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The Fleet Ship designs, strategies, and tactics.

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Old March 27th, 2019, 12:43 PM
Carlobrand Carlobrand is offline
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Default Planetary defense

Planetary defense is a bit of a headache. It is at the same time cheap and hard to kill. A PD meson installation does not require drives or armor and only requires power enough for its gun, so more bang for the buck. The gun itself, and likely the crew serving it, are invulnerable to attack from space. Likely the computer is too, though surface sensors are vulnerable. The power plant might be vulnerable to attack based on locating it from its neutrino emissions, but that same argument makes ships vulnerable to attack from the PD installation using sensors that can't be detected or attacked, and fusion plants can be constructed as many small plants scattered over a wide area to reduce their vulnerability, something ships can't do. How would a fleet silence PD batteries other than by landing troops, and how would it support landed troops without the support getting blown up as it approached the planet?
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Comments made are for the purpose of offering alternative campaign settings for consideration. The writer acknowledges that Traveller is intended to emulate certain common science fiction tropes and that, in the course of emulating those tropes and providing a better playing experience, some liberties must be taken with science. No statement by the writer should be interpreted as constituting a criticism of the game on that basis ... except for that bit about Virus. Dude, really?!
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