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Traveller 5 Discussion of the Fifth edition of Traveller, released Spring 2013.

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Old October 28th, 2017, 11:49 PM
David Johansen David Johansen is offline
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Default Another Combat Patch

Okay, here's a shot at a rework that uses much of the current data the goal would be a clear and simple game that maps well to Classic Traveller.

Surprise By Sensors: Sensors vs ECM alternately Stealth vs Recon
Initiative By Side: Tactics vs Tactics Defender 2d Attacker 3d, +1d for Surprise
Individual Initiative: Dexterity 2d + 1d for Surprise (in sequence with initiative by side)

Melee Attack: 2d <=Strength or Dexterity + Attacker Weapon or Brawling - Target Weapon or Brawling

Brawling Damage = Attacker's Racial Strength Dice - Target Strength

Melee Weapon Damage = Attacker's Racial Strength Dice

Missile Attack: 6d - Target Size d + Higher Speed d <= Dexterity + Weapon Skill
Concealment +1d, Cover +1d, Aimed Shot -1d (no move, one shot), +1d per Range Band off Effective Range

Rapid Fire 1d Group Hits within Close
Very Rapid Fire 2d Group Hits Within Short
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Be warned, Spacemaster Privateers is my all time favorite rpg and it makes T5 look well organized, well illustrated, well laid out, simple, and well polished by any comparison you could care to make.
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