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Ship's Locker Submit your favorite original equipment and weapons for others to use in their own Traveller campaigns.

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  #1  
Old September 4th, 2014, 08:52 AM
Sir Brad Sir Brad is offline
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Default How much Cr... I mean Stuff do your characters acquire

Most of the time it doesn't matter because they normally have access to a ship and can just throw their junk in the hold, but if you've bean travelling without a starship it becomes an issue as I've just rediscovered with a character I'm GM'ing who has struck off on her own again.

now she has a small armoury that she has just kind of acquired including a pair of Accelerator Rifles (one Zho one Imp pattern), a pair of Combat Snub Pistols (again one Zho, one Imp pattern) an Imp pattern ARL, a Zho Laser Rifle, an Imp pattern ACR (with under barrel RAM), near on a dozen short blades of various types. Body Armour includes a custom fitted concealable BW vest, Imp & Zho pattern Combat Environment Suits and a suit of Zho Guards Combat Armour with quite a few accessories, all up including Ammo and Hard Cases 80KG worth (thank the higher powers she hasn't held on to some of the other weapons & combat gear that have cycled through her hands over the years)

she has around an other 20+ KG worth of Adverse Environment & Weather gear and Vacc-suits

and that's before you get to her wardrobe and personal electronics, call that another 100 or so KG worth.

with her other gear I'd say she has close to 300kg in stuff, some of it quite bulky.

IRL the character has bean bouncing around for about three or four years and about six game years, she's quite wealthy (5-7 Mcr in various currencies) just not 100% down on a Starship wealthy and doesn't have the skill set to run anything bigger than a Type S let alone start a venture that could cover the repayments.

so how much Cr... Stuff do your ship-less Travellers lug about?
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Old September 4th, 2014, 11:33 AM
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My guideline is the baggage allowance for passage: 100 kg of stuff.
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Old September 4th, 2014, 11:46 AM
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Quote:
Originally Posted by robject View Post
My guideline is the baggage allowance for passage: 100 kg of stuff.

Middle Passage is 100kg.
High Passage is 1000kg (or 1.0 dton in MgT).
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Old September 4th, 2014, 12:00 PM
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I've only had one traveller group in the last 20 years without a ship. And they were the active duty campaign.
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Old September 4th, 2014, 12:21 PM
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Quote:
Originally Posted by robject View Post
My guideline is the baggage allowance for passage: 100 kg of stuff.
Is that 100kg weight or 0.1 dT?

Somewhere in my notes I have the dimensions for a 0.1 dT footlocker. I'm planning to write this up as the standard shipboard footlocker. Cabins have dedicated space and fastenings to accomodate such lockers.


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Old September 4th, 2014, 12:43 PM
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0.1 Td, more properly 1.4 cubic meters, is a HUGE locker. That's a wall locker, not a foot-locker.

A typical army large C footlocker is about 0.1 cubic meters. 33.5x16x12 inches. And is 1/4" thick plywood.
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Old September 4th, 2014, 01:05 PM
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Quote:
Originally Posted by whulorigan View Post
Middle Passage is 100kg.
High Passage is 1000kg (or 1.0 dton in MgT).
Excellent whulorigan, thank you for the research.

Them's the benchmarks I use.
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Old September 4th, 2014, 01:13 PM
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Quote:
Originally Posted by aramis View Post
0.1 Td, more properly 1.4 cubic meters, is a HUGE locker. That's a wall locker, not a foot-locker.

A typical army large C footlocker is about 0.1 cubic meters. 33.5x16x12 inches. And is 1/4" thick plywood.
Hum. I must have gotten my figures wrong. Perhaps it's the size of a standard cabin wardrobe, designed to contain all of a passenger's luggage?


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Old September 4th, 2014, 06:49 PM
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In my opinion any ex-military adventurer would follow a similar pattern to a civilian one with a weapons license.

Survival gear, such as extreme weather clothing, respirator and so forth;
hand computer,
communications device,
vac-suit,
maybe low-light/IR goggles, combo if available,
one pistol-sized weapon, one rifle/SMG-sized weapon, one dagger or blade or baton/stun club.

Of course, my ex-scout had a Serpent-class scout and he had the above plus an electronics kit, mechanics kit, cloth armor and a couple other things, but usually most of it was left aboard ship (I only took the cloth when I expect combat).
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Old September 4th, 2014, 08:04 PM
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PC's collect stuff, it's a fact of life, Planet X women folk ain't allowed to where pants, Planet Y the characters favoured colour is restricted or illegal, Planet Z you need that formal-where to infiltrate the State Dinner. all these call for the players to expand there wardrobes.

constantly useful gear regardless of Mass or Bulk gets retained, doubly so if it's expensive or difficult to obtain.

then Weapons, PC's love to collect them, never know when you'll need gun X and it's beyond local Law Level, then their is trophying from "Worthy Opponents" or just because the GM made the gun/knife sound cool.

even careful characters will accumulate, the non-ship traveller I GM is not very materialistic, but in six game years she's accumulated around 300KG of stuff, an other character I GM in four game years has converted two of the staterooms on her Type S to Storage to keep her tiny hold free. a Merchant character I play is bumping up against 1/2 mass ton of gear, admittedly he's got a lot of tools. then I've got an Ex-Army Merc who has a 2 D-Ton shipping container full of Guns and a 1 D-Ton container for his armourers workshop.
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