Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Traveller 5 > Traveller 5

Traveller 5 Discussion of the Fifth edition of Traveller, released Spring 2013.

Reply
 
Thread Tools Display Modes
  #1  
Old June 14th, 2018, 03:53 PM
agorski's Avatar
agorski agorski is offline
Citizen: SOC-13
 
Join Date: Sep 2010
Location: Prescott AZ
Posts: 603
Gallery : 4
agorski Citizen
Default Population 0 Worlds and Economics

I'm looking at the Economic Extension and Resource Units for worlds.

In a recent discussion with Joshua, it was confirmed that travellermap and Marc agree that dieback worlds have usable infrastructure.

But in the case of Pop 0 worlds in general, it seems like Efficiency and Resource Units should be 0 because they're based on production which doesn't exist.

Should I submit errata on this?
__________________
Mac & iOS software for Traveller: http://naasirka.weebly.com/
Reply With Quote

Welcome!
To see more of this thread, please login or register.
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
New For Use with Mongoose Traveller: Foreven Worlds: Ships of the Border Worlds dmccoy1693 TAS News Feed 5 November 8th, 2017 01:45 AM
Highest population density worlds sudnadja Imperial Interstellar Scout Service 62 October 24th, 2017 10:55 PM
Maximum Sustainable Population-TNE for Cm-Ba-Resource worlds Liam Devlin In My Traveller Universe 5 July 1st, 2004 06:51 PM

This website and its contents are copyright ©2010-2013 Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.