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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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Old August 8th, 2013, 05:17 PM
Kilgs Kilgs is offline
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Default Heresy... Rebellion Milieu with Mongoose (changes/thoughts)

I'd like to run a more gritty Traveller game some time in the future. I really like TNE but the inability to waste senseless amounts of time on ship construction irritates me to no end since its one of the more interesting settings for me.

But I don't know much about the Rebellion milieu. I have a ton of Mongoose products and, although I am down on them currently, was wondering how easily it would be to simply drop-in/play using Mongoose. I assume it shouldn't be too much of an issue...

But are there facets/parts of MegaTrav that just absolutely need to be included and require additional rules? Things which make the game so much more than just a different time period for the Imperium... from a mechanical perspective.

And... what are the books to get?

(I've recently ordered Hard Times and Diaspora.)
"What's the point of watching out for assassins?" Floyt grouched. "The underhanded bastards are always sneaking up on us anyways."
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