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  #11  
Old June 26th, 2007, 11:57 AM
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IMS Campbell Darby (Others in class --Thomas Wilkinson, R. Lee Ermey, Alexander Burton, Lloyd Williams, Daniel Daly, John Churchill, Ian McKay, John Reynolds, John Pitcairn, Johnson Beharry, Bryan Budd, Smedley Butler, Leonard Mason)

Type: Light Marine Transport (Former Fast Marine Transport)
Displacement: 1000 tons, Streamlined
Empty Cost: MCr 671.918
Drives: All V, giving Jump and Maneuver 4
Fuel: 440 tons
Staterooms: 15
Low Berths: 70
Cargo: 71 tons
Vehicle Bay: 150 tons
Typical Vehicles: 2 D-7 Dropships; 3 LAV-40; 2 AV-22 Hellhound Gunship; 2 TV-12C; 2 M-72 11 cm rocket howitzers; 2 M526 Hovertrucks
Electronics: Model-4 with Fiber Optic Backup
Armament: 8 triple missile turrets; 1 triple sandcaster turret; 1 triple beam laser turret

Crew:
Captain-1
XO-1
Pilot-1
Navigation-1
Medical-1
Ratings-4
Chief Engineer-1
Second Engineer-1
Engineer PO-1
Engineers-4
Chief Gunnery-1
Gunners-7

Marine Contingent (Reinforced Marine Rifle Platoon)
Marine Officers-1
Marines Enlisted-54
Marine Support Enlisted-14

Comments:

The Campbell Darby class light marine transport is a fast-reaction ship designed to deploy a Marine Expeditionary Force (a reinforced company) to trouble spots. The Darby class is the oldest Jump-4 capable warship in the Commonwealth Navy.

When the Navy was built around Jump-2 capable warships, the Darbys provided a "fast reaction" capability for the fleet and were usually among the first forces to reach trouble spots. Now that the entire fleet is moving to Jump-4 standard, the Darbys are not as crucial for rapid deployment missions. They are, however, still useful for operations in which a full Marine Expeditionary Group is too large. They are also very numerous and would be the most common troop transport encountered on the Rim.

There has been some discussion of a Jump-6 replacement for the Darbys, but the last defense budget contained no appropriations for a detailed study. The proposed replacement would be much larger and more expensive and would approach the much larger Tarawa in cost. Given the current budgetary realities, it’s unlikely such a ship would be deployed in the near future.

Last edited by tbeard1999; June 27th, 2007 at 12:21 PM.. Reason: Typo
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  #12  
Old June 27th, 2007, 11:31 AM
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Default Shoho-Class Patrol Carrier

IMS Shoho-Class Patrol Carrier (ex-Escort Carrier)
(Others in Class: Melbourne, Vengeance, Sydney, Nabob, Magnificent, Taiho, Independence, Belleau Wood, Defiant, San Jacinto, Langley, Argus, Furious, Colossus, Theseus)

Type: Escort Carrier
Displacement: 600 tons, Streamlined
Drives: All Drives-F, giving Maneuver-2, Jump-2
Electronics: Model-1bis
Empty Cost: MCr 482.6
Fuel: 140 tons
Staterooms: 20
Low Berths: 0
Cargo: 99 tons
Vehicle Bay: 180 tons
Typical Vehicles: 2 SB-7 Ship's Boat; 12 F-31 Starfire fighters
Armament: 4 triple pulse lasers; 1 triple sandcaster turret; 1 triple missile turret

Crew:

Captain
XO/Pilot
Navigator
Doctor
Chief Engineer
Engineer
6 Gunners
12 Pilots
12 Flight Mechanics
1 Marine Officer
8 Marine Enlisted

The Shoho class patrol carrier was originally designated as an escort carrier. When the Commonwealth fleet began transition to Jump-4 capable ships, large numbers of Shohos became redundant. The Commonwealth government transferred many of them to client states, reserve fleets and Colonial fleets (designated Frontier Escort Carriers). The Navy uses the remainder as patrol ships. The carrier fighter wing makes them quite effective in this role, as they can patrol the same area of space as 4+ ANZAC class corvettes.

Shohos typically carry the obsolete F-31 Starfire fighter or rarely, the upgraded F-31S Starfire. Due to a design oversight, their launch bays are too narrow to accomodate the F-52 Hellcat. The oversight can be corrected, but it will take 1 week and MCr 2.5 in a repair dock. The small numbers of Shohos upgraded to carry Hellcats are considered a different class -- the Ravager class (other ships in class include Nevis, Searcher, Tracker and Bogue). The Ravagers also have 4 triple beam lasers and fiber optic backups for their computers.

Shohos often patrol interdicted worlds and restricted space. They will often form the core of a small task force comprised of a Shoho, 2 Saladin class light corvettes and a Pollux class stores ship.

F-31 Starfire Fighter
10 tons; MCr 12. The F-31 is being phased out of frontline naval service, but can still be found in reserve and colonial squadrons. It’s popular with planetary defense forces due to its low maintenance requirements and ready availability. It also has atmospheric control surfaces and vectored thrust, which make it more effective in atmospheric com-bat. 4-G, 1 pilot. 1 integral beam laser, 2 ordinance hardpoints. Requires 1 ground crew. Typical missile loadouts:
-CAP -- 4 x AFM
-Strike -- 2 x SRAM/CRAM
-Ground Support -- 2 x GAM (250kg brilliant guided bombs). Integral laser sometimes replaced with VRF gauss pod.
Special rule – the Starfire is renowned for its ruggedness in combat. To reflect this, the F-31 gets a 9+ saving throw (1d10) to ignore each hit in combat. (Save is 6+ on 1d6).

F-31S Super Starfire Fighter
10 tons; MCr 16 new; MCr 6 as an upgrade to F-31. The F-31S was a proposed upgrade of the F-31, replacing the F-31s engines with models developing 25% more thrust. A few squadrons were equipped with F-31S models, but the Navy ultimately opted to completely replaced the F-31 with the F-52 Hellcat. 5-G, 1 pilot. 1 integral beam laser, 2 ordinance hardpoints. Typical missile loadouts:
-CAP -- 4 x AFM
-Strike -- 2 x SRAM/CRAM
-Ground Support -- 2 x GAM (250kg brilliant guided bombs). Integral laser sometimes replaced with VRF gauss pod.
Special rule – the Super Starfire is renowned for its ruggedness in combat. To reflect this, the F-31S gets a 9+ saving throw (1d10) to ignore each hit in combat. (Save is 6+ on 1d6).

Last edited by tbeard1999; July 9th, 2007 at 06:50 PM.. Reason: Typo
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  #13  
Old June 27th, 2007, 12:16 PM
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Default IMS Saladin-Class Light Patrol Corvette

IMS Saladin Class Light Patrol Corvette (ex-Close Escort)
(Others in Class: Ney, Packingham, Allen, Maxwell, Truscott, Hancock, Reynolds, Buford, Armistead, Wynton, Dunbarry)

Type: Light Patrol Corvette (ex Frigate)
Displacement: 200 tons, Streamlined
Empty Cost: MCr 113.2 (assuming 2 triple pulse laser turrets)
Drives: Jump-B, Maneuver and Power-D, giving Jump-2 and Maneuver-4.
Electronics: Model-1bis
Fuel: 80 tons
Staterooms: 5
Low Berths: 0
Cargo: 23 tons
Vehicle Bay: 20 tons
Typical Vehicles: 1 SL-2 Launch
Armament: 20% have 2 triple pulse laser turrets, 20% have 1 triple beam laser turret and 1 triple missile turret, 60% have a variety of armament.

Crew:

Captain
XO/Pilot
Navigator
Doctor
Chief Engineer
2 Gunners

The Saladin class was originally designated a Close Escort and was designed as a cheap, fast fleet workhorse capable of carrying out a numerous tasks including courier, escort, minesweeping, fire support, interdiction and patrol. With the transition to Jump-4, the fleet had scores of Saladins available for transfer to colonial fleets and client states. Some were also transferred to the Survey Service. The fleet maintains a large number of Saladins for patrol duty. This makes them a common encounter for Travellers.

A notable feature of the Saladins are that their cargo bay can be easily configured into secure holding areas. Many Saladins carry 1 ton of metal grating pre-cut to assemble into 3m x 3m holding cells.

Saladins have a far less homogenous armament than most warships. The two most common armament suites are 2 x triple pulse laser turrets or 1 tripple missile and 1 triple beam laser turret. However, 60% of Saladins have a different armament suite.

One interesting ship is IMS Buford, which was hastily configured as a fire support ship during the Oran Insurrection. Fleet contractors removed 4 of Buford’s 6 pulse lasers and replaced them with 4 missile racks. In addition, her cargo bay was reconfigured to hold 60 disposable multiple rocket launchers (each firing 100 9.5 cm rockets with cluster or fuel/air warheads). The roof plating was removed so that 20 launchers could be fired at a time. The expended MRL shells are then ejected from the hold using compressed gas. The cargo hold is now unpressurized. This modification consumed 20 tons of cargo space.

With appropriate equipment, the MRLs could be reloaded in about 2 hours. A full barrage of 20 MRLs could devastate a 2 square kilometer area. The disposable MRLs cannot be fired in flight. After Oran was pacified, Buford retained her unconventional armament.

Buford can carry 60 missile reloads for its 4 missile racks.

Last edited by tbeard1999; July 9th, 2007 at 06:51 PM..
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  #14  
Old June 27th, 2007, 01:10 PM
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Default F-23 Buffalo and F-3 Pigeon Fighters

F-23 Buffalo Fighter

This obsolescent fighter has an underserved reputation as the worst fighter in Commonwealth history. Its poor reputation is due to its poor performance in the Battle of Carylon, in which two complete squadrons of Commonwealth Marine Buffaloes were destroyed by Waldegren fighters. Among the worst defeats in Commonwealth Marine Corps history, this battle became immediately known as the "Pickett Turkey Shoot" (named after Vice Admiral Winton Pickett III, who commanded the Commonwealth task force).

This name, which evokes two great military fiascoes (Pickett's Charge, Old Earth 1863CE and the Marianas Turkey Shoot, Old Earth 1944CE), was a major factor in burying Vice Admiral Pickett's career and in the retirement of the F-23 Buffalo. As a result, large numbers of Buffaloes became available for Colonial fleets, client states and private parties. It's probably the most common fighter encountered.

The Buffalo began as a private venture by Cambellarms, Ltd. to produce a cheap, rugged, "aerospace fighter" that could fight well in atmosphere or in vacuum. The fighter was intended to be exported to relatively primitive planets of TL9-10 and to be maintainable by those worlds with a minimum of off-world spare parts. So, "cheap and rugged" had precedence over "capable". Considering its design goals, the Buffalo was a solid success. Although it had to be manufactured at TL9+, most of its components could be fabricated by any world of TL7+. Cambellarms even produced templates defining a wide variety of local material substitution regimes. For example, one template described how to use small amounts of titanium in conjunction with aluminum and steel to replace the amount of TL10 ceramics required in the airframe by 80% (albeit at a cost in acceleration and at the price of more rapid airframe fatigue). Second hand buyers of locally produced Buffaloes should be careful...

Many aerospace engineers consider the Buffalo to be one of the most elegantly designed spacecraft in history. Its controls were simple, straightforward and extremely user-friendly. An elegant, though relatively unsophisticated, fly by wire system made the Buffalo easier to fly than any previous fighter. Cambellarms claimed that a Buffalo pilot would require 30% fewer flight hours to obtain proficiency; a claim confirmed by early reports from the field. The Buffalo also required a very short runway, allowing it to operate from highways and temporary airfields.

Although the Buffalo was never intended for frontline service with the Commonwealth armed forces, the Commonwealth Marine Corps became interested in the Buffalo when the Navy refused to fully fund procurement of the F-31M, the Marine variant of the F-31. Since Buffaloes were far cheaper than the F-31M, the Marines could buy enough to fully equip the Marine squadrons which were bravely trying to make due with the ancient F-3 Pigeon (called the "clay pigeon" by its disgruntled pilots).

As a result, many Marine squadrons were equipped with the Buffalo and two of these squadrons found themselves up against front line Waldegren fighters at Carylon.

F-23 Buffalo fighter
10 tons; MCr 6 (MCr 3 through the Commonwealth Mutual Assistance Program or Surplus Disposition Agency). TL9; but could be built at TL7. The F-23 has been phased out of frontline naval service, but can still be found in a few reserve and colonial squadrons and in many private and client state squadrons. It has atmospheric control surfaces and vectored thrust, which make it more effective in atmospheric combat. 2-G ("afterburners" allow 3-G for 3 turns), 1 pilot. 1 integral pulse laser, 2 ordinance hardpoints. Requires 1 ground crew. Typical missile loadouts:
-CAP -- 4 x AFM
-Strike -- 2 x SRAM/CRAM
-Ground Support -- 2 x GAM (250kg brilliant guided bomb). Integral laser sometimes replaced with VRF gauss pod.

Some operators have replaced the inaccurate pulse laser with a beam laser.

The most notable variant of the Buffalo is the F-23R stratofighter. As its name implies, it's strictly a suborbital craft designed for atmospheric and suborbital operations. The F-23's laser is replaced with a twin VRF gauss gun and carries 2 additional hardpoints.

F-3 Pigeon

10 tons; MCr 4 (MCr 2 through the Commonwealth Mutual Assistance Program or Surplus Disposition Agency). The F-3 has been phased out of frontline, reserve and colonial naval service, but some can still be found in a few private and client state squadrons. It has atmospheric control surfaces and vectored thrust, which make it more effective in atmospheric combat. 1-G ("afterburners" allow 2-G for 3 turns), 1 pilot. 2 ordinance hardpoints. Requires 1 ground crew. Typical missile loadouts:
-CAP -- 4 x AFM
-Strike -- 2 x SRAM/CRAM
-Ground Support -- 2 x GAM (250kg brilliant guided bombs) or 2 x VRF gauss pod.

Markham Armswork Mark II Super Pigeon Upgrade Kit

This is a representative aftermarket upgrade produced by private contractors. The Mark II upgrade costs MCr 1.5 and replaces the Pigeon's old style pulse engines with standard models capable of producing a sustained 3-G thrust. Minor airframe modifications and electrical subsystem upgrades complete the package. The Mark II has the same game stats as the F-3, but can make 3-G thrust. Some operators have bought these upgrade kits, although the availability of significant numbers of cheap F-23 Buffaloes has deflated the market.

Markham Armswork also produces an upgrade kit for the F-23 Buffalo that upgrades its older style pulse engines with standard TL10 engines capable of producing sustained 4-G acceleration. The upgrade costs MCr 2.5 and has been bought by some operators.

Last edited by tbeard1999; June 27th, 2007 at 04:17 PM..
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  #15  
Old July 3rd, 2007, 12:10 PM
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Default Pollux Class Stores Ship

IMS Pollux

(Others in class: Antares, Aldebaron, Sol, Rigel, Canopus, Barnard’s Star)

Type: Stores Ship
Displacement: 400 tons, Streamlined
Empty Cost: MCr 156.65
Drives: Jump, Maneuver and Power-D, giving Jump-2 and Maneuver-2.
Fuel: 100 tons
Staterooms: 4
Low Berths: 0
Cargo: 175 tons (206 tons if pinnace is pre-loaded)
Vehicle Bay: 40 tons
Typical Vehicles: 1 40 ton Slow Pinnace (31 ton cargo capacity; usually pre-loaded).
Armament: Varies, but typical armament is 1 triple turret with 2 pulse lasers and a sand-caster. The ship has 4 hardpoints and could be fitted with 4 turrets total.

Crew:
Captain
XO/Pilot
Navigator
Doctor
Chief Engineer
1 Gunner

Pollux class ships are the standard light stores ship of the Commonwealth Navy. With the transition to universal Jump-4 capability in the fleet, the Jump-2 Pollux class is clearly inadequate to the task. Several Pollux class ships have been retrofitted with Jump 4 capability, but this refit dramatically reduces their cargo carrying capability by 132 tons. The result has been unsatisfactory, although the refitted ships are still in service.

Pollux class ships are classed as transports, but they can carry armament comparable to corvettes and are often impressed into service as such. In such cases, portable staterooms are mounted in the cargo deck for additional gunners and marines.

Portable staterooms consume 4 tons of space and cost Cr800,000 each. They act like normal staterooms. They are collapsible and can be stored in 1/2 ton of space.
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  #16  
Old July 3rd, 2007, 12:35 PM
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Default A-20 Vindicator Gunship

30 tons; MCr18.5; 6-G acceleration; 4 small craft cabins; 5.6 tons cargo. 1 beam laser, 2 missile racks (each with 6 missiles).

The Vindicator is designed for extended duration missions. It has a mission endurance of 2 weeks; 4 weeks if 3 tons of supplies are carried. This make the Vindicator able to remain on station far longer than fighters. Vindicators are often used for patrol missions, as their duration makes them much more useful in such roles. Minimum crew is 1 pilot and 1 weapons officer. Extended duration missions from bases usually carry 2 pilots and 2 weapons officers. Vindicator crews are often cross-trained in boarding tactics. The ship's locker on a Vindicator will include appropriate gear for boarding parties. A typical loadout might include: 4 self sealing armored spacesuits (treat as Cloth); 4 EVA thruster packs; 1 plasma torch capable of breaching hull metal; 4 cutlasses, 4 snub pistols with HEAP, 4 combat shotguns (with detachable grenade launchers). 12 tear gas grenades; 12 flash grenades; 6 dual purpose HE/HEAP grenades; 6 flechette grenades; 4 respirators. The pistols are used for zero-g operations; the shotguns for more typical operations.

Vindicators are technically small craft, so they are not named. Of course, crews unofficially bestow names on them all the time.

Vindicators are common encounters for Travellers who are where they shouldn't be...

Last edited by tbeard1999; July 3rd, 2007 at 06:11 PM..
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  #17  
Old July 3rd, 2007, 01:38 PM
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Default IMS Kirk Gunship Tender

IMS Kirk

(Others in class - Bowman, Reynolds, Sisko, Sheridan, Koenig, Solo, Nemo, Cellini, Poole, Carter, April, Pike, Decker)

Type: Gunship Tender
Displacement: 400 tons, Streamlined
Empty Cost: MCr 242.65
Drives: Jump, Maneuver and Power-D, giving Jump-2 and Maneuver-2
Computer: Model-1bis
Fuel: 100 tons
Staterooms: 5
Low Berths: 0
Cargo: 30 tons
Vehicle Bay: 180 tons
Typical Vehicles: 6 A-20 Vindicators
Armament: 4 triple turrets with 11 pulse lasers and 1 sandcaster

Crew:
Captain
XO/Pilot
Navigator
Doctor
Chief Engineer
4 Gunners
6 Small Craft Pilots
6 Small Craft Weapon Officers
6 Mechanics
12 Marines

The Kirk-class gunship tender provides facilities for operating gunships, specifically the A-20 Vindicator. Kirk class ships are intended for patrol missions and gunboat diplomacy, rather than fleet actions. However, the Commonwealth navy is stretched quite thin and Kirk class tenders have often participated in major fleet actions, often with distinction.

Kirk class tenders are often found patrolling DMZs and interdicted worlds. The long-duration A-20 Vindicator gunships are extremely effective in this role.
Kirk class tenders are most commonly found in the so-called "Rim Fleet", which is an unofficial name for certain squadrons of the Commonwealth Navy. "Rim Spacers" tend to serve on the same ship for 10+ years and usually spend most of their deployments in backwater systems on the Rim. They are popularly thought of as slovenly carousers with little regard for navy spit and polish. It's rumored that the Commonwealth Navy transfers most of its malcontents to the "Rim Fleet". Many Rim Spacers seem to relish the reputation. Curiously, Rim Spacers seem to get along better with members of the Survey Service than they do with regular Navy personnel. Rim Spacers often retire and settle on the Rim.

It should be noted that the crews of the Vindicators are berthed on the Vindicators themselves. A typical Vindicator crew will consist of a pilot, weapons officer and 2 marines (often cross-trained as pilots and weapons officers).

Last edited by tbeard1999; July 3rd, 2007 at 01:42 PM..
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  #18  
Old July 3rd, 2007, 01:55 PM
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Quote:
Originally Posted by tbeard1999 View Post
Vindicators are common encounters for Travellers who are where they shouldn't be...
I like the Vindicator concept - a long range extended duration fighter to "keep an eye on things". It could be one of the most useful encounter ships in the small ship universe that most players dwell in.[1] Perhaps a routine "customs" stop on approach to a high LL world. A few of them could charge in at a critical moment to save the day of a free trader under attack by pirates.

If someone was interested in designing an exterior, I'd be happy to create a deckplan for it.


[1] Small ship universe refers to the ships typically encountered during Traveller adventures. Million ton transports might exist, but the PCs do not typically own one or attack one.
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Old July 3rd, 2007, 11:42 PM
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Quite an interesting assortment of vessels. You have a small ship universe, do you not?
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Old July 4th, 2007, 11:51 AM
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Quote:
Originally Posted by jwcarroll60 View Post
Quite an interesting assortment of vessels. You have a small ship universe, do you not?
Yes. All designs are Book 2, with a few additional components from my revised Book 2 combat system.

http://www.travellerrpg.com/CotI/Dis...ad.php?t=11089


Small craft are modified (or in many cases unmodified) versions of Book 2 small craft.
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