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  #11  
Old June 1st, 2018, 08:24 PM
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I can't see how someone could think a vehicle combat system where you can destroy a car with one hit from a sword ever got published.
Which car and which sword was used?
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  #12  
Old June 2nd, 2018, 02:19 AM
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Which car and which sword was used?
A broadsword does 4d damage. A ground car has 2 armor and hull 12; an air/raft has 2 Armor and Hull 16. What happens when you swing and do 19 points damage to either of these vehicles? In fact, the ATV has armor 6 and 60 Hull. It will take about 8 average swings with a broadsword to destroy an ATV. Many of the other vehicles in the vehicles book will be destroyed by a broadsword in one hit.
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  #13  
Old June 2nd, 2018, 10:26 AM
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Destroyed can simply mean undriveable. You can change the broadsword to one that you're used to seeing in cinema, rather than the one listed in the Weapons chapter.
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Old June 2nd, 2018, 11:49 AM
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Destroyed can simply mean undriveable. You can change the broadsword to one that you're used to seeing in cinema, rather than the one listed in the Weapons chapter.
"A heavy two-handed sword" and "Once a vehicle has been reduced to zero Hull, it is wrecked and becomes totally inoperable, and is beyond any repair."

As I said, this is a mess. There seems to be no perception of how to scale damage to mass/size or any consistency between weapon damage, armor, etc. It's just a shame.
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  #15  
Old June 2nd, 2018, 01:29 PM
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Originally Posted by shankfisher View Post
"A heavy two-handed sword" and "Once a vehicle has been reduced to zero Hull, it is wrecked and becomes totally inoperable, and is beyond any repair."
You do know that there is a context for "repair" here.

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As I said, this is a mess. There seems to be no perception of how to scale damage to mass/size or any consistency between weapon damage, armor, etc. It's just a shame.
Can you give another example with another weapon and vehicle?
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  #16  
Old June 2nd, 2018, 08:42 PM
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Originally Posted by ShawnDriscoll View Post
You do know that there is a context for "repair" here.
"it is wrecked and becomes totally inoperable, and is beyond any repair" is pretty clear.

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Can you give another example with another weapon and vehicle?
Any handgun will destroy, beyond repair, an air/raft in 2-3 shots. The P51 in the vehicle book should be armed with pistols -- it needs handguns to shoot itself down, not machineguns. There's tons of these issues and they've been discussed frequently on the Mongoose boards.
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Gunnery Sergeant, Imperial Marines (T:GF p. 46)
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Lead Playtester: GURPS Traveller Starships and GURPS WWII.
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  #17  
Old June 2nd, 2018, 08:47 PM
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Are these problems MgT 1e or 2e, or both?
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  #18  
Old June 2nd, 2018, 09:27 PM
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Quote:
Originally Posted by shankfisher View Post
As I said, this is a mess. There seems to be no perception of how to scale damage to mass/size or any consistency between weapon damage, armor, etc. It's just a shame.
Just be glad you weren't part of the playtest. We honestly tried to fix the problems. Or at least get to a point of it being internally consistent.

Let me put it this way, it took two tries for Mongoose to get a working vehicles system for 1st edition. Why should it be any different for 2nd edition?
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Old June 2nd, 2018, 10:16 PM
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Quote:
Originally Posted by shankfisher View Post
"it is wrecked and becomes totally inoperable, and is beyond any repair" is pretty clear.



Any handgun will destroy, beyond repair, an air/raft in 2-3 shots. The P51 in the vehicle book should be armed with pistols -- it needs handguns to shoot itself down, not machineguns.
Ok. The MgT2 Vehicle book is another thing. It treats all vehicles as minions. Just as the MgT2 core book treats all animals as minions. That is the direction Mongoose has gone with their cinematics. If you're trying to use Mongoose Traveller as a simulator... don't do that. Stick to something like GURPS, if that is already working for you (unless destroying a car by punching on it is not very realistic either).

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There's tons of these issues and they've been discussed frequently on the Mongoose boards.
Tons? Then maybe someone has made a house rule that takes care of the issue. Hopefully it's realistic as well.
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  #20  
Old June 3rd, 2018, 12:39 AM
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Let me put it this way, it took two tries for Mongoose to get a working vehicles system for 1st edition. Why should it be any different for 2nd edition?
There's lots of good in MgT, but the vehicles are not one of those things.
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Author: GURPS WWII Dogfaces and Hand of Steel.
Co-Author: GURPS High-Tech.
Lead Playtester: GURPS Traveller Starships and GURPS WWII.
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