Classic Traveller Discussion on the granddaddy of them all, Classic Traveller! |

January 12th, 2007, 01:27 PM
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If you want to make an alternate traveller setting in 3D, what modifications (other than setting) if any would you have to make via house rules for the CT ruleset to work? Looking for a give and take - end result may be a PBeM or Play By Post campaign down the road. (Possibly, MT, T20, or CT - kinda looking for which one will need the least tweaking for an enjoyable low tech 3D campaign.)
For the record, I include economic issues in setting - but the rules spill into economics with things like muster out benefits etc. I'd like to keep those the same if possible - or at least only change minimally to reflect the setting.
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January 12th, 2007, 01:27 PM
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If you want to make an alternate traveller setting in 3D, what modifications (other than setting) if any would you have to make via house rules for the CT ruleset to work? Looking for a give and take - end result may be a PBeM or Play By Post campaign down the road. (Possibly, MT, T20, or CT - kinda looking for which one will need the least tweaking for an enjoyable low tech 3D campaign.)
For the record, I include economic issues in setting - but the rules spill into economics with things like muster out benefits etc. I'd like to keep those the same if possible - or at least only change minimally to reflect the setting.
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January 12th, 2007, 06:23 PM
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what, you mean the sector and subsector star charts?
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January 12th, 2007, 06:23 PM
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what, you mean the sector and subsector star charts?
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January 12th, 2007, 08:16 PM
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Quote:
Originally posted by flykiller:
</font><blockquote>quote:</font><hr />in 3D
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what, you mean the sector and subsector star charts? </font>[/QUOTE]Yes - the star charts in 3D.
The rest already is (except for table top versions of starship combat - I don't think I'm likey to take that task on!)
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January 12th, 2007, 08:16 PM
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Quote:
Originally posted by flykiller:
</font><blockquote>quote:</font><hr />in 3D
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what, you mean the sector and subsector star charts? </font>[/QUOTE]Yes - the star charts in 3D.
The rest already is (except for table top versions of starship combat - I don't think I'm likey to take that task on!)
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January 12th, 2007, 09:26 PM
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i dont think there was ever any data provided to
take it to 3D from 2D(CT)...some of the stars are
real but alot are not...the sol sector you
could probably get a realistic 3D effect but
after that it would be a 100% guess i think...
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January 12th, 2007, 09:26 PM
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Citizen: SOC-13
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Join Date: Nov 2005
Location: west USA
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i dont think there was ever any data provided to
take it to 3D from 2D(CT)...some of the stars are
real but alot are not...the sol sector you
could probably get a realistic 3D effect but
after that it would be a 100% guess i think...
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January 12th, 2007, 09:40 PM
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Quote:
Originally posted by sid6.7:
i dont think there was ever any data provided to
take it to 3D from 2D(CT)...some of the stars are
real but alot are not...the sol sector you
could probably get a realistic 3D effect but
after that it would be a 100% guess i think...
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Think smaller - that that we know most of the stars within about 10 parsecs of Sol (but not all), and beyond that we only know the bright ones. There's hundreds of M and K V stars in the space covered by the Solomani Rim sector that we don't even know exist (which is why I'd just randomise the K and M V stars in that volume).
The RECONS list is the most complete list of stars near Sol - I've converted the layout to stacked subsectors on my realistic mapping page, but that's about as good as it'll get.
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January 12th, 2007, 09:40 PM
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Quote:
Originally posted by sid6.7:
i dont think there was ever any data provided to
take it to 3D from 2D(CT)...some of the stars are
real but alot are not...the sol sector you
could probably get a realistic 3D effect but
after that it would be a 100% guess i think...
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Think smaller - that that we know most of the stars within about 10 parsecs of Sol (but not all), and beyond that we only know the bright ones. There's hundreds of M and K V stars in the space covered by the Solomani Rim sector that we don't even know exist (which is why I'd just randomise the K and M V stars in that volume).
The RECONS list is the most complete list of stars near Sol - I've converted the layout to stacked subsectors on my realistic mapping page, but that's about as good as it'll get.
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