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Old October 24th, 2017, 04:49 AM
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Default Animal Characteristics

How hard and fast in the animal creation chart to be taken? I am working on a bestiary using Terran animals of various types; birds, mammals, reptiles, and amphibians, were I have copyright-free illustrations to accompany the animal.

The problem is using a single die roll to dictate not just size and strength, which somewhat correlate, but also dexterity and endurance. A Size 1 Gray Squirrel will have less dexterity than a Size 4 Porcupine or Koala, and considerably less than a Size 8 Galapagos Tortoise. A Size 5 Wolverine and a Size 5 Penguin have the same dexterity. Then you have the trunk of the elephant, which can pick up a single peanut, but also become a devastating weapon of attack. A Hippos preferred method of attack is it bite, but if attacking a boat in the water, it will come under the boat and overturn it with its sheer mass, then proceed to bite the boat and its former occupants.

The Damage by Strength table for animals goes up to Strength 91+ for 10D6 damage, but the Strength of a Size 20+ 40 Metric Ton creature maxes out at 54 (9D6). Now, I do have very hard data on both Sperm and Finback Whales, somewhere around 30 to 45 tons, sinking ships of up to 60 meters or so by ramming, with the ships sinking very quickly. Sperm Whales also have a variety of attack manners, depending on the target, from ramming to biting to smashing with their flukes to literally jumping on the target.
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Old November 4th, 2017, 05:04 AM
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Honestly I use CT's system as the separate statistics system is just too cumbersome.
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Old November 4th, 2017, 04:38 PM
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Default The Animal Rules in T20 were OGLed.

You might want to take a look at them. I am adding them to my CE variant.
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Old November 4th, 2017, 04:48 PM
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Originally Posted by sfchbryan View Post
You might want to take a look at them. I am adding them to my CE variant.
Thanks for the information, but I might just go with a modified form of what CE has, or build my own. I am not sure I want to invest in a copy of T20 just to see the animal generation.
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Old November 4th, 2017, 05:47 PM
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RAW, Cepheus uses Dexterity to reflect hits as well as implied agility/manual dexterity/etc.
As such, I don't like the animal chart as much, so...

I use Alien Traits in my animals which is similar to D20 Special Ablitities. I convert back and forth creatures. I created Alien Traits related to size besides Tiny, Small, (no trait), Large and Huge to provide additional size penalties. So like the d20 names, I have Gargantuan, Colossal and Starship ( aka Epic Level Handbook Colossal+) to give +2, +3 and +4 to hit such animals.

This gives me a bit more wiggle room for Dexterity. Astro the space whale and the Rancor may be deserving a low Dex, being less agile or slow, but Ricky the Gargantuan 10-headed space hydra might be more deserving of a "norrmal level" Dexterity.
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Last edited by Nathan Brazil; November 4th, 2017 at 05:53 PM.. Reason: Oops wromg whale
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Old November 5th, 2017, 01:37 AM
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I think that what I am going to do is simplify the various tables a bit along with modifying them, and then work up some sample encounter tables based on various Earth environments as a starter.
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Old November 5th, 2017, 12:18 PM
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In theory the whole MgT/CE paradigm of skilled 'character-animals' should make for more unique animal encounters, but the conflated tables are a real turnoff for reasons noted above.

Consider the very simple S1/S2/S3/S4 stat of the CT version- in most cases an animal that is faster is also going to have higher dexterity, simply to be able to avoid obstacles and coordinate speed for attack and escape. That doesn't cover say a sessile Filter with dextrous tentacles, but should suffice as a quick guideline.

Another use of the S# stat would be to use that as a measure of how much the animal needs to eat per day to maintain their higher metabolism enabling their speed.

Back of the envelope starting point, 5% of body weight x S#2.

So
S1 5%
S2 20%
S3 45%
S4 160%

Also means the faster animals are going to be spending their time eating, whether that's a LOT of plants, or other animals.

Perhaps I should try my hand at CE Animal Redux- the skill thing is worthy of development, just not the tables.
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Old November 8th, 2017, 02:58 AM
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First simplification: Reduce the number of animal types to 3; Herbivore, Omnivore, and Carnivore, with Scavenger a subset of Carnivore. There are not that many pure scavengers in the Terra environment, and most carnivores are more than happy to scavenge a meal when one is available. There was just something on the Internet about a tourist ship in the Arctic siting literally hundreds of polar bears feeding on the carcass of a dead whale beached on Wrangel Island. A grizzly is more than willing to feast on a winter-killed moose, while the afterbirth of wildebeest forms a part of the diet of most Serengeti carnivores. The hyena, generally viewed as the epitome of scavenging, actually kills quite a bit of its food. I decided that insectivores would be included under herbivores, as for the most part, the eater is quite a bit larger than the insect. So, giant anteaters will be considered herbivores, that pack quite a wicked punch if you are foolish enough to get it upset.

Second Simplification: I plan on dropping the Animals skills table, along with worrying about dexterity and endurance. Those characteristics can be given in the animal description, and not based on weight.

First Complication: In addition to Amphibian (which ranges from alligator to penguin to polar bear), Flyer, Swimmer (this would include manatees, sea turtles, and jellyfish), and Walker, I will be adding Arboreal (many of the animals of especially the Rainforest are highly Arboreal) and Triphibian (thinking of ducks and geese here, especially the diving birds like cormorant and loon). However, Arboreal would mainly be in forested areas, while triphbians will require a water source, so they would not be on every table.

More to follow.
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