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The Fleet Ship designs, strategies, and tactics.

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Old September 8th, 2018, 04:01 AM
kilemall kilemall is offline
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Default Fuel Swap- Game Effects

People mentioning their swap of jump and maneuver drive sizes got me thinking about the game effects of using the 10% fuel tankage per number if used for maneuver instead of jump.
It's attractive to me since I am big on reaction drives instead of the various gravitics, but it might create some interesting possibly undesirable situations- most notably having multi-jump capability if you use acceleration sparingly or the design had large fuel tanks anyway.

It also occurs to me that ship economics could be better if refined fuel is only needed for small jump usage, and most of the 10% per M-number was unrefined.


Thoughts? Preferences?
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