Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > The Lone Star

The Lone Star Meet, greet and socialize with your fellow Travellers in the Lone Star Lounge. Random Topics.

Reply
 
Thread Tools Display Modes
  #1  
Old September 10th, 2015, 01:08 PM
flykiller's Avatar
flykiller flykiller is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: desert
Posts: 6,887
Gallery : 114
flykiller Citizen++flykiller Citizen++flykiller Citizen++flykiller Citizen++
Default DOARN quality

elsewhere we read of the concept of ...

Quote:
DOARN quality (Design Only As Really Necessary)
when I run games the thing that most strikes me about them is their unpredictability. the players do unexpected things, the situation takes off in unexpected directions, the die rolls indicate something more than that which I expect and prepare for. doarn would seem to limit games and game action to what is expected and anticipated, and this would seem to limit traveller to an algorithm rather than a living game.
Reply With Quote
  #2  
Old September 10th, 2015, 01:30 PM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 13,933
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default

DOARN in context is a term I just coined based on MOARN of course. So that means I have to define it.


DOARN, Design Only As Really Necessary: This means, when preparing for a game, budget your time with the toolsets to the degree that the players and adventure requires. For example, when Designing a starship, what you need to know about it depends on its use: you might only need to know (up front) its jump capability, number of staterooms, and cargo hold size.


Three examples of this is using Book 2 Ships, CT animal encounter tables, and CT characters in Traveller5.

You can spend the time re-creating Book 2 starships in T5 ACS.... or you can just use them as-is (DOARN).
You can build brand-new animal encounter tables using T5.... or you can just re-use the CT ones (DOARN).
You can roll up new characters in Traveller5, or you can just inflate the skill levels of CT characters and use them (DOARN).

Maybe this is for a convention or a pick-up game, or maybe you don't have a lot of time to prepare. Unless there's a reason to redesign and rebuild. That's DOARN.



Does that help?
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link

Last edited by robject; September 10th, 2015 at 02:03 PM..
Reply With Quote
  #3  
Old September 10th, 2015, 02:29 PM
flykiller's Avatar
flykiller flykiller is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: desert
Posts: 6,887
Gallery : 114
flykiller Citizen++flykiller Citizen++flykiller Citizen++flykiller Citizen++
Default

Quote:
This means, when preparing for a game, budget your time with the toolsets to the degree that the players and adventure requires. For example, when Designing a starship, what you need to know about it depends on its use
you know what your players and adventure are going to require? you know what the ship's use is going to be? I always think I do, and then it all spins out of control within the first thirty seconds of first player contact.

I find it's much more efficient to spend as much time as possible developing the situations and the ships. detailed deckplans, detailed ship explications, detailed npc's, detailed cultures, detailed animals, detailed settings, all standing by. this 1) allows in-game rulings and decisions that stay consistent with the game, and 2) any details not used immediately get used elsewhere eventually.

detailed background generation allows for success in the next game and in future games. DOARN sets you up for limitation.
Reply With Quote
  #4  
Old September 10th, 2015, 04:48 PM
Nick H's Avatar
Nick H Nick H is offline
Citizen: SOC-9
 
Join Date: Aug 2015
Posts: 58
Gallery : 0
Nick H Citizen+Nick H Citizen+
Default

My last-but-one Traveller campaign was really a case of DOARN. The captain of the ship could be very unpredictable when it came to choosing a destination. For example, I might have Adventure 1, The Kinunir, The Hunting Trip planned and maps of Knorbes and the NPCs and various encounters designed only to have him say "change of mind, we'll go to Dinomn instead".

Running Traveller from a laptop and using the classic and MT CD-ROMs for reference was a boon, and using the online Traveller map as well. In the end, I found 76 Patrons and BITS' 101 books a life saver: I could run things more on the fly with them.

No good work is ever wasted though: Those maps, NPCs and encounters would get used later on...just not quite in the way I imagined.
Reply With Quote
  #5  
Old September 10th, 2015, 04:50 PM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 13,933
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default

Fly, I agree with everything you've said.

I think we're just on opposite ends of the same line.

Preparation is never wasted.
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link

Last edited by robject; September 10th, 2015 at 05:12 PM..
Reply With Quote
  #6  
Old September 10th, 2015, 09:12 PM
Sifu Blackirish's Avatar
Sifu Blackirish Sifu Blackirish is offline
Citizen: SOC-14
 
Join Date: Jan 2005
Posts: 1,224
Gallery : 0
Sifu Blackirish Citizen
Thumbs up

Quote:
Originally Posted by flykiller View Post
detailed background generation allows for success in the next game and in future games. DOARN sets you up for limitation.
Very true. all that detail you slaved over and are now unable to use because the characters went to system y instead of x is still valuable. file off the serial number, change the body lines and reuse your data elsewhere. players think you are prepared for anything, and it turns out you are, too.
__________________
Have faith. Have multiple plans, work on one element of a plan every day. Pass your knowledge on to others.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Quality rating in QREBS Murdoc Traveller 5 5 May 1st, 2013 01:36 AM
Quality of games trader jim Traveller Wargames 12 December 7th, 2009 02:31 AM
Troop quality in Megatraveller jec10 MegaTraveller 3 October 9th, 2007 04:06 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.