Traveller Store CotI Features New Posts Mark Forums Read Register

Go Back > Citizens of the Imperium > General Traveller Discussions > The Lone Star

The Lone Star Meet, greet and socialize with your fellow Travellers in the Lone Star Lounge. Random Topics.

Thread Tools Display Modes
Old September 26th, 2020, 03:15 PM
Leitz's Avatar
Leitz Leitz is offline
Join Date: Mar 2009
Location: Wretched hive of scum and villany
Posts: 2,745
Gallery : 0
Leitz Citizen+Leitz Citizen+Leitz Citizen+
Default Campaign scene ideas needed

I'm thinking of another game, where the PCs are hastily called up reservists on a just-out-of-mothballs ship. PCs should have at least one ship skill, plus some general adventuring skills.

The setting is right after a rebellion on a planet, where a new government took over. There are still pirates, spies from the neighboring super powers, and other sorts of things to deal with. For more detail, see "atpollards Pb" and the "TDW:1416" threads in the PbP section. This game starts a few weeks after those end.

The question is, what sorts of things might they need to deal with? What sorts of adventures might there be? I'm thinking more TV episodes than one big movie, but there will be an overall story arc.
Chronicler, the Domici War
Reply With Quote
Old September 26th, 2020, 03:18 PM
BackworldTraveller's Avatar
BackworldTraveller BackworldTraveller is offline
Citizen: SOC-12
Join Date: May 2020
Location: Epping
Posts: 223
Gallery : 21
Visit BackworldTraveller's Blog
BackworldTraveller Citizen

Sounds like a good excuse to watch "Bridge of Spies", "The Third Man" and "The Odessa File".
Reply With Quote
Old September 26th, 2020, 03:58 PM
jcrocker's Avatar
jcrocker jcrocker is offline
Citizen: SOC-13
Join Date: Dec 2003
Location: Winnipeg
Posts: 833
Gallery : 0
jcrocker Citizen+jcrocker Citizen+

Originally Posted by Leitz View Post

The question is, what sorts of things might they need to deal with? What sorts of adventures might there be? I'm thinking more TV episodes than one big movie, but there will be an overall story arc.
Enemy faction ships that didn't get the word the fighting was over, like the US Civil War era confederate raiders. Refugee ships desperately overloaded and running short on life support. Diehard supporters of the old regime not above trying to stick it to the new regime after pretending to be ordinary shipping with a 'mundane' emergency. Actual mundane emergencies with average spacers on average ships, but after running into the previous diehards, are the players going to believe anything is as simple as it seems? And has anyone gone out to that research station, the one on that moon of the gas giant in the outer system?

Then they could stumble on your Big Plot after a few clues were spotted here and there.
Reply With Quote
Old September 26th, 2020, 05:29 PM
TNE2300 TNE2300 is offline
Citizen: SOC-7
Join Date: Aug 2006
Posts: 23
Gallery : 0
TNE2300 Citizen

dealing with the aftermath of a riot on an overloaded refugee ship that just came in from jump?

spies from the losing side cut off from their handlers trying to get home?
(or trying to continue with previous orders?

free traders being wrongly (tho possibly justifiably) accused of aiding or scouting for pirates?

yes, i'm a cj cherryh fan
Reply With Quote
Old November 20th, 2020, 05:48 AM
Tiikeri Tiikeri is offline
Citizen: SOC-12
Join Date: Jul 2013
Posts: 254
Gallery : 0
Tiikeri Citizen

1. Scene in which a desperate mob of refugees rush the ship as it is trying to lift from some catastrophe like civil disorder, victorious revolutionary army on a rampage of looting murder and vengeance, a terror purge where masses of random people are getting executed as counter revolutionaries, or people fleeing a habitat or domed city cascading through systems failure. The characters have two choices use force against the desperate innocent people, or let a mob of hungry scared people embark which is far more than the ships life support can handle. The ref has to make sure the people dont sit there like docile little sheep and shows how bad a violent panic can be. Of course the pcs will say oh we just close the door or we just take off so the ref has to use this scene with finesse. The ship is trying to take on vital supplies that they cant do without, or theyre taking on refugees in an orderly fashion when a panic starts. Look up descriptions of crowd disasters.

2. The PCs are now enemies of the new regime simply because they havent surrendered to the revolutionary army and gone quietly to an internment camp.
Adventures could include rescuing friends and family, linking up with forces of the former regime which are trying to escape or determined to fight on, audacious heists to get the planetary treasury off world, rescuing former commanders and politicians.

3. The new regime is now the recognized govt, and the pcs ship belongs to it. The pcs now find themselves on the wrong side of the law as they are now wanted on suspicion of "war crimes", desertion, insurrection, counter revolutionary activity, and theft of a military vessel. Neighboring govts dont care about the finer points of who did what, and will repatriate the PCs in cuffs because the last thing they want is disaffected soldiers of a defeated army wandering the area fully armed. Men with a space warship never starve, as the saying goes. Ports begin to deny them access, suppliers wont work with them, schemers start trying to turn them in, and going rogue is the best way to survive.

4. After a year of failures by the new regime, famine crime and disorder are still rampant, and people are sick of the violence as the revolutionary army tries to maintain order. People are losing faith in the new regime. Demobilized veterans of the old regimes military are starting to form militias. The pcs get swept up in the building counter revolution and offworld interests want the old regime to return. The pcs are first blockade runners and clandestine operatives, but when theyre in a full fledged insurgency, they discover the balance of power among the offworld interests has shifted and now the plan is to balkanize and exploit their world for the benefit of rival worlds.
Reply With Quote
Old November 20th, 2020, 07:06 AM
Xerxeskingofking's Avatar
Xerxeskingofking Xerxeskingofking is offline
Citizen: SOC-13
Join Date: Dec 2010
Location: Blandford Forum
Posts: 863
Gallery : 0
Xerxeskingofking Citizen+Xerxeskingofking Citizen+

During routine gunnery practice, the ship suffers a failure in the power runs to one of the turrets, rendering the turret useless. while diagnosing and attempting fix this fault it becomes apparent that multiple power runs throughout the ship are in worn out and in need of urgent repairs.

This is somewhat odd, as the paperwork shows that all this old cabling were replaced during the activation process or routine maintenance while in mothballs. further inspections shows dozens of parts, major and minor, are documented as being replaced or repaired when clearly they were not, mostly in hard to reach parts or the ship or those with non-obvious faults.

After limping into base on drives that they now know are are one power surge form failure, the players ship is stuck until the repairs can be made.

However, both the dockyards and the mothballs base strongly deny any wrongdoing, and each side claims the other was the one who fiddled the books and sold off the intended replacement parts for profit. the dispute is heighted by the fact the two bases are supported by rival members of the government, who see the looming scandal as perfect ammo for their politicking, if they can get the right results.

The players ship is stuck in dock until the bureaucratic infighting is resolved, while members of the two sides of the dispute are trying to get the crew to make statements that favour their side (which will anger the other side, with potential repercussions further down the line......).
Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.

"Tommy", Rudyard Kipling
Reply With Quote
Old November 20th, 2020, 09:28 PM
MThompson016's Avatar
MThompson016 MThompson016 is offline
Citizen: SOC-12
Join Date: Aug 2015
Posts: 190
Gallery : 4
MThompson016 Citizen

For shipboard, there's spending days chasing down a fault, to find out it's a contractor using something for food storage/prepartion.

Also, the drilling needed to turn the crew into an effective unit. Why yes, Spaceman Timmy, you're going to catch on fire for this drill!

And finally, our favorite, random equipment failures! Always at an inopportune time, or else a constant stream of troubleshooting stuff that won't make the system useless, it does make it hard to use.
Take a look at my blog.

tc+ ?23 mgt+ !tm t20- !t4 !t5 !t6(LBB) tp- tg+ ?th ?to ru ge 3i c jt-- au- ls pi+ ta he+ kk++ hi+ as- va- dr ith+ vr ne so+ zh vi+ da sy
Reply With Quote
Old November 21st, 2020, 06:32 PM
Tiikeri Tiikeri is offline
Citizen: SOC-12
Join Date: Jul 2013
Posts: 254
Gallery : 0
Tiikeri Citizen

How do players generally handle challenges like tracing down system faults? Do they like to roleplay it out or do they prefer to abstract it with die rolls?

For the random equipment failures, is that to challenge their ingenuity in the moment or if the players prepare with equipment maintenance and checks will thatose fail as well when dramatically appropriate?
Reply With Quote
Old November 22nd, 2020, 12:57 PM
kilemall kilemall is offline
Citizen: SOC-14
Join Date: Apr 2015
Posts: 4,785
Gallery : 0
kilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizen

There would have been a lot of mining/poaching/smuggling and other illegal/shady activities while everyone's attention was on the rebellion.

So a lot of going to EVERY world, moon and asteroid looking for these guys and their bases.

Possibly a fish and game warden scenario where unscrupulous hunters have been hitting one of the secondary worlds and killing/poaching rare/valuable animals and the main world now needs to reassert patrols/authority and back up the warden's play to stop it.

As part of the effort, reestablishing a 'watcher' satellite network over those objects, with rapid destruction of said satellites after being dropped confirming where they are operating. Then, 'only ship in the quadrant', off your reservists go into harm's way.

Of course the bad guys may not be bad guys but refugees from the losing side. Depending on how vindictive your government is about this rebellion, it may be a real moral dilemma whether to capture and send back these people for 'processing'.

Just to amp it up, have a real leader/war criminal hiding amongst them.

If the players let them go they find out later they let this Very Bad Person go, and maybe the government finds out too.

If they capture and send them all back this guy tries very hard to escape/bribe/fight to freedom.

If the players succeed in getting everyone back WITH the criminal, then the government doesn't just let the relative innocents go but treat them as conspirators.
YUMV- Your Universe May Vary.
YOMD- Your Opinion May Differ.
Reply With Quote
Old November 23rd, 2020, 12:43 AM
Enoki Enoki is offline
Citizen: SOC-14
Join Date: Nov 2010
Posts: 1,789
Gallery : 29
Enoki Citizen++Enoki Citizen++Enoki Citizen++Enoki Citizen++

If you have a crew that is all from say TL 11+ worlds you can put them in situations for various reasons on TL 2 to 5 or 6 planets.

Typical might be the ship's steward(s) are about to run out of food (spoilage, or whatever). These need replenishing. The steward(s) are from TL 12+ worlds where food comes in packages, often ready to heat and serve, that sort of thing (think really good MRE or airline food, etc.).

Well the planet they've landed on is TL 4 ish and they are now in the equivalent of a Third World open air market where the butcher has a side of beast hanging up and will carve up pieces for you. Or, there are nothing but raw edible plants. Let them try and figure out how they're supposed to do something like prepare whole fish or shuck the equivalent of an oyster, and then figure out how cook this stuff and get the crew to like it. Even something like salt pork (or equivalent) could be challenging if you don't know how to prepare it.

Or, the steward does the best he / she can, but forgot to use a med scanner on the food, etc., and the crew gets Montezuma's revenge for several days...

Or you need some part for the ship. It's pretty basic but you have no way to fabricate a new one aboard. You land on a TL 4 planet and all there is available to make the part is a 18th - 19th century style blacksmith's shop...

You need small arms ammunition ASAP and they only have black powder available locally... Yea, the arms guy tells them, "I know about those advanced powders, but we can't make them here yet..."

Low tech can confound someone who's always been used to high tech, even here on Earth these things can happen...
Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Urgent help needed - need ideas for a world ffilz The Lone Star 22 May 21st, 2017 10:41 PM
Ideas for a Jewell Campaign? Mithras The Lone Star 5 February 8th, 2013 03:59 AM
App icon ideas needed agorski Sylean Academy of Art and Design 5 February 17th, 2011 03:03 PM
New Campaign - Need Ideas Sturn The Lone Star 7 April 1st, 2008 04:10 AM
ideas for a new campaign phydaux The Lone Star 15 January 21st, 2002 10:25 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.