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  #1  
Old September 6th, 2007, 05:55 PM
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Question GURPS Space 4th ed

Is this worth getting hold of?
I've already got Space 3ed, GT:First In & GT:Interstellar Wars.
Is there anything new in the 4th edition?
I'm specifically interested in star system generation.

chris
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Old September 6th, 2007, 06:12 PM
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Quote:
Originally Posted by chrisr View Post
I'm specifically interested in star system generation.
Then you'll be quite happy if yoy get GURPS Space 4th Ed. Precisely the star system generation is fully re-done and is reportedly the most up-to-date system in any current RPG.
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Old September 6th, 2007, 07:20 PM
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Quote:
Originally Posted by chrisr View Post
Is this worth getting hold of?
I've already got Space 3ed, GT:First In & GT:Interstellar Wars.
Is there anything new in the 4th edition?
I'm specifically interested in star system generation.

chris
from what I heard, they ditched the "Gadget" portion (the ultra tech subset) and made it more campaign oriented.

you can download the system generation checklist as a PDF over on the e23 site. I have it someplace.

I really liked Space 3e but I'm not sure I need 4e. I ended picking up a few
of the GT books for $9.95 first (Sword Worlds, AR2).

I'll probably get it if I write something for JTAS and get "gurps bucks" for it. I've got a trio of adventures I'm 2/3rds done with.
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Old September 7th, 2007, 08:48 AM
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Default Alien design

The bit we like is the alien design sequence which is based on the one in GURPS uplift.
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Old September 7th, 2007, 05:04 PM
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De-lurking…

Yea, 4th ed GURPS Space is pretty cool, with the star-system generation and alien-generation stuff. It does NOT include much of anything on star-ships (except talking about different types of Interstellar and Inter-system drives), and no gadgets at all. That is in GURPS Ultra-Tech (which is also very nice BTW, with a lot of tech and some good stuff on how to have 'mixed-tech' level).

But Interstellar War is still the best (only?) option for the Starship stuff...
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Old September 8th, 2007, 06:53 AM
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Thanks guys,
I think I'll look out for a copy.
I hope it's as nicely presented as Interstellar Wars. The examples on SJG look OK.
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Old September 8th, 2007, 05:24 PM
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Quote:
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But Interstellar War is still the best (only?) option for the Starship stuff...
Apparently it will be augmented by the imminent (?) release of a series of pdf products written by David L. Pulver.
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Old October 3rd, 2007, 10:55 PM
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You now need Ultratech for all the fun gun stuff now.

It is amazing what is in Space now and what is completely missing.

Space has no Guns at all. Ultratech has pages of them.

Space 4th DOES have a fantastic system and planet creation system - very well detailed. The information on Space adventures is priceless.

Interestingly - for me the book seller was the information on running space games in Victorian times.

I do miss the Starship design and combat rules too. Oh well....

Last edited by Britti_Lover; October 3rd, 2007 at 11:19 PM..
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Old October 4th, 2007, 10:46 AM
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Quote:
Originally Posted by Britti_Lover View Post
Interestingly - for me the book seller was the information on running space games in Victorian times.
There's stuff in GURPS Steampunk and GURPS Mars which might help a lot too. Both books are well done IMHO. GURPS Mars has a lot of material if you don't have any of the old Space 1889 materials, if that's the type of campaign you're aiming for.

Mike
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Old October 4th, 2007, 11:12 PM
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This is somewhat off-topic, but I have to second the recommendation for GURPS Mars. It is a very useful tome for a variety of purposes.

To me, the biggest thing about GURPS Mars is that it describes the process needed for colonizing and terraforming Mars.
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