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In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

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  #101  
Old August 18th, 2005, 12:48 AM
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Jarre... makes me recall Lawrence of Arabia fondly...
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  #102  
Old August 18th, 2005, 10:26 AM
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In the spirit of Rapid Iterative Development, with neither permission nor authority, I am declaring a CT+ Alpha Virtual Houserules Collection scheduled for Friday, 18 August, 2005. This is neither authorized nor authoritative.

It replaces certain components in Classic Traveller with elements from later supplements and Traveller versions. The target publication to "modernize" is The Traveller Book (though it applies equally to the LBBs).

Key components of the Alpha Houserules are still under contention, and do not have consensus. But I'm an impatient grump.

Hence the label Alpha.

CT+ Alpha is a virtual collection of these committee-discussed solutions:


The Traveller Book Modernata Alpha
- Sigg's version of Aramis' task system [4-step, char/4].
- Careers added [Belter Noble Scholar Citizen?].
- Careers updated to fit expanded skill list. To-Do
- 50 base skills plus 5 skill clusters.
- Limited player skill choice during career.
- Special duty rolls added to careers.
- Homeworld skills. To-Do
- Weapons from LBB4 and CoTI included.
- Personal weapons quick-reference. To-Do
- T20/ACQ-like combat rules.
- Personal weapons from Mercenary and CoTI.
- Deckplans [small craft, A, A2, K, L, M, P, R, S, T, Y, Gazelle] To-Do
- Everything else in TTB as-is.
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  #103  
Old August 18th, 2005, 11:20 AM
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[img]tongue.gif[/img] I hate "Alpha" versions....
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  #104  
Old August 18th, 2005, 11:28 AM
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Quote:
with neither permission nor authority
you da man. but maybe this could be at the head of a new thread.
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  #105  
Old August 18th, 2005, 11:30 AM
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Well... I'm going to vote for dropping in Jim's worldgen system, or any consensus system that fixes the most egregious errors in CT worldgen. It's important to start with a solid foundation, and changing relatively big things like this later means yet another branch of the Traveller tree.

Call me a curmudgeon if you want. Rapid development that doesn't properly think through these kinds of issues always leads to problems. It is never worth just tacking something on to get something out the door. The effort to fix things is always worse.

Though it keeps me gainfully employed as a computer security guy...

- John
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  #106  
Old August 18th, 2005, 12:56 PM
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I understand your points. Building a foundation means building something as strong as possible, because of the load it will have to carry. There is no 'phased rollout' of a foundation.

I'm labelling a version because there is enough disagreement on what the foundation should be, that it's worth compiling what's been done so far and giving it a label.

Call it a playtest draft if you prefer.

The rate we're going, there's going to be two versions of key systems as it is, each of which may be independent enough to simply be alternate module that referees drop in as they prefer. Doesn't really sound like a typical foundation, wot?
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  #107  
Old August 18th, 2005, 02:42 PM
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"Playtest draft" would be better.
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  #108  
Old August 18th, 2005, 03:32 PM
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Quote:
Originally posted by robject:

- T20/ACQ-like combat rules.
- Personal weapons from Mercenary and CoTI.
<snip>
3. A handy cheatsheet of the personal weapons from LBB4 and CoTI should be drawn up.
LBB4 I understand. By CotI do you mean TA1 or weapons that have been thrashed out on the forums?
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  #109  
Old August 18th, 2005, 03:40 PM
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The supplement "Citizens of the Imperium", I think.
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  #110  
Old August 18th, 2005, 05:32 PM
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Yep, the bow weapons listed in CT Supplement 4.
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