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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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  #271  
Old April 22nd, 2004, 04:36 AM
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Straybow,

MT was a true attempt at "CT Advanced" which unfortunately tied to a moderatley disliked setting change.

MT tries to integrate CT Bks 1-7, Supp 4, 8, and 11, Striker, and the DGP Task system. CG from Bk2 is enhanced to produce characters more ballanced with Bk4-7 characters.

T&C is educed solely to Bk7.
Combat mechanics are derived from striker (cross-check pens and armor...), and tied to Bk1 range bands. Damage is separated from pen for realism and survivability.

The real problem was the only real innovation of MT: Interrupts and sequencing. Ugly. Very fun, once you know what you're doing.

Also, problematic for many were the changes to Jump Fuel... (5x JDrive Volume for max jump; J1 is unchanged, and still 10%, J2 and better are thus reduced from CT.

One last issue many CTers have: MT defines that the MDrives drives are gravitic in nature; CT didn't state it (but it was not an uncommon assumption).
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Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
  #272  
Old April 22nd, 2004, 04:36 AM
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Straybow,

MT was a true attempt at "CT Advanced" which unfortunately tied to a moderatley disliked setting change.

MT tries to integrate CT Bks 1-7, Supp 4, 8, and 11, Striker, and the DGP Task system. CG from Bk2 is enhanced to produce characters more ballanced with Bk4-7 characters.

T&C is educed solely to Bk7.
Combat mechanics are derived from striker (cross-check pens and armor...), and tied to Bk1 range bands. Damage is separated from pen for realism and survivability.

The real problem was the only real innovation of MT: Interrupts and sequencing. Ugly. Very fun, once you know what you're doing.

Also, problematic for many were the changes to Jump Fuel... (5x JDrive Volume for max jump; J1 is unchanged, and still 10%, J2 and better are thus reduced from CT.

One last issue many CTers have: MT defines that the MDrives drives are gravitic in nature; CT didn't state it (but it was not an uncommon assumption).
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
  #273  
Old April 22nd, 2004, 04:36 AM
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Straybow,

MT was a true attempt at "CT Advanced" which unfortunately tied to a moderatley disliked setting change.

MT tries to integrate CT Bks 1-7, Supp 4, 8, and 11, Striker, and the DGP Task system. CG from Bk2 is enhanced to produce characters more ballanced with Bk4-7 characters.

T&C is educed solely to Bk7.
Combat mechanics are derived from striker (cross-check pens and armor...), and tied to Bk1 range bands. Damage is separated from pen for realism and survivability.

The real problem was the only real innovation of MT: Interrupts and sequencing. Ugly. Very fun, once you know what you're doing.

Also, problematic for many were the changes to Jump Fuel... (5x JDrive Volume for max jump; J1 is unchanged, and still 10%, J2 and better are thus reduced from CT.

One last issue many CTers have: MT defines that the MDrives drives are gravitic in nature; CT didn't state it (but it was not an uncommon assumption).
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
  #274  
Old April 22nd, 2004, 12:03 PM
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So, has this project died?
  #275  
Old April 22nd, 2004, 12:03 PM
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So, has this project died?
  #276  
Old April 22nd, 2004, 12:03 PM
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So, has this project died?
  #277  
Old April 22nd, 2004, 04:45 PM
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Obviously only Avery, and perhaps Hunter, can say for sure, but the indications are that something will be forthcoming in the next year or so. I can appreciate that Marc & co. are playing things close to the chest right now until their plans are more concrete, rather than raise false expectations.

John
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  #278  
Old April 22nd, 2004, 04:45 PM
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Obviously only Avery, and perhaps Hunter, can say for sure, but the indications are that something will be forthcoming in the next year or so. I can appreciate that Marc & co. are playing things close to the chest right now until their plans are more concrete, rather than raise false expectations.

John
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  #279  
Old April 22nd, 2004, 04:45 PM
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Obviously only Avery, and perhaps Hunter, can say for sure, but the indications are that something will be forthcoming in the next year or so. I can appreciate that Marc & co. are playing things close to the chest right now until their plans are more concrete, rather than raise false expectations.

John
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Somewhere in MD, USA
  #280  
Old May 19th, 2004, 08:59 PM
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It would be nice to see MT and other products on CD.
Like TNE or 2300AD. How about all of the Challenge issues!

For me, I dropped MT because of the time required to do starship design. I liked the CT 15 minute ships.
But I use MT material and TNE material extensively
in my campaign.

Savage
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