ATM I really don't care a LOT about T5. I do think it's good that he wants to do it right, though after having read through the beta stuff I've seen (finally), and having evolved myself over the last 10-12 years (God, has it been that long?) since I found MT (or it found me), well, after seeing TNE, how could anyone want for more?
Okay, so I still want for more, but I think it was a step in the right direction, and I cringe when I see stuff that applies to CT/HG and know that the same stuff wouldn't work in TNE (like, well, just about any space tactic, really), and I also cringe when I see stuff for TNE and realize it's way too complicated for the majority of players. It's like they tried to integrate Command Decision and Harpoon with Traveller. (Excellent games, of course, but way more than most people want in a lifetime.)
I like the route the Aurora RPG went; simplifying a lot of stuff to its most basic levels and taking a lot of innocuous rolling out of the game, but I find myself not using even those rules as intended. And, of course, I STILL yearn for a complete FFS3. So I guess I'm a weird jumble of chaos who doesn't know what he wants, but knows that nothing out there looks right.
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Possessing a mind like a steel trap: very rusty and illegal in 37 states.
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