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Space Badger's Reaver's Deep SpaceBadger's SBRD game

 
 
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Old August 8th, 2013, 04:23 PM
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Quote:
Originally Posted by DaveChase View Post
Not to be to big of a pain but

Medical should be in either room 18 or 19 not all the way in the back away from the passengers. Also 18 and 19 are close to the lower deck entry ways
No problem, I'll change the descriptive text.

Quote:
Originally Posted by DaveChase View Post
another question/issue
What no lifts from cargo to the engineering or cargo to upper deck?

We have to man handle all things from one deck to the other?
As you probably noted in the Passenger Freshers text, Sabredog and I were discussing adding either a lift-shaft or a passenger entry airlock. We decided to go with the airlock, as it keeps passengers out of the cargo bay. There are now direct entry ports on every deck; with grav lifters available, there should be no need to man-handle anything through verticals.

I also added a large-ish (3m x 3m) hatch that could open down into cargo from crew commons for rare use when needing to hoist something big.
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Last edited by SpaceBadger; August 8th, 2013 at 04:40 PM.. Reason: specified location of 3x3 hatch
 

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