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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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Old September 23rd, 2006, 01:34 PM
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Introduction


As the UGM is used in Traveller games, it's natural that people make suggestions and improvements are made. After the UGM was first developed and posted here on the CotI Forum, the UGM's revised version was released. Now, it's time to incorporate a few more tweaks, so I am presenting to you the "better than ever" edition.

What is the Universal Game Mechanic?

It's a task system for Classic Traveller. It's designed to be used with CT without changing official Classic Trav rules. Just pop this sucker into your game when you need a character to attempt a task.

As I was designing this task system, I benefitted greatly from the input of other Traveller gamers from both this forum and the TML. (See the threads on both this forum and the mailing list.)

The Universal Game Mechanic is a very simple task system that will be very familiar to Classic Traveller players. When a task is called for, the player simply rolls 2D, adds mods, for 8+.

Every UGM task roll succeeds if the throw totals 8+.

Besides that simplicity, what this task system will bring to your game is the influence of a character's natural ability (rarely referenced in official CT rules with respect to tasks). And, each and every level of a character's stat will provide a benefit (i.e. you won't have your Pilot-2 EDU-9 and Pilot-2 EDU-5 guys always making the same roll as you do with the DGP/MT task system).

The UGM is probably the most Classic-Traveller-centric, CT-intuitive task system I've ever designed.

I hope you find it useful in your games.
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