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Old October 24th, 2011, 04:38 PM
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Default [Spica Publishing] New Outer Veil previews!

Spica Publishing is pleased to announce that Outer Veil will be released on 30 October 2011!

Written by Omer Golan-Joel with Richard Hazlewood, with art by David Redington and Michael Thomas, Outer Veil is a completely new game universe for Traveller, set in 2159 AD in the space around Sol.

THE YEAR IS 2159 AND THE FRONTIER NEEDS YOU.

As mighty as they are in the Core Worlds, the Federated Nations of Humanity government and the Megacorporations cannot act directly on the Frontier, which is a month or more away even for the brand-new Jump 2 couriers. To exert their power to these distant stars, they need you to go there on their behalf and act as their eyes, ears, and hands away from home. The FNH government needs reliable administrators who can think on their feet, loyal military officers to project its force, and determined Justice Commission agents to uphold the law where the colonial authorities cannot.

The Megacorporations want results and want them now and demand people who can get results fast, by any means necessary. They also need researchers, explorers, and workers for their projects on the frontier and spies and mercenaries for the darker side of inter-corporate competition. The locals need you, too: as a professional, a hired gun, an explorer or as a fellow colonist. You need the Frontier, too: opportunities and adventures abound there for both the hireling and the freelancer.

The Frontier is large, deep, and wide open. Humanity's young sphere of interstellar space is surrounded on all sides by unexplored space. At the edge of this tiny sphere lies the Outer Veil, a partly-explored, sparsely-settled region of space separating the known and the unknown. Despite its best efforts, the Core has little influence in these dark reaches, and nearly anything can be found there: unsanctioned colonies, pirate enclaves, secret laboratories, alien ruins, isolationist groups, strange worlds and colonies scraping out a living on the edge of the Great Unknown.

The space beyond the Outer Veil is unexplored, unknown and undisturbed by human exploration, habitation or influence. The future of Humanity lies beyond the Outer Veil, where untold opportunities, riches and dangers await the trail-blazing explorer. The present human institutions hold little or no power amongst these far stars; whatever lies beyond the slowly expanding Outer Veil is an enigma waiting to be explored and colonised: a new opportunity for Humanity to begin anew and build new civilisations.

Authority is scarce and your bosses, if any, are weeks of Jump travel away from you. The Core can only give you general guidance and standing orders; when trouble strikes, you have to make your own decisions. If you are the captain of a patrol frigate, the commanding officer of a Marine detachment, a colonial governor or a Justice Commission agent, you are the government. If you are a trouble-shooter or a local exec for a Megacorporation, you are the company. And if you are a freelancer, you truly are independent.

In the Outer Veil you are on your own.

Outer Veil includes background and historical information on the Outer Veil universe, eight new, setting-specific careers, statistics for 20 new starships and smallcraft, rules for asteroid mining and belting, a complete sector of space with UWPs and subsector maps, Referee's information on the Outer Veil setting, patrons and 'Brotherhood & Justice', a complete introductory adventure ste in the Outer Veil universe.

A selection of preview pages from Outer Veil! is available at the Spica Publishing forums and on the Spica Publishing blog!

Outer Veil will be released on Sunday 30 October 2011 as a PDF download from Spica Publishing’s publisher page at DriveThruRPG.com.

Price: $14.99.
Product code: SP 0200
ISBN: 978-0-9560893-9-7
Format: PDF, 156 pages.
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Available now: Field Manual, System Book 1: Katringa, Allies, Contacts, Enemies and Rivals (ACER), Career Books 1, 2 & 3, Ship Book 1: Nemesis Class Pursuit Ship, Outer Veil sourcebook & sector map, Astrogator's Map Pack, The Astral Splendour (OV), System Book 2: Xibalba, Through the Veil Parts 1-9 (OV)
Coming soon: Through the Veil Part 10 (OV)

Last edited by Spica Publishing; October 25th, 2011 at 04:57 AM..
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Old October 30th, 2011, 08:07 PM
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Default [Spica Publishing] New Outer Veil released!

Spica Publishing is pleased to announce that Outer Veil has been released!

Outer Veil is now available to buy and download from Spica Publishing’s publisher page at DriveThruRPG.com, price $14.99.



Click here to grab your copy of Outer Veil!

Product code: SP 0200
ISBN: 978-0-9560893-9-7
Format: PDF format, 156 pages.

Outer Veil is © Spica Publishing 2011. All rights reserved.

Requires the use of the Traveller Core Rulebook, available from Mongoose Publishing. 'Traveller' and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission.
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Spica Publishing The home of SF RPG excellence!
Available now: Field Manual, System Book 1: Katringa, Allies, Contacts, Enemies and Rivals (ACER), Career Books 1, 2 & 3, Ship Book 1: Nemesis Class Pursuit Ship, Outer Veil sourcebook & sector map, Astrogator's Map Pack, The Astral Splendour (OV), System Book 2: Xibalba, Through the Veil Parts 1-9 (OV)
Coming soon: Through the Veil Part 10 (OV)

Last edited by Spica Publishing; October 30th, 2011 at 08:49 PM..
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Old November 1st, 2011, 10:08 AM
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This sounds good! I will someday get a copy!
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Old November 1st, 2011, 02:32 PM
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“Hello, my name is Arthur and I am a gearhead.”

I like stuff and rules for stuff, so here is a gearhead to gearhead review of Outer Veil:

Tucked in the middle of some pretty good stuff on history and local politics and economics, is a useful little table that provides planetary army sizes based on the worlds population digit and a little further on are some solid rules on colonizing worlds. Locate a world, calculating initial supplies, habitability modifiers … its all in there, painted with a fairly broad brush. A solid framework for filling in the details to leave your personal stamp on the Outer Veil.

One pleasant surprise was a subtle twist on Psionics and some Psi-Tech that actually seems useful.

Some gun porn (images and stats for weapons … get your mind out of the gutter ) for when you absolutely, positively need to kill something. While I’m talking about the artwork, overall it has a slightly harder edge to it than the Imperium – less ‘Star Wars’ and more ‘Aliens’ (except without the actual aliens).

One clever bit concerns the fact that Starships are fairly new, so the older a ship you are looking to buy, the fewer models there are to choose from. With a cap at TL 11, lots of the Traveller ‘toys’ are off limits in this setting, but the flip side is that lots of the TL 7-9 stuff that would be ‘ancient technology’ in the Imperium, takes center stage in the Outer Veil.

Ok, now the part that I like, Starships:
First, it has stats for a sub-A drive so you can build a 100 dTon ship with Jump-1, Maneuver-1 and Power-1 … about time!
Second, some old favorites like Armories and Breaching Tubes get some practical guidelines on actually using them in designing Starships, and some items like Hydroponics finally get treated with a little respect.
There’s more stuff for starships, but why spoil the surprise.

Lots of ships and deckplans. Some weren’t my cup of tea and others were jaw-droping terrific. All had quality readable deckplans and most had well-rendered exterior views. You will find something that you like.

Three pages of rules on Belting and Surveying present a wall of useful text – with or without the rest of the setting.

Bringing up the rear are 10 pages of referee stuff, including patrons and a good adventure - the Starport map should be nicked to show up again and again in other adventures.

I guess that I'd summarize by saying that, even though this isn't a 'gearhead' book at its core, there is enough high quality genuinely original material for this gearhead to give it his unreserved "big thumbs up".

Last edited by atpollard; November 1st, 2011 at 03:20 PM..
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Old November 1st, 2011, 04:32 PM
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Many thanks for your kind words and excellent review!

Quote:
Originally Posted by atpollard View Post
Some gun porn (images and stats for weapons … get your mind out of the gutter ) for when you absolutely, positively need to kill something. While I’m talking about the artwork, overall it has a slightly harder edge to it than the Imperium – less ‘Star Wars’ and more ‘Aliens’ (except without the actual aliens).
Well, who says there are no hostile xenomorphs to go bug-hunting in this setting? Sure, there are no living sentient ones in known space, but hostile fauna does exist on some worlds.

So you want an Alien(s)-inspired adventure? All power to you! Just put a hostile, insidious xenomorph on some remote outer veil rock with Exotic atmosphere, drop in some unsuspecting colonies, and send in the FNH Marines to clear things up!

EDIT: Care to post this review on DTRPG as well for the benefit of prospective buyers?

Last edited by Golan2072; November 1st, 2011 at 04:49 PM..
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Old November 1st, 2011, 07:12 PM
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That's right, Ridley Scott's Alien was horrific because the setting had no aliens, it was a 'mundane' traditional and 'normal' world. If they'd showed u in ST:TNG or Star Wars, there'd be no horror at all.

Quote:
Originally Posted by Golan2072 View Post
Many thanks for your kind words and excellent review!


Well, who says there are no hostile xenomorphs to go bug-hunting in this setting? Sure, there are no living sentient ones in known space, but hostile fauna does exist on some worlds.

So you want an Alien(s)-inspired adventure? All power to you! Just put a hostile, insidious xenomorph on some remote outer veil rock with Exotic atmosphere, drop in some unsuspecting colonies, and send in the FNH Marines to clear things up!

EDIT: Care to post this review on DTRPG as well for the benefit of prospective buyers?
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http://zozer.weebly.com/orbital.html
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