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  #11  
Old October 31st, 2007, 03:17 PM
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The initiative idea whilst appearing revolutionary sucks big time (IMO )
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  #12  
Old October 31st, 2007, 04:53 PM
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Quote:
Originally Posted by Border Reiver View Post
The initiative idea whilst appearing revolutionary sucks big time (IMO )
Agreed.
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  #13  
Old October 31st, 2007, 09:46 PM
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Quote:
Originally Posted by aramis View Post
Agreed.
Feh. Any particular reasons ?

Looks fine to me. Used a very similar system for years in quick, multi/huge colonials games. Works quite well. Gives some idea of who is next, yet not a guarantee. Plus, those dice lucky buggers are thwarted some.


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  #14  
Old October 31st, 2007, 10:30 PM
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Anything which causes in round calculations for little gain is not a good thing. I'd thought of similar, and have used a similar (non-random) approach in Spacemaster/Rolemaster (Advanced RM Initiative...).

It's just one more calculation to get in my way, and since I almost never play at a table, the need (as described) to use some form of marker on the non-extant tabletop.

The occasional benefit of going faster is outweighed by the constant roll & calculate.

Plus, using a die as a marker is a pain in the arse.
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  #15  
Old November 1st, 2007, 01:34 AM
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Well, thats a bit more informative...thanks.

Obviously, we differ on where we set the win/loss critical line for playable /vs simulating...still, not using a table is probably a part of the difference; I forget that there are <shudder> ....other......ways to... game.......

I do have to say, tho, that with LOTS of players, having everyone roll (..and reroll, and tiebreak, and wait for and abuse the ▮▮▮▮ who rolls it off the table three times) can get a bit time consuming, too.

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  #16  
Old November 1st, 2007, 02:08 AM
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I'm not big on simulation when it interferes with narrative.

CT wasn't quite simulationist enough for me, and MT is just a hair too much in ship design (hence why I use T20 ship designs IMMTTU... rating them isn't hard at all).

Likewise, I don't use Adv. CG except as a solo-play activity.
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Smith & Wesson: The Original Point and Click interface!
Archduke of Sylea (CORE 2118)
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Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #17  
Old November 1st, 2007, 01:24 PM
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The general idea looks very nice. I think I have some issues with some of where he's going with it, but given that he's just rambling off ideas, nothing that I'm going to worry about yet. (Mainly problems of elegance, and I think that might sort itself out when formally drafted up.)

Aramis, are you doing stuff on-line? I'd just have everyone announce their current numbers every time you get through with the last set of actions. Or you can keep a line of colored dice on your desk yourself.

I can't really see it getting in the way of narrative (at least, not more than any combat between more that two people would). Use the dice, and very simple combat mechanics, and it should flow quite naturally. Of course, I'm the type that has a hard time with combat without using at least half the advanced combat rules in GURPS, so I may not be the best person to talk about 'simple'....
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  #18  
Old November 1st, 2007, 10:29 PM
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No, FTF.

And I've tried the concept before, and didn't like it. It did get in the way of the narrative flow. It's one more thing to track with constant changes.

Works great in the Final Fantasy Tactics computer games. Works far less well on a tabletop RPG.
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~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!
Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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