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Old July 12th, 2009, 10:32 PM
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Default I'm a referee again!

Finally, I get to run Traveller again.

For one night. Maybe more, but one for sure.

And I'm running it in the Spinward Marches, classic timeframe.

I can run a twist on Shadows, or something with the Kinunir, or something related to Death Station, or Annic Nova, or a mix of all four. Or not! But what? Should it be noir? Cowboy-Bebop-like (i.e. bounty hunter)? Firefly-esque (smugglers on the Vargr outback)? Corporate espionage? Bourne Identity?


Plot Synopsis

Two detached-duty scouts stumble upon a derelict in space, being scavenged by a poorly-maintained corsair. A short space battle ensues.

Failure leads to capture and being sold into slavery by the corsair crew. They face a short life in the arena as gladiator-slaves to a minor planetary noble on a border world, then through skill and luck they secure passage offworld and back into the Imperium, finding a small encrypted message cube as they leave.

Success leads to a pair of low-value salvage claims and a military-encrypted message cube.

Delivery of the encrypted message gets them assigned a job by the IISS, and assigned a "liaison" crew member, who has a lead on a small-potatoes "businessman" in Luck Gibson Startown, a Mr. Graft-Larceny. He in turn gives them a lead on a piece of data in a corporate database.

A short database hack later they turn up a target planet, resulting in some wilderness exploration, a submerged wreck off the coast of a remote island, and a lone survivor living on that island.

The wreck is unsalvageable, but contains (1) the unusable remains of several million paper Imperial credits, and (2) a couple of sealed "odd lot" cargo containers marked "BioFuel - handle with care". The survivor -- who calls himself a passenger -- remembers the pilot talking about speculative cargo, and displays gratitude for being rescued by giving them the goods to sell on the market.
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Last edited by robject; July 15th, 2009 at 01:43 PM..
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