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In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

 
 
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Old April 7th, 2005, 06:26 PM
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Now that T5 is entering playtesting, Hunter has decided that the CT+ project will be no more

Hypothetically, what would you put into CT+?

My list:

LBB1: basic + Citizens character generation tables (and skills), but add a special duty roll to gain more benefits per term. Allow a character to pick two skills, one as a life pursuit and one as a hobby, these skills can be selected instead of a rolled skill, but only once per term.

Add a simple, MT based, task system.

Add weapons and armour from Mercenary.

Use the T4 armour/damage resolution system, modified slightly to match T20.

Starship construction based on T20, starship combat based on Mayday/LBB2 hybrid plus sensor tasks from MT.

Computer program rules from LBB2.

Trade based on T20's tables, but with a per parsec revenue base.

LBB3 as is.
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The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
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