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Referee's Lounge Discussion of how to (and not to) Referee Traveller and Cepheus Engine games. No edition warring allowed.

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Old October 30th, 2018, 12:46 PM
Tiikeri Tiikeri is offline
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Originally Posted by ManOfGrey View Post
Sometimes I should probably be embarrassed by how my mind seems to work. Because this thread, about where we find inspiration, was, in fact, inspired by the following question:

And I think my answer to that question is that, personally, I somehow find inspiration for scenarios in those lists of numbers. Because what I am usually looking a setting. With only the merest hint of a plot in mind, somehow by finding the "perfect" setting for an adventure, whether it be on a world with an exotic atmosphere, a high tech-level, or just a rock in space labeled "Ancient Site"... that somehow gets my creative juices flowing, and helps me gel some crazy whim into something that more resembles a story.

But it occurs to me that not everyone is as crazy as I am.

So let me ask...where do you find your inspiration? As a Referee, where do you dredge up ideas about what you are going to throw at your players?

The lists of numbers provide interesting incongruities that make me think, now why would this be? What forces would create this situation? What human stories arise from the situation presented by these random numbers? From those human stories come adventures.

Another source is of course scifi books, movies and games, or other genres that I convert to a traveller setting.

Another source is the news, or an article about a historical incident. Example, I'll watch a video about the Rhodesian war, and turn that into a traveller campaign. The key is translating a historical event into traveller seamlessly so the players don't notice. You can also flip things, and make the rising dictator the good guy who is doing what he must to rid his world of corruption and break the chains of off world corporate domination. His methods are bad, but more will die if the megacorps don't stop ravaging the planet.
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Old October 31st, 2018, 08:34 AM
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I get inspiration from too many places to enumerate, including COTI. My current inspiration for the next game comes from an art book. I decided I could wrap that book in an enigma as well as flesh out how a barbarian in Traveller may work if coming from basically a post-apocalyptic world. I try to get all my players into the game with interesting background if they don't care to come up with their own background.

See!AgjJYJOsJH7WgdZqqfYL9gVdz1ieOA for the PDF in my cloud drive expanding that book into a world they players can explore. Still a WIP, and I also need to flesh out another world as well.

But inspiration comes from all over.
Mostly lurking about...CT is still my favorite with T5 as a neat tool box to plunder.

Duke of The Solomani RimLANGELOS A4249A6-FLangelos Write Up AlphaTrane / Glisten 2038
Baron, IpkurIpkur C564543-9Ipkur Write Up AlphaRomar / Glisten 2140
Knight of the Third Imperium [x2]Rhylanor A434934-FCyan / Trojan Reach 2102
Knight of the Third ImperiumIkuna E000410-AKryslion / Trojan Reach 2002
MCG For Conspicuous GallantryThe Assault On AlellSelshor / Trojan Reach 1402
Travellers Aid Society 2798Dudid B510526-9Blog - mix of OTU and MTU
Pilots Guide To D'Arlee QuadrantTraveller Github space
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