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Ship's Locker Submit your favorite original equipment and weapons for others to use in their own Traveller campaigns.

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Old March 24th, 2012, 01:14 AM
Carlobrand Carlobrand is offline
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Default MegaTrav Remote Sensor Drone

The MegaTraveller space missile is a 50kg missile that seems to be able to hit a target up to a light second off, and sometimes farther, in the same turn they’re fired. (Which implies accelerations of 40g and more, but that’s another issue.) In both COACC and the CT Missile Supplement, it is presented as having a 30 kg. warhead. The CT Missile Supplement presents the option of remote sensor drones – in other words, that 30kg. payload can be sensor systems or other equipment. In space combat, it can be useful to throw a probe at someone out at the limits of detection, to gain information on what it is your facing while you still have time to react. These are examples of what such missiles might look like under MegaTrav rules.

They fall into two classes. Short-range variety are intended to identify individual targets or a group of targets close together within a given “square” (ex: a squadron flying close together); they use radio to send sensor information back to the launching ship for processing. Long-range varieties, available at TL12+, can gather information over a much wider area, allowing detection rolls to be made against entire fleets. Missiles of TL13 or less use radio to communicate sensor readings to the launching ship for processing; they may be subject to jamming. Missiles of TL14+ use laser communicators and cannot be jammed; they may be potentially "stealthy" if using passive sensors. (The surprise rules create the potential for surprised ships to be unaware of other ships firing missiles in their vicinity, making it a task to see the attack and raise the alarm.)

All are good for only one turn of active function - sometimes less, but since the sensors only draw power when they reach their assigned coordinates and the rules seem to imply it's pretty quick to detect something if you're going to detect it at all, I'm not sure whether that's an issue.

These missiles are one-shot but recoverable, barring mishap, which helps offset their high cost.

I would appreciate any comments or criticism.

TL10
TL10 Passive EMS probe: Cr. 156,563
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL10 Radio comm.: Far Orbit (500,000km) 10kg, 0.01Mw, Cr90,000
EMS Passive Array: V.Distant (50km), 2kg, 0.02Mw, Cr40,000
base roll Form (15+) +skill/ed (+3) +comp (+4) = 8 or better
Battery: 12.5 kg., 0.01 MwH (20 min.), Cr 6563

TL10 Active EMS probe: Cr. 315,250
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL10 Radio comm.: Far Orbit (500,000km) 10kg, 0.01Mw, Cr90,000
EMS Active Array: V. Distant (50km), 10kg, 0.1Mw, Cr200,000
base roll Diff (11+) +skill/ed (+3) +comp (+4) = 4 or better
Battery: 10 kg., 0.008 MwH (4.36 min.), Cr 5250

TL11
TL11 Passive EMS probe: Cr. 135,400
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL10 Radio comm.: Far Orbit (500,000km) 10kg, 0.01Mw, Cr90,000
EMS Passive Array: V. Distant (50km), 1kg, 0.01Mw, Cr20,000
base roll Form (15+) +skill/ed (+3) +comp (+5) = 7 or better
Battery: 8 kg., 0.0072 MwH (21.6 min.), Cr 5400

TL11 Active EMS probe: Cr. 278,100
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL10 Radio comm.: Far Orbit (500,000km) 10kg, 0.01Mw, Cr90,000
EMS Active Array: V. Distant (50km), 8kg, 0.08Mw, Cr160,000
base roll Diff (11+) +skill/ed (+3) +comp (+5) = 3 or better
Battery: 12 kg., 0.009 MwH (6 min.), Cr 8100

TL12
TL12 SR Passive EMS probe: Cr. 135,100
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL12 Radio comm.: Far Orbit (500,000km), 7kg, 0.007Mw, Cr90,000
EMS Passive Array: V. Distant (50km), 1kg, 0.01Mw, Cr20,000
base roll Form (15+) +skill/ed (+3) +comp (+6) = 6 or better
Battery: 6 kg., 0.006 MwH (21 min.), Cr 5100

TL12 LR Passive EMS probe: Cr. 416,800
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL12 Radio comm.: Far Orbit (500,000km), 7kg, 0.007Mw, Cr90,000
EMS Passive Array: Interplanet. (1 AU), 15kg, 0.15Mw, Cr300,000
base roll Routine (7+) +skill/ed* (+3) +comp* (+6) = -2 or better
Battery: 8 kg., 0.008 MwH (3.06 min.), Cr 6800

TL12 Active EMS probe: Cr. 244,500
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL12 Radio comm.: Far Orbit (500,000km), 7kg, 0.007Mw, Cr90,000
TL12 EMS Active Array: V. Distant (50km), 6kg, 0.06Mw, Cr120,000
base roll Diff (11+) +skill/ed (+3) +comp (+6) = 2 or better
Battery: 17 kg., 0.017 MwH (15.22 min.), Cr 14,450

TL14
TL14 SR Passive EMS probe: Cr. 162,000
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL14 Laser comm.: Far Orbit (500,000km), 14kg, 0.014Mw, Cr112,000
EMS Passive Array: V. Distant (50km), 1kg, 0.01Mw, Cr20,000
base roll Form (15+) +skill/ed (+3) +comp (+8) = 4 or better
Battery: 2 kg., 0.008 MwH (20 min.), Cr 10,000

TL14 LR Passive EMS probe: Cr. 347,000
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL14 Laser comm.: Far Orbit (500,000km), 14kg, 0.014Mw, Cr112,000
TL14 EMS Passive Array: Interpl. (1 AU), 9kg, 0.09Mw, Cr180,000
base roll Routine (7+) +skill/ed (+3) +comp (+8) = -4 or better
Battery: 7 kg., 0.028 MwH (16 min.), Cr 35,000

TL14 Active EMS probe: Cr. 262,000
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL14 Laser comm.: Far Orbit (500,000km), 14kg, 0.014Mw, Cr112,000
TL14 EMS Active Array: V. Distant (50km), 5kg, 0.05Mw, Cr100,000
base roll Diff (11+) +skill/ed (+3) +comp (+8) = 0 or better
Battery: 6 kg., 0.024 MwH (22.5 min.), Cr 30,000

TL15
TL15 Passive EMS probe: Cr. 106,000
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL15 Laser comm.: Far Orbit (500,000km), 7kg, 0.007Mw, Cr56,000
EMS Passive Array: V. Distant (50km), 1kg, 0.01Mw, Cr20,000
base roll Form (15+) +skill/ed (+3) +comp (+9) = 3 or better
Battery: 1 kg., 0.007 MwH (24min.), Cr 10,000

TL15 Passive EMS probe: Cr. 306,000
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL15 Laser comm.: Far Orbit (500,000km), 7kg, 0.007Mw, Cr56,000
TL14 EMS Passive Array: Interpl. (1 AU), 9kg, 0.09Mw, Cr180,000
base roll Routine (7+) +skill/ed (+3) +comp (+9) = -5 or better
Battery: 5 kg., 0.035 MwH (21 min.), Cr 50,000

TL15 Active EMS probe: Cr. 186,000
Basic missile: 0.1 m^3, 50 kg., Cr20,000
TL15 Laser comm.: Far Orbit (500,000km), 7 kg, 0.007Mw, Cr56,000
TL14 EMS Active Array: V. Distant (50km), 5 kg, 0.05Mw, Cr100,000
base roll Diff (11+) +skill/ed (+3) +comp (9) = -1 or better
Battery: 1 kg., 0.007 MwH (24min.), Cr 10,000
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  #2  
Old March 24th, 2012, 10:14 PM
E.D.Quibell E.D.Quibell is offline
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If you would like some independent computing capacity that is small and cheap then put in a Robot brain:

The NHR Low Function 5 Robot Brain
Designed by Ewan Quibell 2011-08-24
Updated 2011-08-24

Robot ID: NHR Low Function 5 Robot Brain, TL8, Cr 5,150
UPP=xxx01x, INT=0, EDU=1
Hull: 6.1 litres, Unloaded=1.4 kg
Power: External=0.67 kw
Loco: -
Como: -
Sensors: -
Off: -
Def: -
Brain: CPU=Linear x3, Storage=Standard x11
FundLogic=LowData, FundCmd=LimitedBasic
Software=See Below
Append: -
Other: ObjSize=Small, EMLevel=None
Comment: Cost in quantity=Cr 4,120
This brain is identical at TL9, 10 and 11

The NHR low Function 5 Robot Brain provides INT 0 and EDU 1; however there is no space available to allow any skills to be run. This is the smallest and lowest functioning brain that can be installed into a robot. This robot brain has the abilities to read sensors, run communications and move robots that have tracks, wheels or legs anywhere it is commanded to go.
The Brain is a standard design used to fit into any manner of robot chassis and vehicles and the fittings have been designed to make integration into robot or vehicle chassis a simple procedure.
This brain has a CP Multiplier of 80 at TL8, 90 at TL9, 100 at TL10 and 110 at TL11.

100 CP should cover all the rockets needs.

Devide the cost of your batteries by 100 (see Errata).

Volume for TL10 is:

0.004 (PEMS)
0.0002 (Radio)
0.0125 (Batteries)
0.0061 (Brain)

0.0228 kl or 22.8 liters

The numbers on a 0.05 kl open framed hull using Crystaliron are:

Armour 1
0.05 kl
Cr 27.5
weight 0.1937 kg

Using TL7 solid rocket fuel you can get 1.08 tons of thrust in 24.1kg and 24.1 litres of space all for Cr 12,000. It burns in 0.144 seconds and provides 21.6G of acceleration.

and then just throw them all together

Best regards,

Ewan
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Old March 24th, 2012, 11:31 PM
Carlobrand Carlobrand is offline
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Quote:
Originally Posted by E.D.Quibell View Post
If you would like some independent computing capacity that is small and cheap then put in a Robot brain:
100 CP should cover all the rockets needs.
I'm not too familiar with bots. I'm not sure how that integrates with the MT sensor rules.

Quote:
Originally Posted by E.D.Quibell View Post
Devide the cost of your batteries by 100 (see Errata).
Thanks for that.

Quote:
Originally Posted by E.D.Quibell View Post
Volume for TL10 is:

0.004 (PEMS)
0.0002 (Radio)
0.0125 (Batteries)
0.0061 (Brain)

0.0228 kl or 22.8 liters

The numbers on a 0.05 kl open framed hull using Crystaliron are:

Armour 1
0.05 kl
Cr 27.5
weight 0.1937 kg

Using TL7 solid rocket fuel you can get 1.08 tons of thrust in 24.1kg and 24.1 litres of space all for Cr 12,000. It burns in 0.144 seconds and provides 21.6G of acceleration.

and then just throw them all together ...
Uh, what?? Correct me if I'm wrong, but a 21.6g burn for 0.144 seconds gives me a final velocity of 31.1 meters per second. This puppy's moving a bit over 37 kilometers every turn. That makes for an awful long trip out, no?
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Old March 24th, 2012, 11:51 PM
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Quote:
Originally Posted by Carlobrand View Post
I'm not too familiar with bots. I'm not sure how that integrates with the MT sensor rules.



Thanks for that.



Uh, what?? Correct me if I'm wrong, but a 21.6g burn for 0.144 seconds gives me a final velocity of 31.1 meters per second. This puppy's moving a bit over 37 kilometers every turn. That makes for an awful long trip out, no?
216*0.144=31.104m/s using the Traveller G=10m/s/s

1 turn = 20 min = 1200s

yeah, 37324.8m/turn, 0.00149 squares per turn. WAY too slow for anything other than a deorbit burn for non-recovery deorbit.

Also, I'll point out that you need AV=8 on "disposable spacecraft" per Hard Times.
A
disposable component leaving the atmosphere must have a
hull armor rating of 8 or more.
HT, p.83.
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Old March 25th, 2012, 04:42 PM
E.D.Quibell E.D.Quibell is offline
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ok, ok, ok ...

It was my first try at 02:00 ok?

A robot brain just replaces a computer in a vehical, and for a one shot like this they are perfect.

The Hull
Armour 8 Open Frame Crystaliron
0.05kl
Weight 0.00155 tons or 1.5kg
Cost Cr 220

and if we go for a TL9 fusion rocket the good news is that we can kill the batteries. However to get the 0.03 Mw we need we get 2.6t of thrust, 52 kg and 0.013 kl volume and it drinks 2.66kl of liquid hydrogen an hour.

0.004 (PEMS) 2kg
0.0002 (Radio) 10kg
0.0061 (Brain) 1.4kg

0.0103 kl or 10.3 liters and 13.4kg

With the hull and the fusion rocket we have 66.9 kg weight and 23.3 l volume. This gives 36 seconds of fuel (it's weight is neglagable) and power @ 38.8 G

The only real way to improve this is to drop the power requiremetns.

If we put the batteries back we get 79.4 kg and 35.8 kl giving us 19 seconds of thrust (and power) at 32.7 G

But if we then half the fusion rocket (we don't now need the power) we get 1.3 tons 26kg 0.0065 kl and drinks 1.33 kl/h. Or 51.9 kg and 56 seconds at 25G.

You might be able to play a bit with the thrust/wieght and length of thrust, but there isn't another engine type that will give you a better power to wieght in the available space. You need to up the volume of the craft to allow for more fuel.

Best regards,

Ewan
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Old March 25th, 2012, 05:59 PM
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Either model gives us a final velocity in the vicinity of 14 kilometers per second. Respectable - that's 16,800 kilometers in a 20-minute turn - but still not useful for long-range probing, and they won't fit in a missile tube. No fault to you, that's the best that can be accomplished within the canon missile design rules available to us. However, that leaves the MegaTrav missile an enduring mystery - it appears to be managing 40g or better for up to 20 minutes.

Better, I think, to leave it a mystery and just deal with the payload.
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Old March 25th, 2012, 08:26 PM
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But the standard missile has far more space than that. A full 0.1kl

So the hull is:

The Hull
Armour 8 Open Frame Crystaliron
0.1kl
Weight 0.0031 tons or 3.1kg
Cost Cr 440

and we can dump the radio (missiles are fire and forget) which leaves us with:

0.004 (PEMS) 2kg
0.0061 (Brain) 1.4kg

at 0.0101 kl and 3.4kg with a 0.02Mw power draw.

1 ton thrust from a 0.0205 weight fusion rocket, taking 0.0051 kl of space and needing 1.05kl/h for fuel

Total volume is 0.0152 kl weight of 23.4kg which leaves 0.0848 for fuel or 4 minutes 50 seconds @ 42.7 G

Maybe the standard missile is infact a hitile?

Or if you put in a 26.6kg charge in 14.6 litres then you could get a 50kg missile with 4 minutes of fuel @ 21G

The launcher itself must impart some initial velocity to the missile.

Best regards,

Ewan

Last edited by E.D.Quibell; March 25th, 2012 at 08:29 PM..
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Old March 25th, 2012, 10:54 PM
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Quote:
Originally Posted by E.D.Quibell View Post
But the standard missile has far more space than that. A full 0.1kl

So the hull is:

The Hull
Armour 8 Open Frame Crystaliron
0.1kl
Weight 0.0031 tons or 3.1kg
Cost Cr 440

and we can dump the radio (missiles are fire and forget) which leaves us with:

0.004 (PEMS) 2kg
0.0061 (Brain) 1.4kg

at 0.0101 kl and 3.4kg with a 0.02Mw power draw.

1 ton thrust from a 0.0205 weight fusion rocket, taking 0.0051 kl of space and needing 1.05kl/h for fuel

Total volume is 0.0152 kl weight of 23.4kg which leaves 0.0848 for fuel or 4 minutes 50 seconds @ 42.7 G

Maybe the standard missile is infact a hitile?

Or if you put in a 26.6kg charge in 14.6 litres then you could get a 50kg missile with 4 minutes of fuel @ 21G

The launcher itself must impart some initial velocity to the missile.

Best regards,

Ewan
Interesting. Is my math off? I thought if you applied a ton of thrust to a 23.4 kg mass, you'd get 42.7 m/s^2, not 42.7g

And, the radio/laser comm. is not optional in a sensor probe. Information is of no use unless it gets back to the fleet.
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Old March 26th, 2012, 04:48 AM
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Quote:
Originally Posted by Carlobrand View Post
Interesting. Is my math off? I thought if you applied a ton of thrust to a 23.4 kg mass, you'd get 42.7 m/s^2, not 42.7g

And, the radio/laser comm. is not optional in a sensor probe. Information is of no use unless it gets back to the fleet.
Nope. it's 1000kgf, 1 kgf = 1 kg x 9.8m/s/s.

Well, technically, it's force sufficient to accelerate 1 ton at 1 G, but traditionally it was used in 2000lbf ETM units...

Traveller has, as with many units, redefined for same use but in metric, so the Traveller thrust ton is force sufficient for 1 ton-metric (1000kg) at 1 Traveller G (10m/s/s)

G=Tt/M
where G= G's, Tt= Tons Thrust, and M=mass in megagrams (=metric tons)
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Old March 26th, 2012, 05:11 PM
E.D.Quibell E.D.Quibell is offline
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Quote:
Originally Posted by Carlobrand View Post
And, the radio/laser comm. is not optional in a sensor probe. Information is of no use unless it gets back to the fleet.
Then you'll need to design a sensor drone from the ground up that meets requiments, becuase trying to fit in a missile by weight is not going to work.

Or you can just say that you have sensor drones that are the same size shape and performance as missiles that provide the players with the information that the GM wishes them to have, and not bother with the design sequenses at all.

Best regards,

Ewan
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