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In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

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Old March 24th, 2019, 09:21 PM
Diveguy Diveguy is offline
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Default Commission/Promotion "Dumbing Down"

So, as part of looking at original LBB character career progressions, and then comparing them to modern interpretations (Mongoose/Cepheus/Whatever) - I've noticed a definite trend to "Dumbing down" the advancement requirements. Also, again, I'm looking at JUST LBB style characters, as opposed to Mercenary/High Guard/Whatever.

For example - LBB-1 a Marine needs a 9 unmodified for both Commission and Promotion; in Cepheus Engine they need a 6 and a 7.

LBB-1 Navy needs a 10 and an 8; CE it becomes a 7 and a 6.

Now, I've always bemoaned the military rank progression in Traveller anyway - the tendency to end up with Colonels and Admirals going on adventures alongside Dukes, all for a pittance of credits that they should rightfully be paying minions to handle. But, that's a separate issue.

At least with the "Original" you had characters more or less struggling to make rank. If you've got an unmodified roll that people are going to make 50% of the time, even without stats adjusting things, then the odds of those "new" PCs being rank 5/6 grows dramatically.

Am I the only one frustrated by this? Wanting a better balance of rank/progression systems, without totally limiting the characters? And yes, I realize several of the rewrites include enlisted rank structures as well, but that doesn't totally address the problem.
Sir Dominic Storm, Viscount Shershe, Captain Imperial Space Marines (Retired)

Shershe DAGU 2728 C540874-8
Ulaun ZARU 0405 C667153-A
TAS Ulaun
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