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The Fleet Ship designs, strategies, and tactics.

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Old September 27th, 2018, 07:02 AM
AnotherDilbert AnotherDilbert is offline
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Thanks, that is impressive.

The body-ship is a fun idea!


(You may want to recheck the reaction fuel, I suspect you have underestimated it 10 times or so...)
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Old September 27th, 2018, 03:13 PM
Winged Cat Winged Cat is offline
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Originally Posted by AnotherDilbert View Post
Thanks, that is impressive.

The body-ship is a fun idea!
Thanks!

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Originally Posted by AnotherDilbert View Post
(You may want to recheck the reaction fuel, I suspect you have underestimated it 10 times or so...)
Thanks again - looks like I did for the Nisina (and less so for the Underfighter). Stats adjusted.

Last edited by Winged Cat; September 27th, 2018 at 03:57 PM..
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Old September 27th, 2018, 04:43 PM
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Welcome to the Black Hole of Qualitytm, Winged Cat!

It's an old conundrum dating back to the Traveller Mailing List if not before in which the more useful the material being posted the fewer comments it garners.
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Old September 27th, 2018, 05:38 PM
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Originally Posted by Whipsnade View Post
Welcome to the Black Hole of Qualitytm, Winged Cat!

It's an old conundrum dating back to the Traveller Mailing List if not before in which the more useful the material being posted the fewer comments it garners.
I had noticed. I've been compiling these designs over the past two months on the CotI Discord, and not gotten as much feedback as I would have preferred. I posted a note there saying the "official" versions would be posted here, with all errata compiled; the versions posted there are essentially beta versions.

Speaking of utility: some of these designs are explicitly intended to be compatible with a Pirates of Drinax campaign, specifically if the party takes the "industrial route" of restoring the shipyard first instead of directly trying to acquire a pirate armada. (Thinking through these - plus the Hummingbird, which I had designed in other systems, then imported to Traveller as part of learning how ship design worked - was my inspiration to make this alphabet.) The Legionary is a work ship they might start off with, doing belt mining and building industry in nearby systems to persuade them to join. The Mint, Icepick, System Defense Brick, Zip, Fuelbag, and Quarter Hammer are examples of things it might construct. The Barrister is purpose made for hunting and seizing pirate/raider ships. The Dimin is a capital ship on a budget, the kind of thing this setup might produce. And if the empire survives long enough to go on the offensive (say, against Oghma, or eventually Tyr or Asim), the Ortillerist is all about the old Sindalian ways some may be tempted to rekindle.

Last edited by Winged Cat; September 29th, 2018 at 11:40 PM..
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Old September 28th, 2018, 08:31 AM
AnotherDilbert AnotherDilbert is offline
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Quote:
Originally Posted by Winged Cat View Post
Thanks again - looks like I did for the Nisina (and less so for the Underfighter). Stats adjusted.
Sorry, I should have been more specific. Check the Torch?


Code:
System____________________________________________ ___________tons__MCr____power
Reinforced streamlined hull (44 Hull)________________________-200__17_____40
Armor 13 (bonded superdense)_________________________________17.6__ 14.96__0
Thrust-7 maneuver drive (3*reduced power)____________________14____42_____35
Thrust-13 reaction drive (3*reduced fuel)____________________52____15.6___0
Fusion power plant___________________________________________8. 2___16.4___-164
Fuel (4 weeks' operation & 30 minutes' reaction drive fuel)__14____0______0
Aerofins__________________________________________ ___________10____1______0
Fuel scoops (free w/streamlining)____________________________0_____0__ ____0
Bridge____________________________________________ ___________10____1______0
Computer/35________________________________________________ __0_____30_____0
Improved sensors___________________________________________ __3_____4.3____4
Medium fusion gun bay (3*size reduced)_______________________70____24_____80
Triple beam laser turret (accurate, high yield)______________1_____1.75___5
Ship's locker (cargo)________________________________________0.2 ___0______0
Software: maneuver/0_________________________________________0_____0_ _____0
Software: library___________________________________________ _0_____0______0
Software: fire control/2_____________________________________0_____4_____ _0
Software: evade/3____________________________________________0____ _3______0
Fuel:
4 weeks = 9 Dt.
1/2 h reaction = 200 2.5% 13 0.5 0.4 = 13 Dt?

I, as Referee, would not be upset if you burned nominal PP fuel in the reaction drive, especially given the precedent in MgT1, but you might note that on the design.

Last edited by AnotherDilbert; September 28th, 2018 at 08:42 AM..
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Old September 28th, 2018, 01:38 PM
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Quote:
Originally Posted by AnotherDilbert View Post
Fuel:
4 weeks = 9 Dt.
1/2 h reaction = 200 2.5% 13 0.5 0.4 = 13 Dt?
4 weeks = 1 Dt (and then 1 + 13 = 14). The power plant's only 8.2 tons (the image gallery software inserted a bunch of spaces into the stats, but "8. 2" means "8.2"), and it's (PP tons/10) rounded up, so any PP <= 10 tons means 1 ton of fuel for 4 weeks.

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Originally Posted by AnotherDilbert View Post
I, as Referee, would not be upset if you burned nominal PP fuel in the reaction drive, especially given the precedent in MgT1, but you might note that on the design.
Indeed. I have noted this for the Nisina, as it strikes me that this would become common practice. (Its fighters only fly for hours at a time, so what do they care about 4 weeks' endurance? But they definitely care about getting every possible combat round of maximum burn. So the official stats list 4 weeks - reflecting official guidance from the manufacturers, possibly to comply with shipbuilding regulations, which regulations the Planetoid Hauler shows a possible origin for - then the notes show what that often gets converted to in practice. Likewise, the hangar bay techs want to refuel their fighters as much as possible in case of need, and the carrier itself is designed for 1 engagement, maybe 2, before resupply - thus, likely far less than 4 weeks, even if the official stats give 4 weeks' power plant fuel.)
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Old September 28th, 2018, 05:57 PM
AnotherDilbert AnotherDilbert is offline
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Quote:
Originally Posted by Winged Cat View Post
4 weeks = 1 Dt
Obviously correct, sorry.
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Old September 29th, 2018, 06:07 PM
Winged Cat Winged Cat is offline
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Originally Posted by AnotherDilbert View Post
Obviously correct, sorry.
That's alright. It's easy to miss decimal points in places.
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Old October 10th, 2018, 01:05 PM
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Barrister:
The light tan color (deck 1 and deck 3) is not given a description. R-Drive?


Why are the landing gear on top of the ship (Deck 1) instead of below? Did the deck order get reversed? It is shown D3 D2 D1 in plan views and D1 D2 D3 in the side view.
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