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Old November 18th, 2015, 11:29 AM
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Default Squadron Combat as Ground Combat

Fifth Frontier War looks more like a strategic land war game. So... What if squadron combat was a variation on ground combat instead of naval combat? How would such a game play differently?

Flanking a unit makes it vulnerable.

Support via screens and group formations. A ship cut off from others is vulnerable.

Agility. In ground warfare, movement is quite dynamic. Units can retreat and reorganize as easily as move forward and attack. Retreat and regroup can be a valid defensive tactic, trading ground for time.

Momentum. In Mayday, the number one rule is Newton's First Law. But units in ground warfare only use Newton when they are massive enough to crush opponents in their path.

SUMMARY of Responses to this Thread

No, space warfare is closer to naval than ground warfare.

* Terrain and concealment are different.
* Unit replacement is much easier in ground combat.
* Logistics plays a much greater role in ground combat.
* Flanking is also about initiative.
* Agility is not about movement of the front line of battle.

Strategic space warfare (e.g. FFW) can be like Napoleonic warfare, but without the convenient replacement rate of ground forces.

* Lack of continuous fronts, allowing flanking maneuvers
* Screens
* Lack of command and control.
* Force concentration for decisive battles.
* Foraging (wilderness refueling).
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Last edited by robject; July 28th, 2016 at 05:31 PM..
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