Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > MegaTraveller

MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

Reply
 
Thread Tools Display Modes
  #1  
Old September 28th, 2005, 04:38 PM
jalberti's Avatar
jalberti jalberti is offline
Citizen: SOC-10
 
Join Date: Mar 2001
Location: Erie, PA
Posts: 78
Gallery : 0
jalberti Citizen
Post

I have found MT COACC an interesting suppliment to read, but not as interesting in a role playing background. It at least seems to me not as good of a gaming background as other MT careers.

Given the cost of aircraft, I think mercenary COACC units would be rare. Losing an aircraft in a merc engagement would be costly to the unit. Also transporting an air unit from planet to planet would be costly.

Anyone have thoughts on this?
Reply With Quote
  #2  
Old September 28th, 2005, 04:38 PM
jalberti's Avatar
jalberti jalberti is offline
Citizen: SOC-10
 
Join Date: Mar 2001
Location: Erie, PA
Posts: 78
Gallery : 0
jalberti Citizen
Post

I have found MT COACC an interesting suppliment to read, but not as interesting in a role playing background. It at least seems to me not as good of a gaming background as other MT careers.

Given the cost of aircraft, I think mercenary COACC units would be rare. Losing an aircraft in a merc engagement would be costly to the unit. Also transporting an air unit from planet to planet would be costly.

Anyone have thoughts on this?
Reply With Quote
  #3  
Old September 28th, 2005, 04:38 PM
jalberti's Avatar
jalberti jalberti is offline
Citizen: SOC-10
 
Join Date: Mar 2001
Location: Erie, PA
Posts: 78
Gallery : 0
jalberti Citizen
Post

I have found MT COACC an interesting suppliment to read, but not as interesting in a role playing background. It at least seems to me not as good of a gaming background as other MT careers.

Given the cost of aircraft, I think mercenary COACC units would be rare. Losing an aircraft in a merc engagement would be costly to the unit. Also transporting an air unit from planet to planet would be costly.

Anyone have thoughts on this?
Reply With Quote
  #4  
Old September 29th, 2005, 08:59 AM
jfetters jfetters is offline
Citizen: SOC-14
 
Join Date: Mar 2005
Posts: 3,278
Gallery : 1
jfetters Citizen
Post

It's funny - I still harbor bad feelings about the COACC supplement all these years later.

With all due respect to the authors & publishers, I thought that it was a waste of publication space. I remember salivating for any product from GDW that would further enhance the rebellion or advance the metastory (like Knightfall, Hard Times & the DGP stuff). When this came out, I just thought it was a waste.

It isn't that it wasn't well thought out and well put together or well written. My main thinking was, "Why in the hell do I want to detail an Air Force when I am trying to have characters dodge factions in an interstellar civil war?"

I think the publication could have gone to something that served the background better, like a faction sourcebook or something.

-Jim
__________________
-Jim

"Space is disease and danger wrapped in darkness and silence..." - Leonard H. McCoy
Reply With Quote
  #5  
Old September 29th, 2005, 08:59 AM
jfetters jfetters is offline
Citizen: SOC-14
 
Join Date: Mar 2005
Posts: 3,278
Gallery : 1
jfetters Citizen
Post

It's funny - I still harbor bad feelings about the COACC supplement all these years later.

With all due respect to the authors & publishers, I thought that it was a waste of publication space. I remember salivating for any product from GDW that would further enhance the rebellion or advance the metastory (like Knightfall, Hard Times & the DGP stuff). When this came out, I just thought it was a waste.

It isn't that it wasn't well thought out and well put together or well written. My main thinking was, "Why in the hell do I want to detail an Air Force when I am trying to have characters dodge factions in an interstellar civil war?"

I think the publication could have gone to something that served the background better, like a faction sourcebook or something.

-Jim
__________________
-Jim

"Space is disease and danger wrapped in darkness and silence..." - Leonard H. McCoy
Reply With Quote
  #6  
Old September 29th, 2005, 08:59 AM
jfetters jfetters is offline
Citizen: SOC-14
 
Join Date: Mar 2005
Posts: 3,278
Gallery : 1
jfetters Citizen
Post

It's funny - I still harbor bad feelings about the COACC supplement all these years later.

With all due respect to the authors & publishers, I thought that it was a waste of publication space. I remember salivating for any product from GDW that would further enhance the rebellion or advance the metastory (like Knightfall, Hard Times & the DGP stuff). When this came out, I just thought it was a waste.

It isn't that it wasn't well thought out and well put together or well written. My main thinking was, "Why in the hell do I want to detail an Air Force when I am trying to have characters dodge factions in an interstellar civil war?"

I think the publication could have gone to something that served the background better, like a faction sourcebook or something.

-Jim
__________________
-Jim

"Space is disease and danger wrapped in darkness and silence..." - Leonard H. McCoy
Reply With Quote
  #7  
Old September 29th, 2005, 03:30 PM
Reg Redblade's Avatar
Reg Redblade Reg Redblade is offline
Citizen: SOC-8
 
Join Date: Feb 2003
Location: Dublin, Ireland
Posts: 32
Gallery : 0
Reg Redblade Citizen
Post

I agree completely. IMHO it was a very poor product.

As most of us did I eagerly picked up all the MT materials I could get my hands on (DGP stuff was much harder to come by) and I remember buying COACC on the strength of the cover alone (which btw I think is one of the most impressive GDW art pieces) - how could you go wrong ? Advanced aircraft fighting it out in Low orbit with invading combat shuttles and orbital assault troops !!! Surely this was just the supplement to port wholesale into the campaign.

By the time I got through half of it or so I realised that this book actually had very, very little to do with the civil war. I think the main problems I had with it were:

1. Poor editing

2. Lack of usefulness to specific MT core issues (the rebellion handbook kept going on about how those high-tech high-population worlds were the essential objectives of all sides - yet this was never really covered.

3. There was actually no adventure content in the supplement (I don't count the campaign game which I thought was of little use for most GMs)

4. I think what really annoyed me though was those sidebars with the terran aircraft analogues (A-10, Skyraider, sopwith camel) whereas the book made no big effort to examine the high tech dimension (what about that beautiful big delta wing on the front cover ?) or aircraft that may evolve or be utilised in planets that didn't exactly match terran specifications.

What I am saying is that while the book may have had some fiction, there was very little science fiction. I was expecting something more high tech, and definitely more exotic.

As usual YMMV

RR
__________________
tc tm++(**) t20+ ru+ ge 3i+ jt au+ p+ st ls+<br /><br />as++ dr++ hi+ kk+ Va<br />da+ sw- Sy- Vi+ Zh
Reply With Quote
  #8  
Old September 29th, 2005, 03:30 PM
Reg Redblade's Avatar
Reg Redblade Reg Redblade is offline
Citizen: SOC-8
 
Join Date: Feb 2003
Location: Dublin, Ireland
Posts: 32
Gallery : 0
Reg Redblade Citizen
Post

I agree completely. IMHO it was a very poor product.

As most of us did I eagerly picked up all the MT materials I could get my hands on (DGP stuff was much harder to come by) and I remember buying COACC on the strength of the cover alone (which btw I think is one of the most impressive GDW art pieces) - how could you go wrong ? Advanced aircraft fighting it out in Low orbit with invading combat shuttles and orbital assault troops !!! Surely this was just the supplement to port wholesale into the campaign.

By the time I got through half of it or so I realised that this book actually had very, very little to do with the civil war. I think the main problems I had with it were:

1. Poor editing

2. Lack of usefulness to specific MT core issues (the rebellion handbook kept going on about how those high-tech high-population worlds were the essential objectives of all sides - yet this was never really covered.

3. There was actually no adventure content in the supplement (I don't count the campaign game which I thought was of little use for most GMs)

4. I think what really annoyed me though was those sidebars with the terran aircraft analogues (A-10, Skyraider, sopwith camel) whereas the book made no big effort to examine the high tech dimension (what about that beautiful big delta wing on the front cover ?) or aircraft that may evolve or be utilised in planets that didn't exactly match terran specifications.

What I am saying is that while the book may have had some fiction, there was very little science fiction. I was expecting something more high tech, and definitely more exotic.

As usual YMMV

RR
__________________
tc tm++(**) t20+ ru+ ge 3i+ jt au+ p+ st ls+<br /><br />as++ dr++ hi+ kk+ Va<br />da+ sw- Sy- Vi+ Zh
Reply With Quote
  #9  
Old September 29th, 2005, 03:30 PM
Reg Redblade's Avatar
Reg Redblade Reg Redblade is offline
Citizen: SOC-8
 
Join Date: Feb 2003
Location: Dublin, Ireland
Posts: 32
Gallery : 0
Reg Redblade Citizen
Post

I agree completely. IMHO it was a very poor product.

As most of us did I eagerly picked up all the MT materials I could get my hands on (DGP stuff was much harder to come by) and I remember buying COACC on the strength of the cover alone (which btw I think is one of the most impressive GDW art pieces) - how could you go wrong ? Advanced aircraft fighting it out in Low orbit with invading combat shuttles and orbital assault troops !!! Surely this was just the supplement to port wholesale into the campaign.

By the time I got through half of it or so I realised that this book actually had very, very little to do with the civil war. I think the main problems I had with it were:

1. Poor editing

2. Lack of usefulness to specific MT core issues (the rebellion handbook kept going on about how those high-tech high-population worlds were the essential objectives of all sides - yet this was never really covered.

3. There was actually no adventure content in the supplement (I don't count the campaign game which I thought was of little use for most GMs)

4. I think what really annoyed me though was those sidebars with the terran aircraft analogues (A-10, Skyraider, sopwith camel) whereas the book made no big effort to examine the high tech dimension (what about that beautiful big delta wing on the front cover ?) or aircraft that may evolve or be utilised in planets that didn't exactly match terran specifications.

What I am saying is that while the book may have had some fiction, there was very little science fiction. I was expecting something more high tech, and definitely more exotic.

As usual YMMV

RR
__________________
tc tm++(**) t20+ ru+ ge 3i+ jt au+ p+ st ls+<br /><br />as++ dr++ hi+ kk+ Va<br />da+ sw- Sy- Vi+ Zh
Reply With Quote
  #10  
Old September 29th, 2005, 03:40 PM
Chuck Anumia's Avatar
Chuck Anumia Chuck Anumia is offline
Citizen: SOC-14
 
Join Date: Jan 2005
Location: Count of Nicosia, OE Nicosia 0138
Posts: 3,119
Gallery : 0
Visit Chuck Anumia's Blog
Chuck Anumia Citizen+Chuck Anumia Citizen+
Post

I remeber using about a half dozen of the aircraft in the whole book.

The rest was a complete waste and I think it still is.

That D wing on the Cover "Should" have been detailed inside. I could have found many uses for it around the Imperium during the early stages of the rebellion.

I wound up throwing stuff together to make my own variation of what I thought it was...

(And now I own the book again on the CD I bought from FFE with all the other MT supplements)
__________________
Chaplain and ships Doctor of the RCES Warhammer
Count of Nicosia (OE) 0138 Nicosia A56667A-C
Count of Solomani Rim (Solo) 0526 Kidashi A557A69-E
Count of Menorb (Spin) 1603 C652998-7
Count Palique (Spin) 3029 Palique A511965-E
Count Aramanx (Spin) 3005 Aramanx B657974-7
Viscount Edenelt (Spin) 2733 AA5638BD-B
Marquis Piram (Dene) E311777-7
Knight (Spin) 3029 Palique A511965-E
Knight of Deneb (Spin) 3005 Aramanx B657974-7
Sir Chuck Anumia (Troj) 2902 Bleak C9C6225-9
TAS- Fellow Troj 2902 Bleak C9C6225-9
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.