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Adventurers Tell us your Traveller character stats, skills, and details.

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Old December 26th, 2008, 11:14 AM
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Default The Perfect Traveller Adventuring Team

Ok, here's a question: if you had to make a generic 4-person 'team' for a generic adventure, what would you choose?

I'd pick a Scout with piloting skills, an Engineer with a habit of tinkering, a Merc that can double as Ship's Gunner, and a full Doctor (not just a medic) who likes research and xenoscience. I think those 4 could pretty much handle just about anything. Am I wrong? Would they be flexible enough? Unless it's a merchant campaign, then you'd need someone with Broker and such.

Whatdoyathink?
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