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Imperial Interstellar Scout Service Details of the worlds of the Imperium (and beyond).

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Old January 27th, 2010, 05:32 PM
ffilz ffilz is offline
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Default Stellar densities etc.

Let's say I'm going to create a "universe" in 3-D, and rather than trying to use hexes, I am just going to use XYZ coordinates.

I want to have Sol/Earth be part of my universe, and would like to use real star data. I've found some various sources to start from (the map from SPI's Universe, SolStation.com, and one or two others). But that is likely missing stars, especially dimmer stars as one gets farther away from Sol.

Does anyone have any thoughts as to how to fill in those "missing" stars? My initial thought is to do everything within at most 100 LY, perhaps smaller.

The next step will be to generate planetary systems for the stars. I'm inclined to use a mix of "realistic" random generation, combined with just placing things because I want something there. Of course I should account for anything known.

What is the best guess as to what star types could even support earth-like planets? What is current thought on what types of stars would not have any planets at all?

Thanks

Frank
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