwood for its fledgeling aerial service. Based on the report of Miss Elizabeth Boynton who, along with her diplomat father, was kidnapped by a group of High Martians, it may be possible to trade non-lethal goods in the form of lemon drops and digestive biscuits (aka Graham Crackers) for wood. C. Sharps and Company have also been approached because of their patented bronze alloy, which has a pronounced golden color when highly polished, and a quantity of knives, short swords, and spearheads has been purchased for trading as well. The areas to the west of the trading complex at Thymiamata are reported to have good supplies of liftwood, and the party will travel along the Dead Canal to the northwest to Oxia and Niliacus in an effort to make contact with liftwood traders. Funds are somewhat limited, so the party will need to do some hunting for specimens to sell to Earth museums as well as some exploring and surveying of the flora and fauna along the route for possibly sources of profit.

Referee Note: While the party may have a British character or two, the majority will be Americans, and at least one person with Merchant skill is greatly needed. A scientist or two would also be useful.


6. Mars: The newly formed National Geographic Society wishes to establish itself as an equal to the Royal Geographical Society, and it is willing to sponsor an exploratory mission to Mars. Areas of interest are the Swamps of Gorklimsk, the unknown area around Tharsis (with emphasis on how this city is surviving when located only on Dead Canals), and the little known areas of Electris and Thaumasia. The Society will pay for the ether flyer roundtrip, and assist with obtaining equipment, but the players are expected to supply or raise the funds for their own equipment.

Referee Note: A party with mixed skills would be best, British or American. The players decide which way they are going and then will travel from either a British outpost or Thymiamata to their starting point, presumably via a Sky Galleon. Beware the High Martians.

Note: This last choice is the most free-form of the choices. While there is some information is published material on the Swamp of Gorklimsk, there is nothing on the other two choices, so the sky is literally the limit. So are the risks. This might be a good follow on to one of the other choices.

So, there it is. Choose your Doom.
__________________
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

Nail to the mast her holy flag,
Set every threadbare sail,
And give her to the god of storms,
The lightning and the gale!
Reply With Quote
  #5  
Old January 20th, 2014, 07:41 PM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 4,645
Gallery : 0
Visit timerover51's Blog
timerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizen
Default

Quote:
Originally Posted by Jame View Post
I vote for #2. Venus seems most interesting, barring a visit to Mars.
You might want to take a look at the 3 on Mars.
__________________
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

Nail to the mast her holy flag,
Set every threadbare sail,
And give her to the god of storms,
The lightning and the gale!
Reply With Quote
  #6  
Old January 20th, 2014, 10:17 PM
SpaceBadger SpaceBadger is offline
Citizen: SOC-14
 
Join Date: Jan 2013
Posts: 3,361
Gallery : 1
Visit SpaceBadger's Blog
SpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected Citizen
Default

I would play in any of the six campaigns offered.

My order of preference is:
6 Mars
5 Mars
2 Venus
4 Mars
3 Earth
1 Mercury
__________________
--
GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

SBRD Campaign Quick Reference
SBRD Campaign Wiki
Reply With Quote
  #7  
Old January 20th, 2014, 10:22 PM
SpaceBadger SpaceBadger is offline
Citizen: SOC-14
 
Join Date: Jan 2013
Posts: 3,361
Gallery : 1
Visit SpaceBadger's Blog
SpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected Citizen
Default

Interesting, and I'm sure I will have questions if I decide to play an American. I think I will hold off on thinking of a character until we have decided which campaign to begin with.
__________________
--
GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

SBRD Campaign Quick Reference
SBRD Campaign Wiki
Reply With Quote
  #8  
Old January 20th, 2014, 11:47 PM
SpaceBadger SpaceBadger is offline
Citizen: SOC-14
 
Join Date: Jan 2013
Posts: 3,361
Gallery : 1
Visit SpaceBadger's Blog
SpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected Citizen
Default

Reading this over again, I have a few questions even before thinking about a character:

1) May American characters alternatively base Riding skill on Agility rather than Social Class? (Have pity on the poor Soc 2 Cowboy!)

2) May a US Army Cavalry officer spend one or more general skill points learning some Gunnery?

3) Is the Mapping skill taught at West Point the same as Wilderness Travel (Mapping) in the Basic Rules?
__________________
--
GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

SBRD Campaign Quick Reference
SBRD Campaign Wiki
Reply With Quote
  #9  
Old January 20th, 2014, 11:54 PM
Vladika Vladika is offline
Citizen: SOC-14
 
Join Date: Jun 2008
Posts: 1,851
Gallery : 0
Vladika Citizen++Vladika Citizen++Vladika Citizen++Vladika Citizen++Vladika Citizen++
Default

May I make a suggestion? West pointers would have studied ballistics thoroughly. Might a field fortification be modified for adding canon gunnery 1?

I know it's impossible to get everything into a game just so but it seems both logical and necessary given the amount of guns in the game. I do admire the thoughtfulness you put into the military. (Beats gambling 1, drunkenness 2, and wenching 1) as might have arisen elsewhere.
__________________
“All animals are equal, but some animals are more equal than others.” - George Orwell, Animal Farm ;)

:oo: “The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.” - George Orwell, Animal Farm :devil:

Lord Michael - Heretic
Baron Emape
Spinward Marches, Five Sisters, 0133 B564500-B
Reply With Quote
  #10  
Old January 21st, 2014, 01:21 AM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 4,645
Gallery : 0
Visit timerover51's Blog
timerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizen
Default

OOPPPSSS!!!!! Just noticed that I forgot the second half of the character generation coverage. My apologies to all.


5. Please, no Service Careers except as a second career, and positively NO Criminal Careers. Adventuress and Reporter characters welcomed. However, the Adventuress will not have a gentleman companion, and both Adventuress and Reporters might have a Crime Skill of 1. The Adventuress might be the wife of one of the player characters, based on the adventures of Lady Florence Baker, the wife of Sir Samuel Baker, or the wife of a deceased explorer or scientist desirous of carrying on her husband’s work.

6. I am thinking of Bribery as another Crime Skill, or maybe as a subset of the Bargaining Skill.

7. There will likely be non-player characters in the game, which will be run by me, but who will only respond to questions, and extremely rarely make suggestions, which may or may not be good ideas. I will be using, when possible, historical individuals. So if Ned Buntline or Richard Harding Davis wants to tag along to report on an expedition, or Frederic Remington asks to be the artist, or Frank Bullen volunteers to help with small boats, please do not blow them off. You might want to look them up in advance, by the way.

8. Suggested reading would include but not be limited too, the following.

For inventors, mechanics, engineers, and scientists, I would suggest looking at the Technology, Industry, and Science subject areas on Project Gutenberg.

For general background in exploration and hunting, I would suggest In the Heart of Africa by Sir Samuel Baker, from Project Guterberg, and any of his other works as well. As the time frame will be after 1890, you might also want to take a look at his book on Wild Beasts and Their Ways, which has a lot of information on rifles and hunting.

For detectives and agents, it would be very hard to beat Sherlock Holmes, available on Project Guterberg, Some of Doyle’s other works might be useful as well.
__________________
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

Nail to the mast her holy flag,
Set every threadbare sail,
And give her to the god of storms,
The lightning and the gale!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
T51:1889 Campaign News Flashes timerover51 Space Badger's Reaver's Deep 6 July 7th, 2014 03:34 AM
Traveller 1889 tim_manley In My Traveller Universe 16 March 2nd, 2009 05:37 PM
1889!!!! Ganidirsii O'Flynn 2300AD & 2320 20 November 22nd, 2003 08:45 AM
Space 1889 TKalbfus T20 - Traveller for the D20 System 3 May 31st, 2003 01:49 AM

This website and its contents are copyright ©2010-2013 Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.