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In the OTU In the Official Traveller Universe. Any milieux that's been published in any edition. Not for discussion of rules except in reference to how they reflect the OTU

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Old June 15th, 2018, 11:51 PM
BwapTED BwapTED is offline
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Default Starport law levels

We know the law levels of the various worlds. That information is in the UWP.

But what about the starports/within the extrality line?

My guess would be 7. No guns, lasers, explosives, etc. Blades are a-okay.
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Old June 16th, 2018, 01:04 AM
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Quote:
Originally Posted by combatmedic View Post
We know the law levels of the various worlds. That information is in the UWP.

But what about the starports/within the extrality line?

My guess would be 7. No guns, lasers, explosives, etc. Blades are a-okay.
If that were the case, then no armed civilian starship should be allowed to land within the extrality line.

Law Level is probably closer to 0.
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Old June 16th, 2018, 01:56 AM
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That's a good point about armed ships, but here are two things to consider:

1 Drives= fusion weapons.
It's detailed in High Guard. But let's say one is not using that rule...

2 Security.
Starport authorities expect you to submit to an inspection. Missiles and lasers must be unloaded/deactivated. And all weapons must be declared before landing.

Enforcement might involve brute squads, robot swarms, geneered dogs, etc.

3: import licence/transit ticket
Inspectors check out the papers and the goods, then lock the stuff up.

But this is an OTU thread, so I don't want to get too far into possibilities without asking about canon. Did any GDW source ever deal with starports, starport security, and so on?

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Old June 16th, 2018, 02:06 AM
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I looked again. There is a reference to ship's gunnery under law levels in Book 3.

But it also says law level doesn't apply to starports, anyway.

So maybe instead of assigning a law level, it's better just to describe the starport rules.

That could vary by starport, of course. Big Imperium.
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Old June 16th, 2018, 06:15 AM
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MgT1E (IDK about 2E), CB page 178:

Quote:
Starports operate according to Imperial law (equivalent to Law Level 1 for most items, and Law Level 7 for psionics).
I know MgT is not OTU specific, but I guess this is thought with 3I in mind, as it is quite consistent with it, and other TUs may be quite different in this (e.g. spaceports being part of the planetary territory and no extrality zones)...
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Old June 16th, 2018, 08:19 AM
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Quote:
Originally Posted by combatmedic View Post
That's a good point about armed ships, but here are two things to consider:

1 Drives= fusion weapons.
It's detailed in High Guard. But let's say one is not using that rule...

2 Security.
Starport authorities expect you to submit to an inspection. Missiles and lasers must be unloaded/deactivated. And all weapons must be declared before landing.

Enforcement might involve brute squads, robot swarms, geneered dogs, etc.

3: import licence/transit ticket
Inspectors check out the papers and the goods, then lock the stuff up.

But this is an OTU thread, so I don't want to get too far into possibilities without asking about canon. Did any GDW source ever deal with starports, starport security, and so on?
My understanding of the 3I is that it is a polity that seeks to encourage and enable trade as a core part of its internal policy. Part of the trade policy would be making is easy to move cargo securely and safely around the Imperium, with the minimum of unnecessary "red tape" or obstructions.

Thus, the extra-legal starport, that can accommodate a ship and its cargo. regardless of local legislation, to facilitate trade to other systems, and to allow Travellers a reasonable idea of what is and isn't acceptable when they arrive at a new starport (For example, knowing they can walk around safely with sidearms, but that a assault rifle would lead to arrest).


Strictly speaking, the customs line would be the Starport perimeter, and goods travelling beyond that would need to be checked, and if needed, searched.

However, depending on how well the local and Starport authorities get on, I can imagine that they might be allowed to move this to landing, or even to orbit, with a Starport Authority rep working alongside a local customs officer to clear a ship and note any items that were contraband on planet. Not to confiscate them, but to account for them, and make the ship re-account for them before departure, proving it hasn't off-loaded them to smugglers locally.

for video on the real world issues with airports and extrality, watch this video.
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Old June 16th, 2018, 12:20 PM
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GT, p.64, sidebar:

"Although, strictly speaking, the law level of the starport permits any weapon to be carried openly, the Imperial laws against property damage, murder, and extortion are rigidly enforced by Imperial authorities ..."
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Old June 16th, 2018, 03:50 PM
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Quote:
Originally Posted by Brandon C View Post
GT, p.64, sidebar:

"Although, strictly speaking, the law level of the starport permits any weapon to be carried openly, the Imperial laws against property damage, murder, and extortion are rigidly enforced by Imperial authorities ..."
Cool. I was looking for something like that.

Ditto the MongTrav reference shared by McPerth.
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Old June 16th, 2018, 03:51 PM
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Quote:
Originally Posted by Xerxeskingofking View Post
My understanding of the 3I is that it is a polity that seeks to encourage and enable trade as a core part of its internal policy. Part of the trade policy would be making is easy to move cargo securely and safely around the Imperium, with the minimum of unnecessary "red tape" or obstructions.

Thus, the extra-legal starport, that can accommodate a ship and its cargo. regardless of local legislation, to facilitate trade to other systems, and to allow Travellers a reasonable idea of what is and isn't acceptable when they arrive at a new starport (For example, knowing they can walk around safely with sidearms, but that a assault rifle would lead to arrest).


Strictly speaking, the customs line would be the Starport perimeter, and goods travelling beyond that would need to be checked, and if needed, searched.

However, depending on how well the local and Starport authorities get on, I can imagine that they might be allowed to move this to landing, or even to orbit, with a Starport Authority rep working alongside a local customs officer to clear a ship and note any items that were contraband on planet. Not to confiscate them, but to account for them, and make the ship re-account for them before departure, proving it hasn't off-loaded them to smugglers locally.

for video on the real world issues with airports and extrality, watch this video.
Will watch. Gotta dig out the speakers and hook them up.
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Old June 16th, 2018, 04:20 PM
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Quote:
Originally Posted by combatmedic View Post
Cool. I was looking for something like that.
Should clarify, that was from GT2e, in case you want to see what the rest of the sidebar says.
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