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Old January 18th, 2012, 11:21 PM
Kaelen Kaelen is offline
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Default Mongoose Traveller World/Trade/Animal generator

I am sure that this is not the first of it's kind but here is my version. The first three tabs in this sheet are the important ones. Be sure to save a copy of the master sheet before doing anything else with it.

World: Generates planetary, starport facilities, government, law, tech, and trade codes for a world and provides the UWP at the top every time you press F9. The Planet name and location cells are for you to fill in. They will then be incorporated into the UWP the next time you recalculate. Once you get a world you like you go to the last tab called "rolls" and highlight the top box there titled "world." Copy everything in that box and paste special the values into the same place. This will lock the world you have made.

Trade: This sheet can be used during game play for quickly determining what is available to players at the starport of this planet. Just put a 1 into each of the boxes corresponding to the trade code of the players destination planet and answer the questions on the mail transport application. Then press F9 and it will tell you what passengers, freights, mail contracts, and speculative goods are available at this time. Passage and freight rates are included for convenience.

Animals: This last tab is a bit trickier. Once you have locked in the world that you like, this tab will have on it encounter tables for each of the possible ecosystems present on this world(GM's discretion on which are actually present). To generate a new set of animals press "shift+option+ctrl(cmd if on a mac)+A" This will run a macro so you need to have macro's enabled. Once all of you animals are generated, you just click on their name in the encounter table and it will take you to the correct entry.

That should be all you need to know. Any questions or suggestions; feel free.
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